namespace FSRole { public enum RoleCamp { ARMY = 1, ENEMY = 2, } // 角色属性类 public class RoleAttr { // 血量和最大血量 public int Hp; public int MaxHp; // 能量 public int Mp{ set; get; } // 防御 public int Def{ set; get; } // 阵营 public RoleCamp Camp{ set; get; } // ID public string ID { set; get; } public RoleAttr copy() { RoleAttr attr = new RoleAttr(); attr.Hp = Hp; attr.Mp = Mp; attr.Def = Def; attr.Camp = Camp; attr.ID = ID; return attr; } } }