UnityEngine.IMGUIModule.xml 282 KB

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  1. <?xml version="1.0" encoding="utf-8" standalone="yes"?>
  2. <doc>
  3. <members>
  4. <assembly>
  5. <name>UnityEngine.IMGUIModule</name>
  6. </assembly>
  7. <member name="T:UnityEngine.Event">
  8. <summary>
  9. <para>A UnityGUI event.</para>
  10. </summary>
  11. </member>
  12. <member name="P:UnityEngine.Event.alt">
  13. <summary>
  14. <para>Is Alt/Option key held down? (Read Only)</para>
  15. </summary>
  16. </member>
  17. <member name="P:UnityEngine.Event.button">
  18. <summary>
  19. <para>Which mouse button was pressed.</para>
  20. </summary>
  21. </member>
  22. <member name="P:UnityEngine.Event.capsLock">
  23. <summary>
  24. <para>Is Caps Lock on? (Read Only)</para>
  25. </summary>
  26. </member>
  27. <member name="P:UnityEngine.Event.character">
  28. <summary>
  29. <para>The character typed.</para>
  30. </summary>
  31. </member>
  32. <member name="P:UnityEngine.Event.clickCount">
  33. <summary>
  34. <para>How many consecutive mouse clicks have we received.</para>
  35. </summary>
  36. </member>
  37. <member name="P:UnityEngine.Event.command">
  38. <summary>
  39. <para>Is Command/Windows key held down? (Read Only)</para>
  40. </summary>
  41. </member>
  42. <member name="P:UnityEngine.Event.commandName">
  43. <summary>
  44. <para>The name of an ExecuteCommand or ValidateCommand Event.</para>
  45. </summary>
  46. </member>
  47. <member name="P:UnityEngine.Event.control">
  48. <summary>
  49. <para>Is Control key held down? (Read Only)</para>
  50. </summary>
  51. </member>
  52. <member name="P:UnityEngine.Event.current">
  53. <summary>
  54. <para>The current event that's being processed right now.</para>
  55. </summary>
  56. </member>
  57. <member name="P:UnityEngine.Event.delta">
  58. <summary>
  59. <para>The relative movement of the mouse compared to last event.</para>
  60. </summary>
  61. </member>
  62. <member name="P:UnityEngine.Event.displayIndex">
  63. <summary>
  64. <para>Index of display that the event belongs to.</para>
  65. </summary>
  66. </member>
  67. <member name="P:UnityEngine.Event.functionKey">
  68. <summary>
  69. <para>Is the current keypress a function key? (Read Only)</para>
  70. </summary>
  71. </member>
  72. <member name="P:UnityEngine.Event.isKey">
  73. <summary>
  74. <para>Is this event a keyboard event? (Read Only)</para>
  75. </summary>
  76. </member>
  77. <member name="P:UnityEngine.Event.isMouse">
  78. <summary>
  79. <para>Is this event a mouse event? (Read Only)</para>
  80. </summary>
  81. </member>
  82. <member name="P:UnityEngine.Event.keyCode">
  83. <summary>
  84. <para>The raw key code for keyboard events.</para>
  85. </summary>
  86. </member>
  87. <member name="P:UnityEngine.Event.modifiers">
  88. <summary>
  89. <para>Which modifier keys are held down.</para>
  90. </summary>
  91. </member>
  92. <member name="P:UnityEngine.Event.mousePosition">
  93. <summary>
  94. <para>The mouse position.</para>
  95. </summary>
  96. </member>
  97. <member name="P:UnityEngine.Event.numeric">
  98. <summary>
  99. <para>Is the current keypress on the numeric keyboard? (Read Only)</para>
  100. </summary>
  101. </member>
  102. <member name="P:UnityEngine.Event.shift">
  103. <summary>
  104. <para>Is Shift held down? (Read Only)</para>
  105. </summary>
  106. </member>
  107. <member name="P:UnityEngine.Event.type">
  108. <summary>
  109. <para>The type of event.</para>
  110. </summary>
  111. </member>
  112. <member name="M:UnityEngine.Event.GetEventCount">
  113. <summary>
  114. <para>Returns the current number of events that are stored in the event queue.</para>
  115. </summary>
  116. <returns>
  117. <para>Current number of events currently in the event queue.</para>
  118. </returns>
  119. </member>
  120. <member name="M:UnityEngine.Event.GetTypeForControl(System.Int32)">
  121. <summary>
  122. <para>Get a filtered event type for a given control ID.</para>
  123. </summary>
  124. <param name="controlID">The ID of the control you are querying from.</param>
  125. </member>
  126. <member name="M:UnityEngine.Event.KeyboardEvent(System.String)">
  127. <summary>
  128. <para>Create a keyboard event.</para>
  129. </summary>
  130. <param name="key"></param>
  131. </member>
  132. <member name="M:UnityEngine.Event.PopEvent(UnityEngine.Event)">
  133. <summary>
  134. <para>Get the next queued [Event] from the event system.</para>
  135. </summary>
  136. <param name="outEvent">Next Event.</param>
  137. </member>
  138. <member name="M:UnityEngine.Event.Use">
  139. <summary>
  140. <para>Use this event.</para>
  141. </summary>
  142. </member>
  143. <member name="T:UnityEngine.EventModifiers">
  144. <summary>
  145. <para>Types of modifier key that can be active during a keystroke event.</para>
  146. </summary>
  147. </member>
  148. <member name="F:UnityEngine.EventModifiers.Alt">
  149. <summary>
  150. <para>Alt key.</para>
  151. </summary>
  152. </member>
  153. <member name="F:UnityEngine.EventModifiers.CapsLock">
  154. <summary>
  155. <para>Caps lock key.</para>
  156. </summary>
  157. </member>
  158. <member name="F:UnityEngine.EventModifiers.Command">
  159. <summary>
  160. <para>Command key (Mac).</para>
  161. </summary>
  162. </member>
  163. <member name="F:UnityEngine.EventModifiers.Control">
  164. <summary>
  165. <para>Control key.</para>
  166. </summary>
  167. </member>
  168. <member name="F:UnityEngine.EventModifiers.FunctionKey">
  169. <summary>
  170. <para>Function key.</para>
  171. </summary>
  172. </member>
  173. <member name="F:UnityEngine.EventModifiers.None">
  174. <summary>
  175. <para>No modifier key pressed during a keystroke event.</para>
  176. </summary>
  177. </member>
  178. <member name="F:UnityEngine.EventModifiers.Numeric">
  179. <summary>
  180. <para>Num lock key.</para>
  181. </summary>
  182. </member>
  183. <member name="F:UnityEngine.EventModifiers.Shift">
  184. <summary>
  185. <para>Shift key.</para>
  186. </summary>
  187. </member>
  188. <member name="T:UnityEngine.EventType">
  189. <summary>
  190. <para>Types of UnityGUI input and processing events.</para>
  191. </summary>
  192. </member>
  193. <member name="F:UnityEngine.EventType.mouseDown">
  194. <summary>
  195. <para>An event that is called when the mouse is clicked.</para>
  196. </summary>
  197. </member>
  198. <member name="F:UnityEngine.EventType.mouseDrag">
  199. <summary>
  200. <para>An event that is called when the mouse is clicked and dragged.</para>
  201. </summary>
  202. </member>
  203. <member name="F:UnityEngine.EventType.mouseUp">
  204. <summary>
  205. <para>An event that is called when the mouse is no longer being clicked.</para>
  206. </summary>
  207. </member>
  208. <member name="F:UnityEngine.EventType.ContextClick">
  209. <summary>
  210. <para>User has right-clicked (or control-clicked on the mac).</para>
  211. </summary>
  212. </member>
  213. <member name="F:UnityEngine.EventType.DragExited">
  214. <summary>
  215. <para>Editor only: drag &amp; drop operation exited.</para>
  216. </summary>
  217. </member>
  218. <member name="F:UnityEngine.EventType.DragPerform">
  219. <summary>
  220. <para>Editor only: drag &amp; drop operation performed.</para>
  221. </summary>
  222. </member>
  223. <member name="F:UnityEngine.EventType.DragUpdated">
  224. <summary>
  225. <para>Editor only: drag &amp; drop operation updated.</para>
  226. </summary>
  227. </member>
  228. <member name="F:UnityEngine.EventType.ExecuteCommand">
  229. <summary>
  230. <para>Execute a special command (eg. copy &amp; paste).</para>
  231. </summary>
  232. </member>
  233. <member name="F:UnityEngine.EventType.Ignore">
  234. <summary>
  235. <para>Event should be ignored.</para>
  236. </summary>
  237. </member>
  238. <member name="F:UnityEngine.EventType.KeyDown">
  239. <summary>
  240. <para>A keyboard key was pressed.</para>
  241. </summary>
  242. </member>
  243. <member name="F:UnityEngine.EventType.KeyUp">
  244. <summary>
  245. <para>A keyboard key was released.</para>
  246. </summary>
  247. </member>
  248. <member name="F:UnityEngine.EventType.Layout">
  249. <summary>
  250. <para>A layout event.</para>
  251. </summary>
  252. </member>
  253. <member name="F:UnityEngine.EventType.MouseDown">
  254. <summary>
  255. <para>Mouse button was pressed.</para>
  256. </summary>
  257. </member>
  258. <member name="F:UnityEngine.EventType.MouseDrag">
  259. <summary>
  260. <para>Mouse was dragged.</para>
  261. </summary>
  262. </member>
  263. <member name="F:UnityEngine.EventType.MouseEnterWindow">
  264. <summary>
  265. <para>Mouse entered a window (Editor views only).</para>
  266. </summary>
  267. </member>
  268. <member name="F:UnityEngine.EventType.MouseLeaveWindow">
  269. <summary>
  270. <para>Mouse left a window (Editor views only).</para>
  271. </summary>
  272. </member>
  273. <member name="F:UnityEngine.EventType.MouseMove">
  274. <summary>
  275. <para>Mouse was moved (Editor views only).</para>
  276. </summary>
  277. </member>
  278. <member name="F:UnityEngine.EventType.MouseUp">
  279. <summary>
  280. <para>Mouse button was released.</para>
  281. </summary>
  282. </member>
  283. <member name="F:UnityEngine.EventType.Repaint">
  284. <summary>
  285. <para>A repaint event. One is sent every frame.</para>
  286. </summary>
  287. </member>
  288. <member name="F:UnityEngine.EventType.ScrollWheel">
  289. <summary>
  290. <para>The scroll wheel was moved.</para>
  291. </summary>
  292. </member>
  293. <member name="F:UnityEngine.EventType.Used">
  294. <summary>
  295. <para>Already processed event.</para>
  296. </summary>
  297. </member>
  298. <member name="F:UnityEngine.EventType.ValidateCommand">
  299. <summary>
  300. <para>Validates a special command (e.g. copy &amp; paste).</para>
  301. </summary>
  302. </member>
  303. <member name="T:UnityEngine.ExitGUIException">
  304. <summary>
  305. <para>An exception that will prevent all subsequent immediate mode GUI functions from evaluating for the remainder of the GUI loop.</para>
  306. </summary>
  307. </member>
  308. <member name="T:UnityEngine.FocusType">
  309. <summary>
  310. <para>Used by GUIUtility.GetControlID to inform the IMGUI system if a given control can get keyboard focus. This allows the IMGUI system to give focus appropriately when a user presses tab for cycling between controls.</para>
  311. </summary>
  312. </member>
  313. <member name="F:UnityEngine.FocusType.Keyboard">
  314. <summary>
  315. <para>This control can receive keyboard focus.</para>
  316. </summary>
  317. </member>
  318. <member name="F:UnityEngine.FocusType.Passive">
  319. <summary>
  320. <para>This control can not receive keyboard focus.</para>
  321. </summary>
  322. </member>
  323. <member name="T:UnityEngine.GUI">
  324. <summary>
  325. <para>The GUI class is the interface for Unity's GUI with manual positioning.</para>
  326. </summary>
  327. </member>
  328. <member name="P:UnityEngine.GUI.backgroundColor">
  329. <summary>
  330. <para>Global tinting color for all background elements rendered by the GUI.</para>
  331. </summary>
  332. </member>
  333. <member name="P:UnityEngine.GUI.changed">
  334. <summary>
  335. <para>Returns true if any controls changed the value of the input data.</para>
  336. </summary>
  337. </member>
  338. <member name="P:UnityEngine.GUI.color">
  339. <summary>
  340. <para>Global tinting color for the GUI.</para>
  341. </summary>
  342. </member>
  343. <member name="P:UnityEngine.GUI.contentColor">
  344. <summary>
  345. <para>Tinting color for all text rendered by the GUI.</para>
  346. </summary>
  347. </member>
  348. <member name="P:UnityEngine.GUI.depth">
  349. <summary>
  350. <para>The sorting depth of the currently executing GUI behaviour.</para>
  351. </summary>
  352. </member>
  353. <member name="P:UnityEngine.GUI.enabled">
  354. <summary>
  355. <para>Is the GUI enabled?</para>
  356. </summary>
  357. </member>
  358. <member name="P:UnityEngine.GUI.matrix">
  359. <summary>
  360. <para>The GUI transform matrix.</para>
  361. </summary>
  362. </member>
  363. <member name="P:UnityEngine.GUI.skin">
  364. <summary>
  365. <para>The global skin to use.</para>
  366. </summary>
  367. </member>
  368. <member name="P:UnityEngine.GUI.tooltip">
  369. <summary>
  370. <para>The tooltip of the control the mouse is currently over, or which has keyboard focus. (Read Only).</para>
  371. </summary>
  372. </member>
  373. <member name="M:UnityEngine.GUI.BeginGroup(UnityEngine.Rect)">
  374. <summary>
  375. <para>Begin a group. Must be matched with a call to EndGroup.</para>
  376. </summary>
  377. <param name="position">Rectangle on the screen to use for the group.</param>
  378. <param name="text">Text to display on the group.</param>
  379. <param name="image">Texture to display on the group.</param>
