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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- /*
- * 战场单例,用来存放战场的各种数据
- */
- public class BattleFieldManager : Singleton<BattleFieldManager> {
- // 我方和敌人的手牌都放在
- private ArrayList armyHandCards;
- private ArrayList enemyHandCards;
- /*
- * 获取我方手牌
- */
- public ArrayList GetArmHandCards() {
- return armyHandCards;
- }
- public BattleFieldManager() {
- // 初始化手牌
- armyHandCards = new ArrayList();
- enemyHandCards = new ArrayList();
- }
- }
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