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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using FSEvent;
- using FSBattle;
- using FSCard;
- using FSRole;
- using FSAssist;
- public class CardPanelManager : MonoBehaviour {
- public Transform cardPanel;
- public GameObject cardPrefab;
- // Use this for initialization
- void Start () {
- InitEvents();
- }
-
- // Update is called once per frame
- void Update () {
-
- }
- private void OnDestroy() {
- RemoveEvents();
- }
- /*
- * 注册监听事件
- */
- private void InitEvents() {
- print("Card Panel 注册事件 ... ");
- EventListener.Instance.RegisterEvent(EventEnum.EVENT_PLAYER_SHUFFLING_CARD, ShufflingCard);
- EventListener.Instance.RegisterEvent(EventEnum.EVENT_CLEAR_HAND_CARDS, ClearHandCards);
- EventListener.Instance.RegisterEvent(EventEnum.EVENT_CLEAR_COMPAIRE_CARDS, ClearCompaireCards);
- EventListener.Instance.RegisterEvent(EventEnum.EVENT_REMOVE_TARGET_CARD, RemoveTargetCard);
- EventListener.Instance.RegisterEvent(EventEnum.EVENT_ENEMY_DEAL_CARD, EnemyDealCard);
- EventListener.Instance.RegisterEvent(EventEnum.EVENT_ARMY_DEAL_CARD, ArmyDealCard);
- }
- /*
- * 移除监听事件
- */
- private void RemoveEvents() {
- EventListener.Instance.RemoveEvent(EventEnum.EVENT_PLAYER_SHUFFLING_CARD);
- EventListener.Instance.RemoveEvent(EventEnum.EVENT_CLEAR_HAND_CARDS);
- EventListener.Instance.RemoveEvent(EventEnum.EVENT_CLEAR_COMPAIRE_CARDS);
- EventListener.Instance.RemoveEvent(EventEnum.EVENT_REMOVE_TARGET_CARD);
- EventListener.Instance.RemoveEvent(EventEnum.EVENT_ENEMY_DEAL_CARD);
- EventListener.Instance.RemoveEvent(EventEnum.EVENT_ARMY_DEAL_CARD);
- }
- /*
- * 发牌
- */
- private void ShufflingCard() {
- // 如果手牌小于5,则
- if (BattleFieldManager.Instance.ArmyHandCards.Count < 5 &&
- BattleFieldManager.Instance.EnemyHandCards.Count < 5) {
- AddPlayerCard();
- AddEnemyCard();
- Invoke("ShufflingCard", 1.0f);
- } else {
- Invoke("NoticeEnemyDeal", 2.0f);
- }
- }
- /*
- * 通知可以进入敌人出牌的回合了
- */
- private void NoticeEnemyDeal() {
- EventListener.Instance.PostEvent(EventEnum.EVENT_ENTER_ENEMY_DEAL_ROUND);
- }
-
- /*
- * 添加卡牌
- */
- public void AddPlayerCard() {
- // 保证卡池中有牌
- if (BattleFieldManager.Instance.ArmyTakePool.Count > 0) {
- // 从卡池中取出一张牌放入手牌中
- Transform cardTrs = (Transform)BattleFieldManager.Instance.ArmyTakePool[0];
- // 加入手牌
- BattleFieldManager.Instance.ArmyHandCards.Add(cardTrs);
- // 从卡池中移除
- BattleFieldManager.Instance.ArmyTakePool.Remove(cardTrs);
- cardTrs.SetParent(cardPanel, false);
- // 添加卡片事件组件,如果没有,则添加事件
- CardAction action = cardTrs.GetComponent<CardAction>();
- if (action == null){
- cardTrs.gameObject.AddComponent<CardAction>();
- }
- Card armyCard = (Card)cardTrs.GetComponent<Card>();
- armyCard.SetFront(true);
- // 通知修改
- Dictionary<string, object> info = new Dictionary<string, object>();
- info.Add("index", 0);
- info.Add("num", BattleFieldManager.Instance.ArmyTakePool.Count);
- EventListener.Instance.PostEvent(EventEnum.EVENT_UPDATE_TABLE_INFO, info);
- } else {
- // 如果卡池中没有牌了,将弃牌区的卡全部放回卡池
- foreach(Transform cardTrs in BattleFieldManager.Instance.ArmyThrowPool) {
- BattleFieldManager.Instance.ArmyTakePool.Add(cardTrs);
- }
- BattleFieldManager.Instance.ArmyThrowPool.Clear();
- // 更新牌池数量显示
- Dictionary<string, object> info = new Dictionary<string, object>();
- info.Add("index", 0);
- info.Add("num", BattleFieldManager.Instance.ArmyThrowPool.Count);
- EventListener.Instance.PostEvent(EventEnum.EVENT_UPDATE_TABLE_INFO, info);
- info["index"] = 1;
- info["num"] = 0;
- EventListener.Instance.PostEvent(EventEnum.EVENT_UPDATE_TABLE_INFO, info);
- }
- ArrangePlayerCards();