  380. <param name="content">Text, image and tooltip for this group. If supplied, any mouse clicks are "captured" by the group and not If left out, no background is rendered, and mouse clicks are passed.</param>
  381. <param name="style">The style to use for the background.</param>
  382. </member>
  383. <member name="M:UnityEngine.GUI.BeginGroup(UnityEngine.Rect,System.String)">
  384. <summary>
  385. <para>Begin a group. Must be matched with a call to EndGroup.</para>
  386. </summary>
  387. <param name="position">Rectangle on the screen to use for the group.</param>
  388. <param name="text">Text to display on the group.</param>
  389. <param name="image">Texture to display on the group.</param>
  390. <param name="content">Text, image and tooltip for this group. If supplied, any mouse clicks are "captured" by the group and not If left out, no background is rendered, and mouse clicks are passed.</param>
  391. <param name="style">The style to use for the background.</param>
  392. </member>
  393. <member name="M:UnityEngine.GUI.BeginGroup(UnityEngine.Rect,UnityEngine.Texture)">
  394. <summary>
  395. <para>Begin a group. Must be matched with a call to EndGroup.</para>
  396. </summary>
  397. <param name="position">Rectangle on the screen to use for the group.</param>
  398. <param name="text">Text to display on the group.</param>
  399. <param name="image">Texture to display on the group.</param>
  400. <param name="content">Text, image and tooltip for this group. If supplied, any mouse clicks are "captured" by the group and not If left out, no background is rendered, and mouse clicks are passed.</param>
  401. <param name="style">The style to use for the background.</param>
  402. </member>
  403. <member name="M:UnityEngine.GUI.BeginGroup(UnityEngine.Rect,UnityEngine.GUIContent)">
  404. <summary>
  405. <para>Begin a group. Must be matched with a call to EndGroup.</para>
  406. </summary>
  407. <param name="position">Rectangle on the screen to use for the group.</param>
  408. <param name="text">Text to display on the group.</param>
  409. <param name="image">Texture to display on the group.</param>
  410. <param name="content">Text, image and tooltip for this group. If supplied, any mouse clicks are "captured" by the group and not If left out, no background is rendered, and mouse clicks are passed.</param>
  411. <param name="style">The style to use for the background.</param>
  412. </member>
  413. <member name="M:UnityEngine.GUI.BeginGroup(UnityEngine.Rect,UnityEngine.GUIStyle)">
  414. <summary>
  415. <para>Begin a group. Must be matched with a call to EndGroup.</para>
  416. </summary>
  417. <param name="position">Rectangle on the screen to use for the group.</param>
  418. <param name="text">Text to display on the group.</param>
  419. <param name="image">Texture to display on the group.</param>
  420. <param name="content">Text, image and tooltip for this group. If supplied, any mouse clicks are "captured" by the group and not If left out, no background is rendered, and mouse clicks are passed.</param>
  421. <param name="style">The style to use for the background.</param>
  422. </member>
  423. <member name="M:UnityEngine.GUI.BeginGroup(UnityEngine.Rect,System.String,UnityEngine.GUIStyle)">
  424. <summary>
  425. <para>Begin a group. Must be matched with a call to EndGroup.</para>
  426. </summary>
  427. <param name="position">Rectangle on the screen to use for the group.</param>
  428. <param name="text">Text to display on the group.</param>
  429. <param name="image">Texture to display on the group.</param>
  430. <param name="content">Text, image and tooltip for this group. If supplied, any mouse clicks are "captured" by the group and not If left out, no background is rendered, and mouse clicks are passed.</param>
  431. <param name="style">The style to use for the background.</param>
  432. </member>
  433. <member name="M:UnityEngine.GUI.BeginGroup(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.GUIStyle)">
  434. <summary>
  435. <para>Begin a group. Must be matched with a call to EndGroup.</para>
  436. </summary>
  437. <param name="position">Rectangle on the screen to use for the group.</param>
  438. <param name="text">Text to display on the group.</param>
  439. <param name="image">Texture to display on the group.</param>
  440. <param name="content">Text, image and tooltip for this group. If supplied, any mouse clicks are "captured" by the group and not If left out, no background is rendered, and mouse clicks are passed.</param>
  441. <param name="style">The style to use for the background.</param>
  442. </member>
  443. <member name="M:UnityEngine.GUI.BeginGroup(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.GUIStyle)">
  444. <summary>
  445. <para>Begin a group. Must be matched with a call to EndGroup.</para>
  446. </summary>
  447. <param name="position">Rectangle on the screen to use for the group.</param>
  448. <param name="text">Text to display on the group.</param>
  449. <param name="image">Texture to display on the group.</param>
  450. <param name="content">Text, image and tooltip for this group. If supplied, any mouse clicks are "captured" by the group and not If left out, no background is rendered, and mouse clicks are passed.</param>
  451. <param name="style">The style to use for the background.</param>
  452. </member>
  453. <member name="M:UnityEngine.GUI.BeginScrollView(UnityEngine.Rect,UnityEngine.Vector2,UnityEngine.Rect)">
  454. <summary>
  455. <para>Begin a scrolling view inside your GUI.</para>
  456. </summary>
  457. <param name="position">Rectangle on the screen to use for the ScrollView.</param>
  458. <param name="scrollPosition">The pixel distance that the view is scrolled in the X and Y directions.</param>
  459. <param name="viewRect">The rectangle used inside the scrollview.</param>
  460. <param name="horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
  461. <param name="verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
  462. <param name="alwaysShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when viewRect is wider than position.</param>
  463. <param name="alwaysShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when viewRect is taller than position.</param>
  464. <returns>
  465. <para>The modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.</para>
  466. </returns>
  467. </member>
  468. <member name="M:UnityEngine.GUI.BeginScrollView(UnityEngine.Rect,UnityEngine.Vector2,UnityEngine.Rect,System.Boolean,System.Boolean)">
  469. <summary>
  470. <para>Begin a scrolling view inside your GUI.</para>
  471. </summary>
  472. <param name="position">Rectangle on the screen to use for the ScrollView.</param>
  473. <param name="scrollPosition">The pixel distance that the view is scrolled in the X and Y directions.</param>
  474. <param name="viewRect">The rectangle used inside the scrollview.</param>
  475. <param name="horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
  476. <param name="verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
  477. <param name="alwaysShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when viewRect is wider than position.</param>
  478. <param name="alwaysShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when viewRect is taller than position.</param>
  479. <returns>
  480. <para>The modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.</para>
  481. </returns>
  482. </member>
  483. <member name="M:UnityEngine.GUI.BeginScrollView(UnityEngine.Rect,UnityEngine.Vector2,UnityEngine.Rect,UnityEngine.GUIStyle,UnityEngine.GUIStyle)">
  484. <summary>
  485. <para>Begin a scrolling view inside your GUI.</para>
  486. </summary>
  487. <param name="position">Rectangle on the screen to use for the ScrollView.</param>
  488. <param name="scrollPosition">The pixel distance that the view is scrolled in the X and Y directions.</param>
  489. <param name="viewRect">The rectangle used inside the scrollview.</param>
  490. <param name="horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
  491. <param name="verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
  492. <param name="alwaysShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when viewRect is wider than position.</param>
  493. <param name="alwaysShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when viewRect is taller than position.</param>
  494. <returns>
  495. <para>The modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.</para>
  496. </returns>
  497. </member>
  498. <member name="M:UnityEngine.GUI.BeginScrollView(UnityEngine.Rect,UnityEngine.Vector2,UnityEngine.Rect,System.Boolean,System.Boolean,UnityEngine.GUIStyle,UnityEngine.GUIStyle)">
  499. <summary>
  500. <para>Begin a scrolling view inside your GUI.</para>
  501. </summary>
  502. <param name="position">Rectangle on the screen to use for the ScrollView.</param>
  503. <param name="scrollPosition">The pixel distance that the view is scrolled in the X and Y directions.</param>
  504. <param name="viewRect">The rectangle used inside the scrollview.</param>
  505. <param name="horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
  506. <param name="verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
  507. <param name="alwaysShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when viewRect is wider than position.</param>
  508. <param name="alwaysShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when viewRect is taller than position.</param>
  509. <returns>
  510. <para>The modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.</para>
  511. </returns>
  512. </member>
  513. <member name="M:UnityEngine.GUI.Box(UnityEngine.Rect,System.String)">
  514. <summary>
  515. <para>Create a Box on the GUI Layer.</para>
  516. </summary>
  517. <param name="position">Rectangle on the screen to use for the box.</param>
  518. <param name="text">Text to display on the box.</param>
  519. <param name="image">Texture to display on the box.</param>
  520. <param name="content">Text, image and tooltip for this box.</param>
  521. <param name="style">The style to use. If left out, the box style from the current GUISkin is used.</param>
  522. </member>
  523. <member name="M:UnityEngine.GUI.Box(UnityEngine.Rect,UnityEngine.Texture)">
  524. <summary>
  525. <para>Create a Box on the GUI Layer.</para>
  526. </summary>
  527. <param name="position">Rectangle on the screen to use for the box.</param>
  528. <param name="text">Text to display on the box.</param>
  529. <param name="image">Texture to display on the box.</param>
  530. <param name="content">Text, image and tooltip for this box.</param>
  531. <param name="style">The style to use. If left out, the box style from the current GUISkin is used.</param>
  532. </member>
  533. <member name="M:UnityEngine.GUI.Box(UnityEngine.Rect,UnityEngine.GUIContent)">
  534. <summary>
  535. <para>Create a Box on the GUI Layer.</para>
  536. </summary>
  537. <param name="position">Rectangle on the screen to use for the box.</param>
  538. <param name="text">Text to display on the box.</param>
  539. <param name="image">Texture to display on the box.</param>
  540. <param name="content">Text, image and tooltip for this box.</param>
  541. <param name="style">The style to use. If left out, the box style from the current GUISkin is used.</param>
  542. </member>
  543. <member name="M:UnityEngine.GUI.Box(UnityEngine.Rect,System.String,UnityEngine.GUIStyle)">
  544. <summary>
  545. <para>Create a Box on the GUI Layer.</para>
  546. </summary>
  547. <param name="position">Rectangle on the screen to use for the box.</param>
  548. <param name="text">Text to display on the box.</param>
  549. <param name="image">Texture to display on the box.</param>
  550. <param name="content">Text, image and tooltip for this box.</param>
  551. <param name="style">The style to use. If left out, the box style from the current GUISkin is used.</param>
  552. </member>
  553. <member name="M:UnityEngine.GUI.Box(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.GUIStyle)">
  554. <summary>
  555. <para>Create a Box on the GUI Layer.</para>
  556. </summary>
  557. <param name="position">Rectangle on the screen to use for the box.</param>
  558. <param name="text">Text to display on the box.</param>
  559. <param name="image">Texture to display on the box.</param>
  560. <param name="content">Text, image and tooltip for this box.</param>
  561. <param name="style">The style to use. If left out, the box style from the current GUISkin is used.</param>
  562. </member>
  563. <member name="M:UnityEngine.GUI.Box(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.GUIStyle)">
  564. <summary>
  565. <para>Create a Box on the GUI Layer.</para>
  566. </summary>
  567. <param name="position">Rectangle on the screen to use for the box.</param>
  568. <param name="text">Text to display on the box.</param>
  569. <param name="image">Texture to display on the box.</param>
  570. <param name="content">Text, image and tooltip for this box.</param>
  571. <param name="style">The style to use. If left out, the box style from the current GUISkin is used.</param>
