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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace FSRole {
- /*
- * 角色组件
- */
- public class Role : MonoBehaviour {
- // 角色原始属性
- private RoleAttr originAttr;
- public RoleAttr OriginAttr {
- set {
- originAttr = value;
- } get {
- return originAttr;
- }
- }
- // 角色当前属性
- private RoleAttr currentAttr;
- public RoleAttr CurrentAttr {
- set {
- currentAttr = value;
- } get {
- return currentAttr;
- }
- }
- // Use this for initialization
- void Start() {
- }
- // Update is called once per frame
- void Update() {
- }
- }
- }
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