- }
- /*
- * 添加敌人卡牌
- */
- private void AddEnemyCard() {
- // 获取位置
- int index = BattleFieldManager.Instance.EnemyHandCards.Count;
- // 从卡池中获取卡片
- if (BattleFieldManager.Instance.EnemyTakePool.Count > 0) {
- // 从卡池取出手牌
- Transform cardTrs = (Transform)BattleFieldManager.Instance.EnemyTakePool[0];
- // 加入手牌
- BattleFieldManager.Instance.EnemyHandCards.Add(cardTrs);
- // 从卡池中移除
- BattleFieldManager.Instance.EnemyTakePool.Remove(cardTrs);
- cardTrs.SetParent(cardPanel);
- cardTrs.localScale = new Vector3(AssistConfig.CardScale, AssistConfig.CardScale, 1);
- cardTrs.localPosition = new Vector3(Screen.width / 2, Screen.height / 2 + index * 30, 0);
- Card enemyCard = (Card)cardTrs.GetComponent<Card>();
- enemyCard.SetFront(false);
- } else {
- // 如果卡池中没有牌了,将弃牌区的卡全部放回卡池
- foreach(Transform cardTrs in BattleFieldManager.Instance.EnemyThrowPool) {
- BattleFieldManager.Instance.EnemyTakePool.Add(cardTrs);
- }
- BattleFieldManager.Instance.EnemyThrowPool.Clear();
- }
- }
- /*
- * 重新排列卡牌
- */
- private void ArrangePlayerCards() {
- // 空隙
- float space = 50;
- // 配置的半径
- float radius = 400;
- // 获取偏移的角度
- float angle = Mathf.Atan(space / radius) * 180 / Mathf.PI;
- // 遍历数组
- for (int i = 0; i < BattleFieldManager.Instance.ArmyHandCards.Count; i++) {
- // 重定义位置
- float loc = i - (float)(BattleFieldManager.Instance.ArmyHandCards.Count - 1) / 2;
-
- Transform cardTransform = (Transform)BattleFieldManager.Instance.ArmyHandCards[i];
- // 设置位置
- cardTransform.localPosition = new Vector3(loc * space, 0, 0);
- CardAction action = cardTransform.GetComponent<CardAction>();
- action.StartPos = cardTransform.position;
- // 设置角度
- cardTransform.localRotation = Quaternion.Euler(0, 0, (int)(angle * (loc * -1)));
- float scale = 1 - (Mathf.Abs(loc) / 5);
- cardTransform.localScale = new Vector3(scale, scale, 1);
- }
- }
- /*
- * 玩家出牌,由外部通知进行处理
- */
- private void ArmyDealCard(Dictionary<string, object> info) {
- print("我的牌出了 ... ");
- Transform cardTrs = (Transform)info["card"];
- int index = (int)info["index"];
- // 将传入的牌从手牌数组中移,再加入到比较牌数组中
- BattleFieldManager.Instance.ArmyHandCards.Remove(cardTrs);
- BattleFieldManager.Instance.AddCardToIndex(AssistConfig.Army, index, cardTrs);
- // 重新排列
- ArrangePlayerCards();
- }
- /*
- * 敌人出牌
- */
- private void EnemyDealCard() {
- // 敌人出牌
- print("敌人开始出牌 ... ");
- int index = 0;
- // 从数组中选出几张牌放入卡牌管理器的选择数组中
- while (BattleFieldManager.Instance.EnemyHandCards.Count > 0) {
- Transform cardTrs = (Transform)BattleFieldManager.Instance.EnemyHandCards[0];
- // 根据卡片的类型来处理如角色这样的属性
- Card card = cardTrs.GetComponent<Card>();
- // 选择的卡片如果花费过高,则结束出牌
- if (card.Cost > card.Source.CurrentAttr.Mp) {
- break;
- }
- // 将此卡牌放入选择数组中
- BattleFieldManager.Instance.AddCardToCpArray(AssistConfig.Enemy, cardTrs);
- BattleFieldManager.Instance.EnemyHandCards.Remove(cardTrs);
- card.Source.CurrentAttr.Mp -= card.Cost;
- if (card.Type == CardType.CARD_TYPE_ATTACK) {
- // 设置我方为卡片处理对象
- int random = Random.Range(0, BattleFieldManager.Instance.ArmyArray.Count);
- Transform trs = (Transform)BattleFieldManager.Instance.RoleArray[random];
- if (trs != null) {
- Role role = trs.GetComponent<Role>();
- if (role != null) {
- card.Target = role;
- }
- }
- } else {
- // 设置敌方为处理对象
- int random = Random.Range(0, BattleFieldManager.Instance.EnemyArray.Count);
- Transform trs = (Transform)BattleFieldManager.Instance.EnemyArray[random];
- if (trs != null) {
- Role role = trs.GetComponent<Role>();
- if (role != null) {
- card.Target = role;
- }
- }
- }
-
- // 第奇数个和偶数个处理
- if (index % 2 == 0) {
- // 偶数个