  572. </member>
  573. <member name="M:UnityEngine.GUI.BringWindowToBack(System.Int32)">
  574. <summary>
  575. <para>Bring a specific window to back of the floating windows.</para>
  576. </summary>
  577. <param name="windowID">The identifier used when you created the window in the Window call.</param>
  578. </member>
  579. <member name="M:UnityEngine.GUI.BringWindowToFront(System.Int32)">
  580. <summary>
  581. <para>Bring a specific window to front of the floating windows.</para>
  582. </summary>
  583. <param name="windowID">The identifier used when you created the window in the Window call.</param>
  584. </member>
  585. <member name="M:UnityEngine.GUI.Button(UnityEngine.Rect,System.String)">
  586. <summary>
  587. <para>Make a single press button. The user clicks them and something happens immediately.</para>
  588. </summary>
  589. <param name="position">Rectangle on the screen to use for the button.</param>
  590. <param name="text">Text to display on the button.</param>
  591. <param name="image">Texture to display on the button.</param>
  592. <param name="content">Text, image and tooltip for this button.</param>
  593. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  594. <returns>
  595. <para>true when the users clicks the button.</para>
  596. </returns>
  597. </member>
  598. <member name="M:UnityEngine.GUI.Button(UnityEngine.Rect,UnityEngine.Texture)">
  599. <summary>
  600. <para>Make a single press button. The user clicks them and something happens immediately.</para>
  601. </summary>
  602. <param name="position">Rectangle on the screen to use for the button.</param>
  603. <param name="text">Text to display on the button.</param>
  604. <param name="image">Texture to display on the button.</param>
  605. <param name="content">Text, image and tooltip for this button.</param>
  606. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  607. <returns>
  608. <para>true when the users clicks the button.</para>
  609. </returns>
  610. </member>
  611. <member name="M:UnityEngine.GUI.Button(UnityEngine.Rect,UnityEngine.GUIContent)">
  612. <summary>
  613. <para>Make a single press button. The user clicks them and something happens immediately.</para>
  614. </summary>
  615. <param name="position">Rectangle on the screen to use for the button.</param>
  616. <param name="text">Text to display on the button.</param>
  617. <param name="image">Texture to display on the button.</param>
  618. <param name="content">Text, image and tooltip for this button.</param>
  619. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  620. <returns>
  621. <para>true when the users clicks the button.</para>
  622. </returns>
  623. </member>
  624. <member name="M:UnityEngine.GUI.Button(UnityEngine.Rect,System.String,UnityEngine.GUIStyle)">
  625. <summary>
  626. <para>Make a single press button. The user clicks them and something happens immediately.</para>
  627. </summary>
  628. <param name="position">Rectangle on the screen to use for the button.</param>
  629. <param name="text">Text to display on the button.</param>
  630. <param name="image">Texture to display on the button.</param>
  631. <param name="content">Text, image and tooltip for this button.</param>
  632. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  633. <returns>
  634. <para>true when the users clicks the button.</para>
  635. </returns>
  636. </member>
  637. <member name="M:UnityEngine.GUI.Button(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.GUIStyle)">
  638. <summary>
  639. <para>Make a single press button. The user clicks them and something happens immediately.</para>
  640. </summary>
  641. <param name="position">Rectangle on the screen to use for the button.</param>
  642. <param name="text">Text to display on the button.</param>
  643. <param name="image">Texture to display on the button.</param>
  644. <param name="content">Text, image and tooltip for this button.</param>
  645. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  646. <returns>
  647. <para>true when the users clicks the button.</para>
  648. </returns>
  649. </member>
  650. <member name="M:UnityEngine.GUI.Button(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.GUIStyle)">
  651. <summary>
  652. <para>Make a single press button. The user clicks them and something happens immediately.</para>
  653. </summary>
  654. <param name="position">Rectangle on the screen to use for the button.</param>
  655. <param name="text">Text to display on the button.</param>
  656. <param name="image">Texture to display on the button.</param>
  657. <param name="content">Text, image and tooltip for this button.</param>
  658. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  659. <returns>
  660. <para>true when the users clicks the button.</para>
  661. </returns>
  662. </member>
  663. <member name="M:UnityEngine.GUI.DragWindow(UnityEngine.Rect)">
  664. <summary>
  665. <para>Make a window draggable.</para>
  666. </summary>
  667. <param name="position">The part of the window that can be dragged. This is clipped to the actual window.</param>
  668. </member>
  669. <member name="M:UnityEngine.GUI.DragWindow">
  670. <summary>
  671. <para>If you want to have the entire window background to act as a drag area, use the version of DragWindow that takes no parameters and put it at the end of the window function.</para>
  672. </summary>
  673. </member>
  674. <member name="M:UnityEngine.GUI.DrawTexture(UnityEngine.Rect,UnityEngine.Texture)">
  675. <summary>
  676. <para>Draw a texture within a rectangle.</para>
  677. </summary>
  678. <param name="position">Rectangle on the screen to draw the texture within.</param>
  679. <param name="image">Texture to display.</param>
  680. <param name="scaleMode">How to scale the image when the aspect ratio of it doesn't fit the aspect ratio to be drawn within.</param>
  681. <param name="alphaBlend">Whether to apply alpha blending when drawing the image (enabled by default).</param>
  682. <param name="imageAspect">Aspect ratio to use for the source image. If 0 (the default), the aspect ratio from the image is used. Pass in w/h for the desired aspect ratio. This allows the aspect ratio of the source image to be adjusted without changing the pixel width and height.</param>
  683. </member>
  684. <member name="M:UnityEngine.GUI.DrawTexture(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.ScaleMode)">
  685. <summary>
  686. <para>Draw a texture within a rectangle.</para>
  687. </summary>
  688. <param name="position">Rectangle on the screen to draw the texture within.</param>
  689. <param name="image">Texture to display.</param>
  690. <param name="scaleMode">How to scale the image when the aspect ratio of it doesn't fit the aspect ratio to be drawn within.</param>
  691. <param name="alphaBlend">Whether to apply alpha blending when drawing the image (enabled by default).</param>
  692. <param name="imageAspect">Aspect ratio to use for the source image. If 0 (the default), the aspect ratio from the image is used. Pass in w/h for the desired aspect ratio. This allows the aspect ratio of the source image to be adjusted without changing the pixel width and height.</param>
  693. </member>
  694. <member name="M:UnityEngine.GUI.DrawTexture(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.ScaleMode,System.Boolean)">
  695. <summary>
  696. <para>Draw a texture within a rectangle.</para>
  697. </summary>
  698. <param name="position">Rectangle on the screen to draw the texture within.</param>
  699. <param name="image">Texture to display.</param>
  700. <param name="scaleMode">How to scale the image when the aspect ratio of it doesn't fit the aspect ratio to be drawn within.</param>
  701. <param name="alphaBlend">Whether to apply alpha blending when drawing the image (enabled by default).</param>
  702. <param name="imageAspect">Aspect ratio to use for the source image. If 0 (the default), the aspect ratio from the image is used. Pass in w/h for the desired aspect ratio. This allows the aspect ratio of the source image to be adjusted without changing the pixel width and height.</param>
  703. </member>
  704. <member name="M:UnityEngine.GUI.DrawTexture(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.ScaleMode,System.Boolean,System.Single)">
  705. <summary>
  706. <para>Draw a texture within a rectangle.</para>
  707. </summary>
  708. <param name="position">Rectangle on the screen to draw the texture within.</param>
  709. <param name="image">Texture to display.</param>
  710. <param name="scaleMode">How to scale the image when the aspect ratio of it doesn't fit the aspect ratio to be drawn within.</param>
  711. <param name="alphaBlend">Whether to apply alpha blending when drawing the image (enabled by default).</param>
  712. <param name="imageAspect">Aspect ratio to use for the source image. If 0 (the default), the aspect ratio from the image is used. Pass in w/h for the desired aspect ratio. This allows the aspect ratio of the source image to be adjusted without changing the pixel width and height.</param>
  713. </member>
  714. <member name="M:UnityEngine.GUI.DrawTexture(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.ScaleMode,System.Boolean,System.Single,UnityEngine.Color,System.Single,System.Single)">
  715. <summary>
  716. <para>Draws a border with rounded corners within a rectangle. The texture is used to pattern the border. Note that this method only works on shader model 2.5 and above.</para>
  717. </summary>
  718. <param name="position">Rectangle on the screen to draw the texture within.</param>
  719. <param name="image">Texture to display.</param>
  720. <param name="scaleMode">How to scale the image when the aspect ratio of it doesn't fit the aspect ratio to be drawn within.</param>
  721. <param name="alphaBlend">Whether to apply alpha blending when drawing the image (enabled by default).</param>
  722. <param name="imageAspect">Aspect ratio to use for the source image. If 0 (the default), the aspect ratio from the image is used. Pass in w/h for the desired aspect ratio. This allows the aspect ratio of the source image to be adjusted without changing the pixel width and height.</param>
  723. <param name="color">A tint color to apply on the texture.</param>
  724. <param name="borderWidth">The width of the border. If 0, the full texture is drawn.</param>
  725. <param name="borderWidths">The width of the borders (left, top, right and bottom). If Vector4.zero, the full texture is drawn.</param>
  726. <param name="borderRadius">The radius for rounded corners. If 0, corners will not be rounded.</param>
  727. <param name="borderRadiuses">The radiuses for rounded corners (top-left, top-right, bottom-right and bottom-left). If Vector4.zero, corners will not be rounded.</param>
  728. </member>
  729. <member name="M:UnityEngine.GUI.DrawTexture(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.ScaleMode,System.Boolean,System.Single,UnityEngine.Color,UnityEngine.Vector4,System.Single)">
  730. <summary>
  731. <para>Draws a border with rounded corners within a rectangle. The texture is used to pattern the border. Note that this method only works on shader model 2.5 and above.</para>
  732. </summary>
  733. <param name="position">Rectangle on the screen to draw the texture within.</param>
  734. <param name="image">Texture to display.</param>
  735. <param name="scaleMode">How to scale the image when the aspect ratio of it doesn't fit the aspect ratio to be drawn within.</param>
  736. <param name="alphaBlend">Whether to apply alpha blending when drawing the image (enabled by default).</param>
  737. <param name="imageAspect">Aspect ratio to use for the source image. If 0 (the default), the aspect ratio from the image is used. Pass in w/h for the desired aspect ratio. This allows the aspect ratio of the source image to be adjusted without changing the pixel width and height.</param>
  738. <param name="color">A tint color to apply on the texture.</param>
  739. <param name="borderWidth">The width of the border. If 0, the full texture is drawn.</param>
  740. <param name="borderWidths">The width of the borders (left, top, right and bottom). If Vector4.zero, the full texture is drawn.</param>
  741. <param name="borderRadius">The radius for rounded corners. If 0, corners will not be rounded.</param>
  742. <param name="borderRadiuses">The radiuses for rounded corners (top-left, top-right, bottom-right and bottom-left). If Vector4.zero, corners will not be rounded.</param>
  743. </member>
  744. <member name="M:UnityEngine.GUI.DrawTextureWithTexCoords(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.Rect)">
  745. <summary>
  746. <para>Draw a texture within a rectangle with the given texture coordinates.</para>
  747. </summary>
  748. <param name="position">Rectangle on the screen to draw the texture within.</param>
  749. <param name="image">Texture to display.</param>
  750. <param name="texCoords">How to scale the image when the aspect ratio of it doesn't fit the aspect ratio to be drawn within.</param>
