Unity官方的一个案例项目,以前学习的时候修改了一下。增加了点自己的想法。

snowechen fd830fddda Initial commit %!s(int64=6) %!d(string=hai) anos
Assets fd830fddda Initial commit %!s(int64=6) %!d(string=hai) anos
Packages fd830fddda Initial commit %!s(int64=6) %!d(string=hai) anos
ProjectSettings fd830fddda Initial commit %!s(int64=6) %!d(string=hai) anos
ShootOrDead fd830fddda Initial commit %!s(int64=6) %!d(string=hai) anos
.gitattributes fd830fddda Initial commit %!s(int64=6) %!d(string=hai) anos
.gitignore fd830fddda Initial commit %!s(int64=6) %!d(string=hai) anos
AssetsScoreList.txt fd830fddda Initial commit %!s(int64=6) %!d(string=hai) anos
LICENSE fd830fddda Initial commit %!s(int64=6) %!d(string=hai) anos
README.md fd830fddda Initial commit %!s(int64=6) %!d(string=hai) anos
UnityCrashHandler32.exe fd830fddda Initial commit %!s(int64=6) %!d(string=hai) anos
斯诺自制小游戏(射或死)1.0.1版.rar fd830fddda Initial commit %!s(int64=6) %!d(string=hai) anos

README.md

UnityShootingGame