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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using FSEvent;
- using FSBuff;
- using LitJson;
- using FSFile;
- using FSAssist;
- using UnityEngine.UI;
- using FSRole;
- namespace FSCard {
- /*
- * 卡片管理
- * 负责卡片的生成,销和执行
- */
- public class CardManager : Singleton<CardManager> {
- // 我方的手牌
- public ArrayList ArmCards { set; get; }
- // 地方手牌
- public ArrayList EnemyCards { set; get; }
- // 卡片json数据
- private JsonData cardValue = null;
- public CardManager() {
- ArmCards = new ArrayList();
- EnemyCards = new ArrayList();
- ReadCardData();
- InitListener();
- }
- /*
- * 从资源中读取json数据
- */
- private void ReadCardData() {
- string json = FileManager.Instance.ReadResourceText("Jsons/cards");
- if (json != null) {
- try {
- cardValue = JsonMapper.ToObject(json);
- } catch (JsonException e) {
- Debug.Log(e.ToString());
- }
- }
- }
- /*
- * 初始化监听
- */
- private void InitListener() {
- EventListener.Instance.RegisterEvent(EventEnum.EVENT_ATTACK_CARD_EXECUTE, AttackExecute);
- EventListener.Instance.RegisterEvent(EventEnum.EVENT_DEFENSE_CARD_EXECUTE, DefenseExecute);
- EventListener.Instance.RegisterEvent(EventEnum.EVENT_SPECIAL_CARD_EXECUTE, SpecialExecute);
- }
- /*
- * 传入数据和GameObject
- * 挂上卡片类
- */
- public void LoadCard(GameObject obj, string id, Role source) {
- // 读取数据,如果没有此项数据,则抛出错误
- JsonData oneValue = cardValue[id];
- if (oneValue != null && oneValue.IsObject){
- Card card = null;
- // 获取卡片类
- int getType = AssistMethods.ReadInt(oneValue, "type");
- switch (getType) {
- case 1:
- card = obj.AddComponent<AckCard>();
- card.Type = CardType.CARD_TYPE_ATTACK;
- break;
- case 2:
- card = obj.AddComponent<DefCard>();
- card.Type = CardType.CARD_TYPE_DEFANCE;
- break;
- case 3:
- card = obj.AddComponent<SepCard>();
- card.Type = CardType.CARD_TYPE_SPEC;
- break;
- }
- // 配置ID
- card.ID = id;
- // 获取消耗
- card.Cost = AssistMethods.ReadInt(oneValue, "cost");
- // 获得韧性
- card.Tenacity = AssistMethods.ReadInt(oneValue, "tenacity");
- // 获得值
- card.Value = AssistMethods.ReadInt(oneValue, "value");
- // 获得对应的BUFF
- card.BuffID = AssistMethods.ReadString(oneValue, "buff");
- // 获取描述
- card.Desc = AssistMethods.ReadString(oneValue, "describe");
- // 添加对应阵营
- card.Source = source;
- } else {
- throw new System.Exception("ID : " + id + "没有对应ID的卡片 ... ");
- }
- }
- /*
- * 卡片执行,根据卡片种类来分别操作
- */
- /*
- * 攻击执行
- */
- private void AttackExecute(Dictionary<string, object> info) {
- Card card = (Card)info["card"];
- Debug.Log("ID " + card.ID + " 攻击执行 ... ");
- // 消耗HP
- card.Target.CurrentAttr.Hp -= card.Value;
- }
- /*
- * 防御执行
- */
- private void DefenseExecute(Dictionary<string, object> info) {
- Card card = (Card)info["card"];
- Debug.Log("防守执行 ... ");
- // 增加防御
- card.Target.CurrentAttr.Def += card.Value;
- }
- /*
- * 特殊功能执行
- */
- private void SpecialExecute(Dictionary<string, object> info) {
- SepCard card = (SepCard)info["card"];
- if (card != null) {
- Debug.Log("给角色添加BUFF, ID为 : " + card.BuffID);
- BuffManager.Instance.LoadBuff(card.Target.gameObject, card.BuffID.ToString());
- }
- }
- }
- }
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