  751. <param name="alphaBlend">Whether to alpha blend the image on to the display (the default). If false, the picture is drawn on to the display.</param>
  752. </member>
  753. <member name="M:UnityEngine.GUI.DrawTextureWithTexCoords(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.Rect,System.Boolean)">
  754. <summary>
  755. <para>Draw a texture within a rectangle with the given texture coordinates.</para>
  756. </summary>
  757. <param name="position">Rectangle on the screen to draw the texture within.</param>
  758. <param name="image">Texture to display.</param>
  759. <param name="texCoords">How to scale the image when the aspect ratio of it doesn't fit the aspect ratio to be drawn within.</param>
  760. <param name="alphaBlend">Whether to alpha blend the image on to the display (the default). If false, the picture is drawn on to the display.</param>
  761. </member>
  762. <member name="M:UnityEngine.GUI.EndGroup">
  763. <summary>
  764. <para>End a group.</para>
  765. </summary>
  766. </member>
  767. <member name="M:UnityEngine.GUI.EndScrollView">
  768. <summary>
  769. <para>Ends a scrollview started with a call to BeginScrollView.</para>
  770. </summary>
  771. <param name="handleScrollWheel"></param>
  772. </member>
  773. <member name="M:UnityEngine.GUI.EndScrollView(System.Boolean)">
  774. <summary>
  775. <para>Ends a scrollview started with a call to BeginScrollView.</para>
  776. </summary>
  777. <param name="handleScrollWheel"></param>
  778. </member>
  779. <member name="M:UnityEngine.GUI.FocusControl(System.String)">
  780. <summary>
  781. <para>Move keyboard focus to a named control.</para>
  782. </summary>
  783. <param name="name">Name set using SetNextControlName.</param>
  784. </member>
  785. <member name="M:UnityEngine.GUI.FocusWindow(System.Int32)">
  786. <summary>
  787. <para>Make a window become the active window.</para>
  788. </summary>
  789. <param name="windowID">The identifier used when you created the window in the Window call.</param>
  790. </member>
  791. <member name="M:UnityEngine.GUI.GetNameOfFocusedControl">
  792. <summary>
  793. <para>Get the name of named control that has focus.</para>
  794. </summary>
  795. </member>
  796. <member name="T:UnityEngine.GUI.GroupScope">
  797. <summary>
  798. <para>Disposable helper class for managing BeginGroup / EndGroup.</para>
  799. </summary>
  800. </member>
  801. <member name="M:UnityEngine.GUI.GroupScope.#ctor(UnityEngine.Rect)">
  802. <summary>
  803. <para>Create a new GroupScope and begin the corresponding group.</para>
  804. </summary>
  805. <param name="position">Rectangle on the screen to use for the group.</param>
  806. <param name="text">Text to display on the group.</param>
  807. <param name="image">Texture to display on the group.</param>
  808. <param name="content">Text, image and tooltip for this group. If supplied, any mouse clicks are "captured" by the group and not If left out, no background is rendered, and mouse clicks are passed.</param>
  809. <param name="style">The style to use for the background.</param>
  810. </member>
  811. <member name="M:UnityEngine.GUI.GroupScope.#ctor(UnityEngine.Rect,System.String)">
  812. <summary>
  813. <para>Create a new GroupScope and begin the corresponding group.</para>
  814. </summary>
  815. <param name="position">Rectangle on the screen to use for the group.</param>
  816. <param name="text">Text to display on the group.</param>
  817. <param name="image">Texture to display on the group.</param>
  818. <param name="content">Text, image and tooltip for this group. If supplied, any mouse clicks are "captured" by the group and not If left out, no background is rendered, and mouse clicks are passed.</param>
  819. <param name="style">The style to use for the background.</param>
  820. </member>
  821. <member name="M:UnityEngine.GUI.GroupScope.#ctor(UnityEngine.Rect,UnityEngine.Texture)">
  822. <summary>
  823. <para>Create a new GroupScope and begin the corresponding group.</para>
  824. </summary>
  825. <param name="position">Rectangle on the screen to use for the group.</param>
  826. <param name="text">Text to display on the group.</param>
  827. <param name="image">Texture to display on the group.</param>
  828. <param name="content">Text, image and tooltip for this group. If supplied, any mouse clicks are "captured" by the group and not If left out, no background is rendered, and mouse clicks are passed.</param>
  829. <param name="style">The style to use for the background.</param>
  830. </member>
  831. <member name="M:UnityEngine.GUI.GroupScope.#ctor(UnityEngine.Rect,UnityEngine.GUIContent)">
  832. <summary>
  833. <para>Create a new GroupScope and begin the corresponding group.</para>
  834. </summary>
  835. <param name="position">Rectangle on the screen to use for the group.</param>
  836. <param name="text">Text to display on the group.</param>
  837. <param name="image">Texture to display on the group.</param>
  838. <param name="content">Text, image and tooltip for this group. If supplied, any mouse clicks are "captured" by the group and not If left out, no background is rendered, and mouse clicks are passed.</param>
  839. <param name="style">The style to use for the background.</param>
  840. </member>
  841. <member name="M:UnityEngine.GUI.GroupScope.#ctor(UnityEngine.Rect,UnityEngine.GUIStyle)">
  842. <summary>
  843. <para>Create a new GroupScope and begin the corresponding group.</para>
  844. </summary>
  845. <param name="position">Rectangle on the screen to use for the group.</param>
  846. <param name="text">Text to display on the group.</param>
  847. <param name="image">Texture to display on the group.</param>
  848. <param name="content">Text, image and tooltip for this group. If supplied, any mouse clicks are "captured" by the group and not If left out, no background is rendered, and mouse clicks are passed.</param>
  849. <param name="style">The style to use for the background.</param>
  850. </member>
  851. <member name="M:UnityEngine.GUI.GroupScope.#ctor(UnityEngine.Rect,System.String,UnityEngine.GUIStyle)">
  852. <summary>
  853. <para>Create a new GroupScope and begin the corresponding group.</para>
  854. </summary>
  855. <param name="position">Rectangle on the screen to use for the group.</param>
  856. <param name="text">Text to display on the group.</param>
  857. <param name="image">Texture to display on the group.</param>
  858. <param name="content">Text, image and tooltip for this group. If supplied, any mouse clicks are "captured" by the group and not If left out, no background is rendered, and mouse clicks are passed.</param>
  859. <param name="style">The style to use for the background.</param>
  860. </member>
  861. <member name="M:UnityEngine.GUI.GroupScope.#ctor(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.GUIStyle)">
  862. <summary>
  863. <para>Create a new GroupScope and begin the corresponding group.</para>
  864. </summary>
  865. <param name="position">Rectangle on the screen to use for the group.</param>
  866. <param name="text">Text to display on the group.</param>
  867. <param name="image">Texture to display on the group.</param>
  868. <param name="content">Text, image and tooltip for this group. If supplied, any mouse clicks are "captured" by the group and not If left out, no background is rendered, and mouse clicks are passed.</param>
  869. <param name="style">The style to use for the background.</param>
  870. </member>
  871. <member name="M:UnityEngine.GUI.HorizontalScrollbar(UnityEngine.Rect,System.Single,System.Single,System.Single,System.Single)">
  872. <summary>
  873. <para>Make a horizontal scrollbar. Scrollbars are what you use to scroll through a document. Most likely, you want to use scrollViews instead.</para>
  874. </summary>
  875. <param name="position">Rectangle on the screen to use for the scrollbar.</param>
  876. <param name="value">The position between min and max.</param>
  877. <param name="size">How much can we see?</param>
  878. <param name="leftValue">The value at the left end of the scrollbar.</param>
  879. <param name="rightValue">The value at the right end of the scrollbar.</param>
  880. <param name="style">The style to use for the scrollbar background. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
  881. <returns>
  882. <para>The modified value. This can be changed by the user by dragging the scrollbar, or clicking the arrows at the end.</para>
  883. </returns>
  884. </member>
  885. <member name="M:UnityEngine.GUI.HorizontalScrollbar(UnityEngine.Rect,System.Single,System.Single,System.Single,System.Single,UnityEngine.GUIStyle)">
  886. <summary>
  887. <para>Make a horizontal scrollbar. Scrollbars are what you use to scroll through a document. Most likely, you want to use scrollViews instead.</para>
  888. </summary>
  889. <param name="position">Rectangle on the screen to use for the scrollbar.</param>
  890. <param name="value">The position between min and max.</param>
  891. <param name="size">How much can we see?</param>
  892. <param name="leftValue">The value at the left end of the scrollbar.</param>
  893. <param name="rightValue">The value at the right end of the scrollbar.</param>
  894. <param name="style">The style to use for the scrollbar background. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
  895. <returns>
  896. <para>The modified value. This can be changed by the user by dragging the scrollbar, or clicking the arrows at the end.</para>
  897. </returns>
  898. </member>
  899. <member name="M:UnityEngine.GUI.HorizontalSlider(UnityEngine.Rect,System.Single,System.Single,System.Single)">
  900. <summary>
  901. <para>A horizontal slider the user can drag to change a value between a min and a max.</para>
  902. </summary>
  903. <param name="position">Rectangle on the screen to use for the slider.</param>
  904. <param name="value">The value the slider shows. This determines the position of the draggable thumb.</param>
  905. <param name="leftValue">The value at the left end of the slider.</param>
  906. <param name="rightValue">The value at the right end of the slider.</param>
  907. <param name="slider">The GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used.</param>
  908. <param name="thumb">The GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used.</param>
  909. <returns>
  910. <para>The value that has been set by the user.</para>
  911. </returns>
  912. </member>
  913. <member name="M:UnityEngine.GUI.HorizontalSlider(UnityEngine.Rect,System.Single,System.Single,System.Single,UnityEngine.GUIStyle,UnityEngine.GUIStyle)">
  914. <summary>
  915. <para>A horizontal slider the user can drag to change a value between a min and a max.</para>
  916. </summary>
  917. <param name="position">Rectangle on the screen to use for the slider.</param>
  918. <param name="value">The value the slider shows. This determines the position of the draggable thumb.</param>
  919. <param name="leftValue">The value at the left end of the slider.</param>
  920. <param name="rightValue">The value at the right end of the slider.</param>
  921. <param name="slider">The GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used.</param>
  922. <param name="thumb">The GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used.</param>
  923. <returns>
  924. <para>The value that has been set by the user.</para>
  925. </returns>
  926. </member>
  927. <member name="M:UnityEngine.GUI.Label(UnityEngine.Rect,System.String)">
  928. <summary>
  929. <para>Make a text or texture label on screen.</para>
  930. </summary>
  931. <param name="position">Rectangle on the screen to use for the label.</param>
  932. <param name="text">Text to display on the label.</param>
  933. <param name="image">Texture to display on the label.</param>
  934. <param name="content">Text, image and tooltip for this label.</param>
  935. <param name="style">The style to use. If left out, the label style from the current GUISkin is used.</param>
  936. </member>
  937. <member name="M:UnityEngine.GUI.Label(UnityEngine.Rect,UnityEngine.Texture)">
  938. <summary>
  939. <para>Make a text or texture label on screen.</para>
  940. </summary>
  941. <param name="position">Rectangle on the screen to use for the label.</param>
  942. <param name="text">Text to display on the label.</param>
  943. <param name="image">Texture to display on the label.</param>
  944. <param name="content">Text, image and tooltip for this label.</param>
  945. <param name="style">The style to use. If left out, the label style from the current GUISkin is used.</param>
  946. </member>
  947. <member name="M:UnityEngine.GUI.Label(UnityEngine.Rect,UnityEngine.GUIContent)">
  948. <summary>
  949. <para>Make a text or texture label on screen.</para>
  950. </summary>
  951. <param name="position">Rectangle on the screen to use for the label.</param>
  952. <param name="text">Text to display on the label.</param>
  953. <param name="image">Texture to display on the label.</param>
  954. <param name="content">Text, image and tooltip for this label.</param>
