BattleFieldManager.cs 619 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. /*
  5. * 战场单例,用来存放战场的各种数据
  6. */
  7. public class BattleFieldManager : Singleton<BattleFieldManager> {
  8. // 我方和敌人的手牌都放在
  9. private ArrayList armyHandCards;
  10. private ArrayList enemyHandCards;
  11. /*
  12. * 获取我方手牌
  13. */
  14. public ArrayList GetArmHandCards() {
  15. return armyHandCards;
  16. }
  17. public BattleFieldManager() {
  18. // 初始化手牌
  19. armyHandCards = new ArrayList();
  20. enemyHandCards = new ArrayList();
  21. }
  22. }