Blood.prefab 2.3 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1001 &100100000
  4. Prefab:
  5. m_ObjectHideFlags: 1
  6. serializedVersion: 2
  7. m_Modification:
  8. m_TransformParent: {fileID: 0}
  9. m_Modifications: []
  10. m_RemovedComponents: []
  11. m_SourcePrefab: {fileID: 0}
  12. m_RootGameObject: {fileID: 1377248289381964}
  13. m_IsPrefabAsset: 1
  14. --- !u!1 &1377248289381964
  15. GameObject:
  16. m_ObjectHideFlags: 0
  17. m_CorrespondingSourceObject: {fileID: 0}
  18. m_PrefabInternal: {fileID: 100100000}
  19. serializedVersion: 6
  20. m_Component:
  21. - component: {fileID: 224384448969345394}
  22. - component: {fileID: 222559865645957740}
  23. - component: {fileID: 114627068186982364}
  24. m_Layer: 5
  25. m_Name: Blood
  26. m_TagString: Untagged
  27. m_Icon: {fileID: 0}
  28. m_NavMeshLayer: 0
  29. m_StaticEditorFlags: 0
  30. m_IsActive: 1
  31. --- !u!114 &114627068186982364
  32. MonoBehaviour:
  33. m_ObjectHideFlags: 1
  34. m_CorrespondingSourceObject: {fileID: 0}
  35. m_PrefabInternal: {fileID: 100100000}
  36. m_GameObject: {fileID: 1377248289381964}
  37. m_Enabled: 1
  38. m_EditorHideFlags: 0
  39. m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
  40. m_Name:
  41. m_EditorClassIdentifier:
  42. m_Material: {fileID: 0}
  43. m_Color: {r: 0.754717, g: 0.08899963, b: 0.19562224, a: 1}
  44. m_RaycastTarget: 1
  45. m_OnCullStateChanged:
  46. m_PersistentCalls:
  47. m_Calls: []
  48. m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
  49. Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  50. m_Sprite: {fileID: 0}
  51. m_Type: 0
  52. m_PreserveAspect: 0
  53. m_FillCenter: 1
  54. m_FillMethod: 4
  55. m_FillAmount: 1
  56. m_FillClockwise: 1
  57. m_FillOrigin: 0
  58. --- !u!222 &222559865645957740
  59. CanvasRenderer:
  60. m_ObjectHideFlags: 1
  61. m_CorrespondingSourceObject: {fileID: 0}
  62. m_PrefabInternal: {fileID: 100100000}
  63. m_GameObject: {fileID: 1377248289381964}
  64. m_CullTransparentMesh: 0
  65. --- !u!224 &224384448969345394
  66. RectTransform:
  67. m_ObjectHideFlags: 1
  68. m_CorrespondingSourceObject: {fileID: 0}
  69. m_PrefabInternal: {fileID: 100100000}
  70. m_GameObject: {fileID: 1377248289381964}
  71. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  72. m_LocalPosition: {x: 0, y: 0, z: 0}
  73. m_LocalScale: {x: 1, y: 1, z: 1}
  74. m_Children: []
  75. m_Father: {fileID: 0}
  76. m_RootOrder: 0
  77. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  78. m_AnchorMin: {x: 0.5, y: 0.5}
  79. m_AnchorMax: {x: 0.5, y: 0.5}
  80. m_AnchoredPosition: {x: 0, y: 0}
  81. m_SizeDelta: {x: 50, y: 5}
  82. m_Pivot: {x: 0.5, y: 0.5}