  955. <param name="style">The style to use. If left out, the label style from the current GUISkin is used.</param>
  956. </member>
  957. <member name="M:UnityEngine.GUI.Label(UnityEngine.Rect,System.String,UnityEngine.GUIStyle)">
  958. <summary>
  959. <para>Make a text or texture label on screen.</para>
  960. </summary>
  961. <param name="position">Rectangle on the screen to use for the label.</param>
  962. <param name="text">Text to display on the label.</param>
  963. <param name="image">Texture to display on the label.</param>
  964. <param name="content">Text, image and tooltip for this label.</param>
  965. <param name="style">The style to use. If left out, the label style from the current GUISkin is used.</param>
  966. </member>
  967. <member name="M:UnityEngine.GUI.Label(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.GUIStyle)">
  968. <summary>
  969. <para>Make a text or texture label on screen.</para>
  970. </summary>
  971. <param name="position">Rectangle on the screen to use for the label.</param>
  972. <param name="text">Text to display on the label.</param>
  973. <param name="image">Texture to display on the label.</param>
  974. <param name="content">Text, image and tooltip for this label.</param>
  975. <param name="style">The style to use. If left out, the label style from the current GUISkin is used.</param>
  976. </member>
  977. <member name="M:UnityEngine.GUI.Label(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.GUIStyle)">
  978. <summary>
  979. <para>Make a text or texture label on screen.</para>
  980. </summary>
  981. <param name="position">Rectangle on the screen to use for the label.</param>
  982. <param name="text">Text to display on the label.</param>
  983. <param name="image">Texture to display on the label.</param>
  984. <param name="content">Text, image and tooltip for this label.</param>
  985. <param name="style">The style to use. If left out, the label style from the current GUISkin is used.</param>
  986. </member>
  987. <member name="M:UnityEngine.GUI.ModalWindow">
  988. <summary>
  989. <para>Show a Modal Window.</para>
  990. </summary>
  991. <param name="id">A unique id number.</param>
  992. <param name="clientRect">Position and size of the window.</param>
  993. <param name="func">A function which contains the immediate mode GUI code to draw the contents of your window.</param>
  994. <param name="text">Text to appear in the title-bar area of the window, if any.</param>
  995. <param name="image">An image to appear in the title bar of the window, if any.</param>
  996. <param name="content">GUIContent to appear in the title bar of the window, if any.</param>
  997. <param name="style">Style to apply to the window.</param>
  998. </member>
  999. <member name="M:UnityEngine.GUI.ModalWindow(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,System.String)">
  1000. <summary>
  1001. <para>Show a Modal Window.</para>
  1002. </summary>
  1003. <param name="id">A unique id number.</param>
  1004. <param name="clientRect">Position and size of the window.</param>
  1005. <param name="func">A function which contains the immediate mode GUI code to draw the contents of your window.</param>
  1006. <param name="text">Text to appear in the title-bar area of the window, if any.</param>
  1007. <param name="image">An image to appear in the title bar of the window, if any.</param>
  1008. <param name="content">GUIContent to appear in the title bar of the window, if any.</param>
  1009. <param name="style">Style to apply to the window.</param>
  1010. </member>
  1011. <member name="M:UnityEngine.GUI.ModalWindow(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.Texture)">
  1012. <summary>
  1013. <para>Show a Modal Window.</para>
  1014. </summary>
  1015. <param name="id">A unique id number.</param>
  1016. <param name="clientRect">Position and size of the window.</param>
  1017. <param name="func">A function which contains the immediate mode GUI code to draw the contents of your window.</param>
  1018. <param name="text">Text to appear in the title-bar area of the window, if any.</param>
  1019. <param name="image">An image to appear in the title bar of the window, if any.</param>
  1020. <param name="content">GUIContent to appear in the title bar of the window, if any.</param>
  1021. <param name="style">Style to apply to the window.</param>
  1022. </member>
  1023. <member name="M:UnityEngine.GUI.ModalWindow(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent)">
  1024. <summary>
  1025. <para>Show a Modal Window.</para>
  1026. </summary>
  1027. <param name="id">A unique id number.</param>
  1028. <param name="clientRect">Position and size of the window.</param>
  1029. <param name="func">A function which contains the immediate mode GUI code to draw the contents of your window.</param>
  1030. <param name="text">Text to appear in the title-bar area of the window, if any.</param>
  1031. <param name="image">An image to appear in the title bar of the window, if any.</param>
  1032. <param name="content">GUIContent to appear in the title bar of the window, if any.</param>
  1033. <param name="style">Style to apply to the window.</param>
  1034. </member>
  1035. <member name="M:UnityEngine.GUI.ModalWindow(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,System.String,UnityEngine.GUIStyle)">
  1036. <summary>
  1037. <para>Show a Modal Window.</para>
  1038. </summary>
  1039. <param name="id">A unique id number.</param>
  1040. <param name="clientRect">Position and size of the window.</param>
  1041. <param name="func">A function which contains the immediate mode GUI code to draw the contents of your window.</param>
  1042. <param name="text">Text to appear in the title-bar area of the window, if any.</param>
  1043. <param name="image">An image to appear in the title bar of the window, if any.</param>
  1044. <param name="content">GUIContent to appear in the title bar of the window, if any.</param>
  1045. <param name="style">Style to apply to the window.</param>
  1046. </member>
  1047. <member name="M:UnityEngine.GUI.ModalWindow(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.Texture,UnityEngine.GUIStyle)">
  1048. <summary>
  1049. <para>Show a Modal Window.</para>
  1050. </summary>
  1051. <param name="id">A unique id number.</param>
  1052. <param name="clientRect">Position and size of the window.</param>
  1053. <param name="func">A function which contains the immediate mode GUI code to draw the contents of your window.</param>
  1054. <param name="text">Text to appear in the title-bar area of the window, if any.</param>
  1055. <param name="image">An image to appear in the title bar of the window, if any.</param>
  1056. <param name="content">GUIContent to appear in the title bar of the window, if any.</param>
  1057. <param name="style">Style to apply to the window.</param>
  1058. </member>
  1059. <member name="M:UnityEngine.GUI.ModalWindow(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent,UnityEngine.GUIStyle)">
  1060. <summary>
  1061. <para>Show a Modal Window.</para>
  1062. </summary>
  1063. <param name="id">A unique id number.</param>
  1064. <param name="clientRect">Position and size of the window.</param>
  1065. <param name="func">A function which contains the immediate mode GUI code to draw the contents of your window.</param>
  1066. <param name="text">Text to appear in the title-bar area of the window, if any.</param>
  1067. <param name="image">An image to appear in the title bar of the window, if any.</param>
  1068. <param name="content">GUIContent to appear in the title bar of the window, if any.</param>
  1069. <param name="style">Style to apply to the window.</param>
  1070. </member>
  1071. <member name="M:UnityEngine.GUI.ModalWindow">
  1072. <summary>
  1073. <para>Show a Modal Window.</para>
  1074. </summary>
  1075. <param name="id">A unique id number.</param>
  1076. <param name="clientRect">Position and size of the window.</param>
  1077. <param name="func">A function which contains the immediate mode GUI code to draw the contents of your window.</param>
  1078. <param name="text">Text to appear in the title-bar area of the window, if any.</param>
  1079. <param name="image">An image to appear in the title bar of the window, if any.</param>
  1080. <param name="content">GUIContent to appear in the title bar of the window, if any.</param>
  1081. <param name="style">Style to apply to the window.</param>
  1082. </member>
  1083. <member name="M:UnityEngine.GUI.PasswordField(UnityEngine.Rect,System.String,System.Char)">
  1084. <summary>
  1085. <para>Make a text field where the user can enter a password.</para>
  1086. </summary>
  1087. <param name="position">Rectangle on the screen to use for the text field.</param>
  1088. <param name="password">Password to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
  1089. <param name="maskChar">Character to mask the password with.</param>
  1090. <param name="maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
  1091. <param name="style">The style to use. If left out, the textField style from the current GUISkin is used.</param>
  1092. <returns>
  1093. <para>The edited password.</para>
  1094. </returns>
  1095. </member>
  1096. <member name="M:UnityEngine.GUI.PasswordField(UnityEngine.Rect,System.String,System.Char,System.Int32)">
  1097. <summary>
  1098. <para>Make a text field where the user can enter a password.</para>
  1099. </summary>
  1100. <param name="position">Rectangle on the screen to use for the text field.</param>
  1101. <param name="password">Password to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
  1102. <param name="maskChar">Character to mask the password with.</param>
  1103. <param name="maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
  1104. <param name="style">The style to use. If left out, the textField style from the current GUISkin is used.</param>
  1105. <returns>
  1106. <para>The edited password.</para>
  1107. </returns>
  1108. </member>
  1109. <member name="M:UnityEngine.GUI.PasswordField(UnityEngine.Rect,System.String,System.Char,UnityEngine.GUIStyle)">
  1110. <summary>
  1111. <para>Make a text field where the user can enter a password.</para>
  1112. </summary>
  1113. <param name="position">Rectangle on the screen to use for the text field.</param>
  1114. <param name="password">Password to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
  1115. <param name="maskChar">Character to mask the password with.</param>
  1116. <param name="maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
  1117. <param name="style">The style to use. If left out, the textField style from the current GUISkin is used.</param>
  1118. <returns>
  1119. <para>The edited password.</para>
  1120. </returns>
  1121. </member>
  1122. <member name="M:UnityEngine.GUI.PasswordField(UnityEngine.Rect,System.String,System.Char,System.Int32,UnityEngine.GUIStyle)">
  1123. <summary>
  1124. <para>Make a text field where the user can enter a password.</para>
  1125. </summary>
  1126. <param name="position">Rectangle on the screen to use for the text field.</param>
  1127. <param name="password">Password to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
  1128. <param name="maskChar">Character to mask the password with.</param>
  1129. <param name="maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
  1130. <param name="style">The style to use. If left out, the textField style from the current GUISkin is used.</param>
  1131. <returns>
  1132. <para>The edited password.</para>
  1133. </returns>
  1134. </member>
  1135. <member name="M:UnityEngine.GUI.RepeatButton(UnityEngine.Rect,System.String)">
  1136. <summary>
  1137. <para>Make a button that is active as long as the user holds it down.</para>
  1138. </summary>
  1139. <param name="position">Rectangle on the screen to use for the button.</param>
  1140. <param name="text">Text to display on the button.</param>
  1141. <param name="image">Texture to display on the button.</param>
  1142. <param name="content">Text, image and tooltip for this button.</param>
  1143. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  1144. <returns>
  1145. <para>True when the users clicks the button.</para>
  1146. </returns>
  1147. </member>
  1148. <member name="M:UnityEngine.GUI.RepeatButton(UnityEngine.Rect,UnityEngine.Texture)">
  1149. <summary>
  1150. <para>Make a button that is active as long as the user holds it down.</para>
  1151. </summary>
  1152. <param name="position">Rectangle on the screen to use for the button.</param>
  1153. <param name="text">Text to display on the button.</param>
  1154. <param name="image">Texture to display on the button.</param>
  1155. <param name="content">Text, image and tooltip for this button.</param>
  1156. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  1157. <returns>
  1158. <para>True when the users clicks the button.</para>
  1159. </returns>
  1160. </member>
  1161. <member name="M:UnityEngine.GUI.RepeatButton(UnityEngine.Rect,UnityEngine.GUIContent)">
  1162. <summary>
