using System.Collections; using System.Collections.Generic; using UnityEngine; namespace FSRole { /* * 角色组件 */ public class Role : MonoBehaviour { // 角色原始属性 private RoleAttr originAttr; public RoleAttr OriginAttr { set { originAttr = value; } get { return originAttr; } } // 角色当前属性 private RoleAttr currentAttr; public RoleAttr CurrentAttr { set { currentAttr = value; } get { return currentAttr; } } // Use this for initialization void Start() { } // Update is called once per frame void Update() { } } }