- cardTrs.position = new Vector3(index / 2 * AssistConfig.CpCardWidthSpace * -1 + Screen.width / 2, Screen.height / 2 + AssistConfig.CpCardHeightSpace, 0);
- } else {
- // 奇数个
- float loc = (float)index / 2 + 0.5f;
- cardTrs.position = new Vector3(loc * AssistConfig.CpCardWidthSpace + Screen.width / 2, Screen.height / 2 + AssistConfig.CpCardHeightSpace, 0);
- }
- index++;
- }
-
- Invoke("NotifyPlayerDeal", 0.2f);
- }
- /*
- * 通知玩家出牌
- */
- private void NotifyPlayerDeal() {
- EventListener.Instance.PostEvent(EventEnum.EVENT_ENTER_PLAYER_DEAL_ROUND);
- }
- /*
- * 移除指定的卡片
- */
- private void RemoveTargetCard(Dictionary<string, object> info) {
- // 首先获取卡片
- Transform card = (Transform)info["card"];
- // 从视图和数组中
- Destroy(card.gameObject);
- BattleFieldManager.Instance.ArmyHandCards.Remove(card);
- // 重新排列
- ArrangePlayerCards();
- }
- /*
- * 清理手牌
- */
- private void ClearHandCards() {
- // 清理我方手牌
- while (BattleFieldManager.Instance.ArmyHandCards.Count > 0) {
- Transform cardTrs = (Transform)BattleFieldManager.Instance.ArmyHandCards[0];
- // 首先将卡片从数组移除,计入弃牌数组
- BattleFieldManager.Instance.ArmyHandCards.Remove(cardTrs);
- BattleFieldManager.Instance.ArmyThrowPool.Add(cardTrs);
- Dictionary<string, object> info = new Dictionary<string, object>();
- info.Add("card", cardTrs);
- info.Add("num", BattleFieldManager.Instance.ArmyThrowPool.Count);
- info.Add("index", 1);
- EventListener.Instance.PostEvent(EventEnum.EVENT_ERASE_CARD, info);
- EventListener.Instance.PostEvent(EventEnum.EVENT_UPDATE_TABLE_INFO, info);
- }
-
- // 清理敌方手牌
- while (BattleFieldManager.Instance.EnemyHandCards.Count > 0) {
- Transform cardTrs = (Transform)BattleFieldManager.Instance.EnemyHandCards[0];
- // 将卡片从数组移除,放入弃牌卡组中
- BattleFieldManager.Instance.EnemyHandCards.Remove(cardTrs);
- BattleFieldManager.Instance.EnemyThrowPool.Add(cardTrs);
- // 通知更新位置
- Dictionary<string, object> info = new Dictionary<string, object>();
- info.Add("card", cardTrs);
- EventListener.Instance.PostEvent(EventEnum.EVENT_ERASE_CARD, info);
- }
- EventListener.Instance.PostEvent(EventEnum.EVENT_ENTER_PLAY_A_HAND_ROUND);
- }
- /*
- * 清理比较牌
- */
- private void ClearCompaireCards() {
- // 清理比较牌
- while (BattleFieldManager.Instance.CpArray.Count > 0) {
- Dictionary<string, Transform> cpCard = (Dictionary<string, Transform>)BattleFieldManager.Instance.CpArray[0];
- // 提取两张牌
- // 处理我方卡片
- if (cpCard.ContainsKey(AssistConfig.Army)) {
- Transform armyCardTrs = cpCard[AssistConfig.Army];
- // 将卡片移除,加入弃牌数组
- BattleFieldManager.Instance.ArmyThrowPool.Add(armyCardTrs);
- cpCard.Remove(AssistConfig.Army);
- Dictionary<string, object> eraseInfo = new Dictionary<string, object>();
- eraseInfo.Add("card", armyCardTrs);
- EventListener.Instance.PostEvent(EventEnum.EVENT_ERASE_CARD, eraseInfo);
- }
- // 清理敌方数据
- if (cpCard.ContainsKey(AssistConfig.Enemy)) {
- Transform enemyCardTrs = cpCard[AssistConfig.Enemy];
- // 将卡片移除,加入弃牌数组
- BattleFieldManager.Instance.EnemyThrowPool.Add(enemyCardTrs);
- cpCard.Remove(AssistConfig.Enemy);
- Dictionary<string, object> eraseInfo = new Dictionary<string, object>();
- eraseInfo.Add("card", enemyCardTrs);
- EventListener.Instance.PostEvent(EventEnum.EVENT_ERASE_CARD, eraseInfo);
- }
- BattleFieldManager.Instance.CpArray.RemoveAt(0);
- }
- // 通知更新数据
- Dictionary<string, object> info = new Dictionary<string, object>();
- info.Add("num", BattleFieldManager.Instance.ArmyThrowPool.Count);
- info.Add("index", 1);
- EventListener.Instance.PostEvent(EventEnum.EVENT_UPDATE_TABLE_INFO, info);
- // 清理比较牌
- BattleFieldManager.Instance.CpArray.Clear();
- }
- }
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