  1163. <para>Make a button that is active as long as the user holds it down.</para>
  1164. </summary>
  1165. <param name="position">Rectangle on the screen to use for the button.</param>
  1166. <param name="text">Text to display on the button.</param>
  1167. <param name="image">Texture to display on the button.</param>
  1168. <param name="content">Text, image and tooltip for this button.</param>
  1169. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  1170. <returns>
  1171. <para>True when the users clicks the button.</para>
  1172. </returns>
  1173. </member>
  1174. <member name="M:UnityEngine.GUI.RepeatButton(UnityEngine.Rect,System.String,UnityEngine.GUIStyle)">
  1175. <summary>
  1176. <para>Make a button that is active as long as the user holds it down.</para>
  1177. </summary>
  1178. <param name="position">Rectangle on the screen to use for the button.</param>
  1179. <param name="text">Text to display on the button.</param>
  1180. <param name="image">Texture to display on the button.</param>
  1181. <param name="content">Text, image and tooltip for this button.</param>
  1182. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  1183. <returns>
  1184. <para>True when the users clicks the button.</para>
  1185. </returns>
  1186. </member>
  1187. <member name="M:UnityEngine.GUI.RepeatButton(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.GUIStyle)">
  1188. <summary>
  1189. <para>Make a button that is active as long as the user holds it down.</para>
  1190. </summary>
  1191. <param name="position">Rectangle on the screen to use for the button.</param>
  1192. <param name="text">Text to display on the button.</param>
  1193. <param name="image">Texture to display on the button.</param>
  1194. <param name="content">Text, image and tooltip for this button.</param>
  1195. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  1196. <returns>
  1197. <para>True when the users clicks the button.</para>
  1198. </returns>
  1199. </member>
  1200. <member name="M:UnityEngine.GUI.RepeatButton(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.GUIStyle)">
  1201. <summary>
  1202. <para>Make a button that is active as long as the user holds it down.</para>
  1203. </summary>
  1204. <param name="position">Rectangle on the screen to use for the button.</param>
  1205. <param name="text">Text to display on the button.</param>
  1206. <param name="image">Texture to display on the button.</param>
  1207. <param name="content">Text, image and tooltip for this button.</param>
  1208. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  1209. <returns>
  1210. <para>True when the users clicks the button.</para>
  1211. </returns>
  1212. </member>
  1213. <member name="M:UnityEngine.GUI.ScrollTo(UnityEngine.Rect)">
  1214. <summary>
  1215. <para>Scrolls all enclosing scrollviews so they try to make position visible.</para>
  1216. </summary>
  1217. <param name="position"></param>
  1218. </member>
  1219. <member name="T:UnityEngine.GUI.ScrollViewScope">
  1220. <summary>
  1221. <para>Disposable helper class for managing BeginScrollView / EndScrollView.</para>
  1222. </summary>
  1223. </member>
  1224. <member name="P:UnityEngine.GUI.ScrollViewScope.handleScrollWheel">
  1225. <summary>
  1226. <para>Whether this ScrollView should handle scroll wheel events. (default: true).</para>
  1227. </summary>
  1228. </member>
  1229. <member name="P:UnityEngine.GUI.ScrollViewScope.scrollPosition">
  1230. <summary>
  1231. <para>The modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.</para>
  1232. </summary>
  1233. </member>
  1234. <member name="M:UnityEngine.GUI.ScrollViewScope.#ctor(UnityEngine.Rect,UnityEngine.Vector2,UnityEngine.Rect)">
  1235. <summary>
  1236. <para>Create a new ScrollViewScope and begin the corresponding ScrollView.</para>
  1237. </summary>
  1238. <param name="position">Rectangle on the screen to use for the ScrollView.</param>
  1239. <param name="scrollPosition">The pixel distance that the view is scrolled in the X and Y directions.</param>
  1240. <param name="viewRect">The rectangle used inside the scrollview.</param>
  1241. <param name="alwaysShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when clientRect is wider than position.</param>
  1242. <param name="alwaysShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when clientRect is taller than position.</param>
  1243. <param name="horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
  1244. <param name="verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
  1245. </member>
  1246. <member name="M:UnityEngine.GUI.ScrollViewScope.#ctor(UnityEngine.Rect,UnityEngine.Vector2,UnityEngine.Rect,System.Boolean,System.Boolean)">
  1247. <summary>
  1248. <para>Create a new ScrollViewScope and begin the corresponding ScrollView.</para>
  1249. </summary>
  1250. <param name="position">Rectangle on the screen to use for the ScrollView.</param>
  1251. <param name="scrollPosition">The pixel distance that the view is scrolled in the X and Y directions.</param>
  1252. <param name="viewRect">The rectangle used inside the scrollview.</param>
  1253. <param name="alwaysShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when clientRect is wider than position.</param>
  1254. <param name="alwaysShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when clientRect is taller than position.</param>
  1255. <param name="horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
  1256. <param name="verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
  1257. </member>
  1258. <member name="M:UnityEngine.GUI.ScrollViewScope.#ctor(UnityEngine.Rect,UnityEngine.Vector2,UnityEngine.Rect,UnityEngine.GUIStyle,UnityEngine.GUIStyle)">
  1259. <summary>
  1260. <para>Create a new ScrollViewScope and begin the corresponding ScrollView.</para>
  1261. </summary>
  1262. <param name="position">Rectangle on the screen to use for the ScrollView.</param>
  1263. <param name="scrollPosition">The pixel distance that the view is scrolled in the X and Y directions.</param>
  1264. <param name="viewRect">The rectangle used inside the scrollview.</param>
  1265. <param name="alwaysShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when clientRect is wider than position.</param>
  1266. <param name="alwaysShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when clientRect is taller than position.</param>
  1267. <param name="horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
  1268. <param name="verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
  1269. </member>
  1270. <member name="M:UnityEngine.GUI.ScrollViewScope.#ctor(UnityEngine.Rect,UnityEngine.Vector2,UnityEngine.Rect,System.Boolean,System.Boolean,UnityEngine.GUIStyle,UnityEngine.GUIStyle)">
  1271. <summary>
  1272. <para>Create a new ScrollViewScope and begin the corresponding ScrollView.</para>
  1273. </summary>
  1274. <param name="position">Rectangle on the screen to use for the ScrollView.</param>
  1275. <param name="scrollPosition">The pixel distance that the view is scrolled in the X and Y directions.</param>
  1276. <param name="viewRect">The rectangle used inside the scrollview.</param>
  1277. <param name="alwaysShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when clientRect is wider than position.</param>
  1278. <param name="alwaysShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when clientRect is taller than position.</param>
  1279. <param name="horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
  1280. <param name="verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
  1281. </member>
  1282. <member name="M:UnityEngine.GUI.SelectionGrid(UnityEngine.Rect,System.Int32,System.String[],System.Int32)">
  1283. <summary>
  1284. <para>Make a grid of buttons.</para>
  1285. </summary>
  1286. <param name="position">Rectangle on the screen to use for the grid.</param>
  1287. <param name="selected">The index of the selected grid button.</param>
  1288. <param name="texts">An array of strings to show on the grid buttons.</param>
  1289. <param name="images">An array of textures on the grid buttons.</param>
  1290. <param name="contents">An array of text, image and tooltips for the grid button.</param>
  1291. <param name="xCount">How many elements to fit in the horizontal direction. The controls will be scaled to fit unless the style defines a fixedWidth to use.</param>
  1292. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  1293. <param name="content"></param>
  1294. <returns>
  1295. <para>The index of the selected button.</para>
  1296. </returns>
  1297. </member>
  1298. <member name="M:UnityEngine.GUI.SelectionGrid(UnityEngine.Rect,System.Int32,UnityEngine.Texture[],System.Int32)">
  1299. <summary>
  1300. <para>Make a grid of buttons.</para>
  1301. </summary>
  1302. <param name="position">Rectangle on the screen to use for the grid.</param>
  1303. <param name="selected">The index of the selected grid button.</param>
  1304. <param name="texts">An array of strings to show on the grid buttons.</param>
  1305. <param name="images">An array of textures on the grid buttons.</param>
  1306. <param name="contents">An array of text, image and tooltips for the grid button.</param>
  1307. <param name="xCount">How many elements to fit in the horizontal direction. The controls will be scaled to fit unless the style defines a fixedWidth to use.</param>
  1308. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  1309. <param name="content"></param>
  1310. <returns>
  1311. <para>The index of the selected button.</para>
  1312. </returns>
  1313. </member>
  1314. <member name="M:UnityEngine.GUI.SelectionGrid(UnityEngine.Rect,System.Int32,UnityEngine.GUIContent[],System.Int32)">
  1315. <summary>
  1316. <para>Make a grid of buttons.</para>
  1317. </summary>
  1318. <param name="position">Rectangle on the screen to use for the grid.</param>
  1319. <param name="selected">The index of the selected grid button.</param>
  1320. <param name="texts">An array of strings to show on the grid buttons.</param>
  1321. <param name="images">An array of textures on the grid buttons.</param>
  1322. <param name="contents">An array of text, image and tooltips for the grid button.</param>
  1323. <param name="xCount">How many elements to fit in the horizontal direction. The controls will be scaled to fit unless the style defines a fixedWidth to use.</param>
  1324. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  1325. <param name="content"></param>
  1326. <returns>
  1327. <para>The index of the selected button.</para>
  1328. </returns>
  1329. </member>
  1330. <member name="M:UnityEngine.GUI.SelectionGrid(UnityEngine.Rect,System.Int32,System.String[],System.Int32,UnityEngine.GUIStyle)">
  1331. <summary>
  1332. <para>Make a grid of buttons.</para>
  1333. </summary>
  1334. <param name="position">Rectangle on the screen to use for the grid.</param>
  1335. <param name="selected">The index of the selected grid button.</param>
  1336. <param name="texts">An array of strings to show on the grid buttons.</param>
  1337. <param name="images">An array of textures on the grid buttons.</param>
  1338. <param name="contents">An array of text, image and tooltips for the grid button.</param>
  1339. <param name="xCount">How many elements to fit in the horizontal direction. The controls will be scaled to fit unless the style defines a fixedWidth to use.</param>
  1340. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  1341. <param name="content"></param>
  1342. <returns>
  1343. <para>The index of the selected button.</para>
  1344. </returns>
  1345. </member>
  1346. <member name="M:UnityEngine.GUI.SelectionGrid(UnityEngine.Rect,System.Int32,UnityEngine.Texture[],System.Int32,UnityEngine.GUIStyle)">
  1347. <summary>
  1348. <para>Make a grid of buttons.</para>
  1349. </summary>
  1350. <param name="position">Rectangle on the screen to use for the grid.</param>
  1351. <param name="selected">The index of the selected grid button.</param>
  1352. <param name="texts">An array of strings to show on the grid buttons.</param>
  1353. <param name="images">An array of textures on the grid buttons.</param>
  1354. <param name="contents">An array of text, image and tooltips for the grid button.</param>
  1355. <param name="xCount">How many elements to fit in the horizontal direction. The controls will be scaled to fit unless the style defines a fixedWidth to use.</param>
  1356. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  1357. <param name="content"></param>
  1358. <returns>
  1359. <para>The index of the selected button.</para>
  1360. </returns>
  1361. </member>
  1362. <member name="M:UnityEngine.GUI.SelectionGrid(UnityEngine.Rect,System.Int32,UnityEngine.GUIContent[],System.Int32,UnityEngine.GUIStyle)">
  1363. <summary>
  1364. <para>Make a grid of buttons.</para>
  1365. </summary>
  1366. <param name="position">Rectangle on the screen to use for the grid.</param>
  1367. <param name="selected">The index of the selected grid button.</param>
  1368. <param name="texts">An array of strings to show on the grid buttons.</param>
