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- namespace FSRole {
- public enum RoleCamp {
- ARMY = 1,
- ENEMY = 2,
- }
- // 角色属性类
- public class RoleAttr {
- // 血量和最大血量
- public int Hp;
- public int MaxHp;
- // 能量
- public int Mp{
- set;
- get;
- }
- // 防御
- public int Def{
- set;
- get;
- }
- // 阵营
- public RoleCamp Camp{
- set;
- get;
- }
- // ID
- public string ID {
- set;
- get;
- }
- public RoleAttr copy() {
- RoleAttr attr = new RoleAttr();
- attr.Hp = Hp;
- attr.Mp = Mp;
- attr.Def = Def;
- attr.Camp = Camp;
- attr.ID = ID;
- return attr;
- }
- }
- }
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