AssistConfig.cs 950 B

1234567891011121314151617181920212223
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace FSAssist {
  5. // 配置处
  6. public class AssistConfig {
  7. public static float RoleSpace = 1.5f; // 同阵营角色之间的距离
  8. public static float CpCardWidthSpace = 100.0f; // 比较卡片中宽的距离
  9. public static float CpCardHeightSpace = 60.0f; // 比较卡片中高的距离
  10. public static string Army = "army"; // 我方的字符串
  11. public static string Enemy = "enemy"; // 敌方的字符串
  12. public static float CardScale = 0.6f; // 卡片的缩放
  13. public static float CardRefuseScale = 0.4f;// 卡片拒绝时的缩放
  14. public static string Bleed = "0001"; // 流血的ID
  15. public static string Fracture = "0002"; // 骨折的ID
  16. public static string Paralysis = "0003"; // 麻痹的ID
  17. }
  18. }