  1369. <param name="images">An array of textures on the grid buttons.</param>
  1370. <param name="contents">An array of text, image and tooltips for the grid button.</param>
  1371. <param name="xCount">How many elements to fit in the horizontal direction. The controls will be scaled to fit unless the style defines a fixedWidth to use.</param>
  1372. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  1373. <param name="content"></param>
  1374. <returns>
  1375. <para>The index of the selected button.</para>
  1376. </returns>
  1377. </member>
  1378. <member name="M:UnityEngine.GUI.SetNextControlName(System.String)">
  1379. <summary>
  1380. <para>Set the name of the next control.</para>
  1381. </summary>
  1382. <param name="name"></param>
  1383. </member>
  1384. <member name="M:UnityEngine.GUI.TextArea(UnityEngine.Rect,System.String)">
  1385. <summary>
  1386. <para>Make a Multi-line text area where the user can edit a string.</para>
  1387. </summary>
  1388. <param name="position">Rectangle on the screen to use for the text field.</param>
  1389. <param name="text">Text to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
  1390. <param name="maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
  1391. <param name="style">The style to use. If left out, the textArea style from the current GUISkin is used.</param>
  1392. <returns>
  1393. <para>The edited string.</para>
  1394. </returns>
  1395. </member>
  1396. <member name="M:UnityEngine.GUI.TextArea(UnityEngine.Rect,System.String,System.Int32)">
  1397. <summary>
  1398. <para>Make a Multi-line text area where the user can edit a string.</para>
  1399. </summary>
  1400. <param name="position">Rectangle on the screen to use for the text field.</param>
  1401. <param name="text">Text to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
  1402. <param name="maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
  1403. <param name="style">The style to use. If left out, the textArea style from the current GUISkin is used.</param>
  1404. <returns>
  1405. <para>The edited string.</para>
  1406. </returns>
  1407. </member>
  1408. <member name="M:UnityEngine.GUI.TextArea(UnityEngine.Rect,System.String,UnityEngine.GUIStyle)">
  1409. <summary>
  1410. <para>Make a Multi-line text area where the user can edit a string.</para>
  1411. </summary>
  1412. <param name="position">Rectangle on the screen to use for the text field.</param>
  1413. <param name="text">Text to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
  1414. <param name="maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
  1415. <param name="style">The style to use. If left out, the textArea style from the current GUISkin is used.</param>
  1416. <returns>
  1417. <para>The edited string.</para>
  1418. </returns>
  1419. </member>
  1420. <member name="M:UnityEngine.GUI.TextArea(UnityEngine.Rect,System.String,System.Int32,UnityEngine.GUIStyle)">
  1421. <summary>
  1422. <para>Make a Multi-line text area where the user can edit a string.</para>
  1423. </summary>
  1424. <param name="position">Rectangle on the screen to use for the text field.</param>
  1425. <param name="text">Text to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
  1426. <param name="maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
  1427. <param name="style">The style to use. If left out, the textArea style from the current GUISkin is used.</param>
  1428. <returns>
  1429. <para>The edited string.</para>
  1430. </returns>
  1431. </member>
  1432. <member name="M:UnityEngine.GUI.TextField(UnityEngine.Rect,System.String)">
  1433. <summary>
  1434. <para>Make a single-line text field where the user can edit a string.</para>
  1435. </summary>
  1436. <param name="position">Rectangle on the screen to use for the text field.</param>
  1437. <param name="text">Text to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
  1438. <param name="maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
  1439. <param name="style">The style to use. If left out, the textField style from the current GUISkin is used.</param>
  1440. <returns>
  1441. <para>The edited string.</para>
  1442. </returns>
  1443. </member>
  1444. <member name="M:UnityEngine.GUI.TextField(UnityEngine.Rect,System.String,System.Int32)">
  1445. <summary>
  1446. <para>Make a single-line text field where the user can edit a string.</para>
  1447. </summary>
  1448. <param name="position">Rectangle on the screen to use for the text field.</param>
  1449. <param name="text">Text to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
  1450. <param name="maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
  1451. <param name="style">The style to use. If left out, the textField style from the current GUISkin is used.</param>
  1452. <returns>
  1453. <para>The edited string.</para>
  1454. </returns>
  1455. </member>
  1456. <member name="M:UnityEngine.GUI.TextField(UnityEngine.Rect,System.String,UnityEngine.GUIStyle)">
  1457. <summary>
  1458. <para>Make a single-line text field where the user can edit a string.</para>
  1459. </summary>
  1460. <param name="position">Rectangle on the screen to use for the text field.</param>
  1461. <param name="text">Text to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
  1462. <param name="maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
  1463. <param name="style">The style to use. If left out, the textField style from the current GUISkin is used.</param>
  1464. <returns>
  1465. <para>The edited string.</para>
  1466. </returns>
  1467. </member>
  1468. <member name="M:UnityEngine.GUI.TextField(UnityEngine.Rect,System.String,System.Int32,UnityEngine.GUIStyle)">
  1469. <summary>
  1470. <para>Make a single-line text field where the user can edit a string.</para>
  1471. </summary>
  1472. <param name="position">Rectangle on the screen to use for the text field.</param>
  1473. <param name="text">Text to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
  1474. <param name="maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
  1475. <param name="style">The style to use. If left out, the textField style from the current GUISkin is used.</param>
  1476. <returns>
  1477. <para>The edited string.</para>
  1478. </returns>
  1479. </member>
  1480. <member name="M:UnityEngine.GUI.Toggle(UnityEngine.Rect,System.Boolean,System.String)">
  1481. <summary>
  1482. <para>Make an on/off toggle button.</para>
  1483. </summary>
  1484. <param name="position">Rectangle on the screen to use for the button.</param>
  1485. <param name="value">Is this button on or off?</param>
  1486. <param name="text">Text to display on the button.</param>
  1487. <param name="image">Texture to display on the button.</param>
  1488. <param name="content">Text, image and tooltip for this button.</param>
  1489. <param name="style">The style to use. If left out, the toggle style from the current GUISkin is used.</param>
  1490. <returns>
  1491. <para>The new value of the button.</para>
  1492. </returns>
  1493. </member>
  1494. <member name="M:UnityEngine.GUI.Toggle(UnityEngine.Rect,System.Boolean,UnityEngine.Texture)">
  1495. <summary>
  1496. <para>Make an on/off toggle button.</para>
  1497. </summary>
  1498. <param name="position">Rectangle on the screen to use for the button.</param>
  1499. <param name="value">Is this button on or off?</param>
  1500. <param name="text">Text to display on the button.</param>
  1501. <param name="image">Texture to display on the button.</param>
  1502. <param name="content">Text, image and tooltip for this button.</param>
  1503. <param name="style">The style to use. If left out, the toggle style from the current GUISkin is used.</param>
  1504. <returns>
  1505. <para>The new value of the button.</para>
  1506. </returns>
  1507. </member>
  1508. <member name="M:UnityEngine.GUI.Toggle(UnityEngine.Rect,System.Boolean,UnityEngine.GUIContent)">
  1509. <summary>
  1510. <para>Make an on/off toggle button.</para>
  1511. </summary>
  1512. <param name="position">Rectangle on the screen to use for the button.</param>
  1513. <param name="value">Is this button on or off?</param>
  1514. <param name="text">Text to display on the button.</param>
  1515. <param name="image">Texture to display on the button.</param>
  1516. <param name="content">Text, image and tooltip for this button.</param>
  1517. <param name="style">The style to use. If left out, the toggle style from the current GUISkin is used.</param>
  1518. <returns>
  1519. <para>The new value of the button.</para>
  1520. </returns>
  1521. </member>
  1522. <member name="M:UnityEngine.GUI.Toggle(UnityEngine.Rect,System.Boolean,System.String,UnityEngine.GUIStyle)">
  1523. <summary>
  1524. <para>Make an on/off toggle button.</para>
  1525. </summary>
  1526. <param name="position">Rectangle on the screen to use for the button.</param>
  1527. <param name="value">Is this button on or off?</param>
  1528. <param name="text">Text to display on the button.</param>
  1529. <param name="image">Texture to display on the button.</param>
  1530. <param name="content">Text, image and tooltip for this button.</param>
  1531. <param name="style">The style to use. If left out, the toggle style from the current GUISkin is used.</param>
  1532. <returns>
  1533. <para>The new value of the button.</para>
  1534. </returns>
  1535. </member>
  1536. <member name="M:UnityEngine.GUI.Toggle(UnityEngine.Rect,System.Boolean,UnityEngine.Texture,UnityEngine.GUIStyle)">
  1537. <summary>
  1538. <para>Make an on/off toggle button.</para>
  1539. </summary>
  1540. <param name="position">Rectangle on the screen to use for the button.</param>
  1541. <param name="value">Is this button on or off?</param>
  1542. <param name="text">Text to display on the button.</param>
  1543. <param name="image">Texture to display on the button.</param>
  1544. <param name="content">Text, image and tooltip for this button.</param>
  1545. <param name="style">The style to use. If left out, the toggle style from the current GUISkin is used.</param>
  1546. <returns>
  1547. <para>The new value of the button.</para>
  1548. </returns>
  1549. </member>
  1550. <member name="M:UnityEngine.GUI.Toggle(UnityEngine.Rect,System.Boolean,UnityEngine.GUIContent,UnityEngine.GUIStyle)">
  1551. <summary>
  1552. <para>Make an on/off toggle button.</para>
  1553. </summary>
  1554. <param name="position">Rectangle on the screen to use for the button.</param>
  1555. <param name="value">Is this button on or off?</param>
  1556. <param name="text">Text to display on the button.</param>
  1557. <param name="image">Texture to display on the button.</param>
  1558. <param name="content">Text, image and tooltip for this button.</param>
  1559. <param name="style">The style to use. If left out, the toggle style from the current GUISkin is used.</param>
  1560. <returns>
  1561. <para>The new value of the button.</para>
  1562. </returns>
  1563. </member>
  1564. <member name="M:UnityEngine.GUI.Toolbar(UnityEngine.Rect,System.Int32,System.String[])">
  1565. <summary>
  1566. <para>Make a toolbar.</para>
  1567. </summary>
  1568. <param name="position">Rectangle on the screen to use for the toolbar.</param>
  1569. <param name="selected">The index of the selected button.</param>
  1570. <param name="texts">An array of strings to show on the toolbar buttons.</param>
  1571. <param name="images">An array of textures on the toolbar buttons.</param>
  1572. <param name="contents">An array of text, image and tooltips for the toolbar buttons.</param>
  1573. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  1574. <param name="buttonSize">Determines how toolbar button size is calculated.</param>
  1575. <returns>
  1576. <para>The index of the selected button.</para>
  1577. </returns>
  1578. </member>
  1579. <member name="M:UnityEngine.GUI.Toolbar(UnityEngine.Rect,System.Int32,UnityEngine.Texture[])">
  1580. <summary>
  1581. <para>Make a toolbar.</para>
  1582. </summary>
  1583. <param name="position">Rectangle on the screen to use for the toolbar.</param>
  1584. <param name="selected">The index of the selected button.</param>
  1585. <param name="texts">An array of strings to show on the toolbar buttons.</param>
  1586. <param name="images">An array of textures on the toolbar buttons.</param>
  1587. <param name="contents">An array of text, image and tooltips for the toolbar buttons.</param>
  1588. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  1589. <param name="buttonSize">Determines how toolbar button size is calculated.</param>
  1590. <returns>
  1591. <para>The index of the selected button.</para>
  1592. </returns>
  1593. </member>
  1594. <member name="M:UnityEngine.GUI.Toolbar(UnityEngine.Rect,System.Int32,UnityEngine.GUIContent[])">
  1595. <summary>
  1596. <para>Make a toolbar.</para>
  1597. </summary>
  1598. <param name="position">Rectangle on the screen to use for the toolbar.</param>
  1599. <param name="selected">The index of the selected button.</param>
