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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace FSAssist {
- // 配置处
- public class AssistConfig {
- public static float RoleSpace = 1.5f; // 同阵营角色之间的距离
- public static float CpCardWidthSpace = 100.0f; // 比较卡片中宽的距离
- public static float CpCardHeightSpace = 60.0f; // 比较卡片中高的距离
- public static string Army = "army"; // 我方的字符串
- public static string Enemy = "enemy"; // 敌方的字符串
- public static float CardScale = 0.6f; // 卡片的缩放
- public static float CardRefuseScale = 0.4f;// 卡片拒绝时的缩放
- public static string Bleed = "0001"; // 流血的ID
- public static string Fracture = "0002"; // 骨折的ID
- public static string Paralysis = "0003"; // 麻痹的ID
- }
- }
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