using System.Collections; using System.Collections.Generic; using UnityEngine; namespace FSAssist { // 配置处 public class AssistConfig { public static float RoleSpace = 1.5f; // 同阵营角色之间的距离 public static float CpCardWidthSpace = 100.0f; // 比较卡片中宽的距离 public static float CpCardHeightSpace = 60.0f; // 比较卡片中高的距离 public static string Army = "army"; // 我方的字符串 public static string Enemy = "enemy"; // 敌方的字符串 public static float CardScale = 0.6f; // 卡片的缩放 public static float CardRefuseScale = 0.4f;// 卡片拒绝时的缩放 public static string Bleed = "0001"; // 流血的ID public static string Fracture = "0002"; // 骨折的ID public static string Paralysis = "0003"; // 麻痹的ID } }