Buff.cs 1.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using FSRole;
  5. using FSEvent;
  6. namespace FSBuff {
  7. public class Buff {
  8. public int Value { set; get; }
  9. public string ID;
  10. public Role Target { set; get; }
  11. // Use this for initialization
  12. void Start() {
  13. Value = 10;
  14. }
  15. // Update is called once per frame
  16. void Update() {
  17. }
  18. public void Execute() {
  19. // 各个BUFF的运行内容不同
  20. if (ID == "0001") {
  21. Target.GetDamage(Value);
  22. }
  23. //Dictionary<string, object> info = new Dictionary<string, object>();
  24. //info.Add("buff", this);
  25. //EventListener.Instance.PostEvent(EventEnum.EVENT_BUFF_EXECUTE, info);
  26. }
  27. public void Cancle() {
  28. Dictionary<string, object> info = new Dictionary<string, object>();
  29. info.Add("buff", this);
  30. EventListener.Instance.PostEvent(EventEnum.EVENT_BUFF_CANCLE, info);
  31. }
  32. }
  33. }