  1600. <param name="texts">An array of strings to show on the toolbar buttons.</param>
  1601. <param name="images">An array of textures on the toolbar buttons.</param>
  1602. <param name="contents">An array of text, image and tooltips for the toolbar buttons.</param>
  1603. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  1604. <param name="buttonSize">Determines how toolbar button size is calculated.</param>
  1605. <returns>
  1606. <para>The index of the selected button.</para>
  1607. </returns>
  1608. </member>
  1609. <member name="M:UnityEngine.GUI.Toolbar(UnityEngine.Rect,System.Int32,System.String[],UnityEngine.GUIStyle)">
  1610. <summary>
  1611. <para>Make a toolbar.</para>
  1612. </summary>
  1613. <param name="position">Rectangle on the screen to use for the toolbar.</param>
  1614. <param name="selected">The index of the selected button.</param>
  1615. <param name="texts">An array of strings to show on the toolbar buttons.</param>
  1616. <param name="images">An array of textures on the toolbar buttons.</param>
  1617. <param name="contents">An array of text, image and tooltips for the toolbar buttons.</param>
  1618. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  1619. <param name="buttonSize">Determines how toolbar button size is calculated.</param>
  1620. <returns>
  1621. <para>The index of the selected button.</para>
  1622. </returns>
  1623. </member>
  1624. <member name="M:UnityEngine.GUI.Toolbar(UnityEngine.Rect,System.Int32,UnityEngine.Texture[],UnityEngine.GUIStyle)">
  1625. <summary>
  1626. <para>Make a toolbar.</para>
  1627. </summary>
  1628. <param name="position">Rectangle on the screen to use for the toolbar.</param>
  1629. <param name="selected">The index of the selected button.</param>
  1630. <param name="texts">An array of strings to show on the toolbar buttons.</param>
  1631. <param name="images">An array of textures on the toolbar buttons.</param>
  1632. <param name="contents">An array of text, image and tooltips for the toolbar buttons.</param>
  1633. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  1634. <param name="buttonSize">Determines how toolbar button size is calculated.</param>
  1635. <returns>
  1636. <para>The index of the selected button.</para>
  1637. </returns>
  1638. </member>
  1639. <member name="M:UnityEngine.GUI.Toolbar(UnityEngine.Rect,System.Int32,UnityEngine.GUIContent[],UnityEngine.GUIStyle)">
  1640. <summary>
  1641. <para>Make a toolbar.</para>
  1642. </summary>
  1643. <param name="position">Rectangle on the screen to use for the toolbar.</param>
  1644. <param name="selected">The index of the selected button.</param>
  1645. <param name="texts">An array of strings to show on the toolbar buttons.</param>
  1646. <param name="images">An array of textures on the toolbar buttons.</param>
  1647. <param name="contents">An array of text, image and tooltips for the toolbar buttons.</param>
  1648. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  1649. <param name="buttonSize">Determines how toolbar button size is calculated.</param>
  1650. <returns>
  1651. <para>The index of the selected button.</para>
  1652. </returns>
  1653. </member>
  1654. <member name="M:UnityEngine.GUI.Toolbar(UnityEngine.Rect,System.Int32,UnityEngine.GUIContent[],UnityEngine.GUIStyle,UnityEngine.GUI/ToolbarButtonSize)">
  1655. <summary>
  1656. <para>Make a toolbar.</para>
  1657. </summary>
  1658. <param name="position">Rectangle on the screen to use for the toolbar.</param>
  1659. <param name="selected">The index of the selected button.</param>
  1660. <param name="texts">An array of strings to show on the toolbar buttons.</param>
  1661. <param name="images">An array of textures on the toolbar buttons.</param>
  1662. <param name="contents">An array of text, image and tooltips for the toolbar buttons.</param>
  1663. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  1664. <param name="buttonSize">Determines how toolbar button size is calculated.</param>
  1665. <returns>
  1666. <para>The index of the selected button.</para>
  1667. </returns>
  1668. </member>
  1669. <member name="T:UnityEngine.GUI.ToolbarButtonSize">
  1670. <summary>
  1671. <para>Determines how toolbar button size is calculated.</para>
  1672. </summary>
  1673. </member>
  1674. <member name="F:UnityEngine.GUI.ToolbarButtonSize.FitToContents">
  1675. <summary>
  1676. <para>The width of each toolbar button is calculated based on the width of its content.</para>
  1677. </summary>
  1678. </member>
  1679. <member name="F:UnityEngine.GUI.ToolbarButtonSize.Fixed">
  1680. <summary>
  1681. <para>Calculates the button size by dividing the available width by the number of buttons. The minimum size is the maximum content width.</para>
  1682. </summary>
  1683. </member>
  1684. <member name="M:UnityEngine.GUI.UnfocusWindow">
  1685. <summary>
  1686. <para>Remove focus from all windows.</para>
  1687. </summary>
  1688. </member>
  1689. <member name="M:UnityEngine.GUI.VerticalScrollbar(UnityEngine.Rect,System.Single,System.Single,System.Single,System.Single)">
  1690. <summary>
  1691. <para>Make a vertical scrollbar. Scrollbars are what you use to scroll through a document. Most likely, you want to use scrollViews instead.</para>
  1692. </summary>
  1693. <param name="position">Rectangle on the screen to use for the scrollbar.</param>
  1694. <param name="value">The position between min and max.</param>
  1695. <param name="size">How much can we see?</param>
  1696. <param name="topValue">The value at the top of the scrollbar.</param>
  1697. <param name="bottomValue">The value at the bottom of the scrollbar.</param>
  1698. <param name="style">The style to use for the scrollbar background. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
  1699. <returns>
  1700. <para>The modified value. This can be changed by the user by dragging the scrollbar, or clicking the arrows at the end.</para>
  1701. </returns>
  1702. </member>
  1703. <member name="M:UnityEngine.GUI.VerticalScrollbar(UnityEngine.Rect,System.Single,System.Single,System.Single,System.Single,UnityEngine.GUIStyle)">
  1704. <summary>
  1705. <para>Make a vertical scrollbar. Scrollbars are what you use to scroll through a document. Most likely, you want to use scrollViews instead.</para>
  1706. </summary>
  1707. <param name="position">Rectangle on the screen to use for the scrollbar.</param>
  1708. <param name="value">The position between min and max.</param>
  1709. <param name="size">How much can we see?</param>
  1710. <param name="topValue">The value at the top of the scrollbar.</param>
  1711. <param name="bottomValue">The value at the bottom of the scrollbar.</param>
  1712. <param name="style">The style to use for the scrollbar background. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
  1713. <returns>
  1714. <para>The modified value. This can be changed by the user by dragging the scrollbar, or clicking the arrows at the end.</para>
  1715. </returns>
  1716. </member>
  1717. <member name="M:UnityEngine.GUI.VerticalSlider(UnityEngine.Rect,System.Single,System.Single,System.Single)">
  1718. <summary>
  1719. <para>A vertical slider the user can drag to change a value between a min and a max.</para>
  1720. </summary>
  1721. <param name="position">Rectangle on the screen to use for the slider.</param>
  1722. <param name="value">The value the slider shows. This determines the position of the draggable thumb.</param>
  1723. <param name="topValue">The value at the top end of the slider.</param>
  1724. <param name="bottomValue">The value at the bottom end of the slider.</param>
  1725. <param name="slider">The GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used.</param>
  1726. <param name="thumb">The GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used.</param>
  1727. <returns>
  1728. <para>The value that has been set by the user.</para>
  1729. </returns>
  1730. </member>
  1731. <member name="M:UnityEngine.GUI.VerticalSlider(UnityEngine.Rect,System.Single,System.Single,System.Single,UnityEngine.GUIStyle,UnityEngine.GUIStyle)">
  1732. <summary>
  1733. <para>A vertical slider the user can drag to change a value between a min and a max.</para>
  1734. </summary>
  1735. <param name="position">Rectangle on the screen to use for the slider.</param>
  1736. <param name="value">The value the slider shows. This determines the position of the draggable thumb.</param>
  1737. <param name="topValue">The value at the top end of the slider.</param>
  1738. <param name="bottomValue">The value at the bottom end of the slider.</param>
  1739. <param name="slider">The GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used.</param>
  1740. <param name="thumb">The GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used.</param>
  1741. <returns>
  1742. <para>The value that has been set by the user.</para>
  1743. </returns>
  1744. </member>
  1745. <member name="M:UnityEngine.GUI.Window(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,System.String)">
  1746. <summary>
  1747. <para>Make a popup window.</para>
  1748. </summary>
  1749. <param name="Style">An optional style to use for the window. If left out, the window style from the current GUISkin is used.</param>
  1750. <param name="id">ID number for the window (can be any value as long as it is unique).</param>
  1751. <param name="clientRect">Onscreen rectangle denoting the window's position and size.</param>
  1752. <param name="func">Script function to display the window's contents.</param>
  1753. <param name="text">Text to render inside the window.</param>
  1754. <param name="image">Image to render inside the window.</param>
  1755. <param name="content">GUIContent to render inside the window.</param>
  1756. <param name="style">Style information for the window.</param>
  1757. <param name="title">Text displayed in the window's title bar.</param>
  1758. <returns>
  1759. <para>Onscreen rectangle denoting the window's position and size.</para>
  1760. </returns>
  1761. </member>
  1762. <member name="M:UnityEngine.GUI.Window(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.Texture)">
  1763. <summary>
  1764. <para>Make a popup window.</para>
  1765. </summary>
  1766. <param name="Style">An optional style to use for the window. If left out, the window style from the current GUISkin is used.</param>
  1767. <param name="id">ID number for the window (can be any value as long as it is unique).</param>
  1768. <param name="clientRect">Onscreen rectangle denoting the window's position and size.</param>
  1769. <param name="func">Script function to display the window's contents.</param>
  1770. <param name="text">Text to render inside the window.</param>
  1771. <param name="image">Image to render inside the window.</param>
  1772. <param name="content">GUIContent to render inside the window.</param>
  1773. <param name="style">Style information for the window.</param>
  1774. <param name="title">Text displayed in the window's title bar.</param>
  1775. <returns>
  1776. <para>Onscreen rectangle denoting the window's position and size.</para>
  1777. </returns>
  1778. </member>
  1779. <member name="M:UnityEngine.GUI.Window(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent)">
  1780. <summary>
  1781. <para>Make a popup window.</para>
  1782. </summary>
  1783. <param name="Style">An optional style to use for the window. If left out, the window style from the current GUISkin is used.</param>
  1784. <param name="id">ID number for the window (can be any value as long as it is unique).</param>
  1785. <param name="clientRect">Onscreen rectangle denoting the window's position and size.</param>
  1786. <param name="func">Script function to display the window's contents.</param>
  1787. <param name="text">Text to render inside the window.</param>
  1788. <param name="image">Image to render inside the window.</param>
  1789. <param name="content">GUIContent to render inside the window.</param>
  1790. <param name="style">Style information for the window.</param>
  1791. <param name="title">Text displayed in the window's title bar.</param>
  1792. <returns>
  1793. <para>Onscreen rectangle denoting the window's position and size.</para>
  1794. </returns>
  1795. </member>
  1796. <member name="M:UnityEngine.GUI.Window(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,System.String,UnityEngine.GUIStyle)">
  1797. <summary>
  1798. <para>Make a popup window.</para>
  1799. </summary>
  1800. <param name="Style">An optional style to use for the window. If left out, the window style from the current GUISkin is used.</param>
  1801. <param name="id">ID number for the window (can be any value as long as it is unique).</param>
  1802. <param name="clientRect">Onscreen rectangle denoting the window's position and size.</param>
  1803. <param name="func">Script function to display the window's contents.</param>
  1804. <param name="text">Text to render inside the window.</param>
  1805. <param name="image">Image to render inside the window.</param>
  1806. <param name="content">GUIContent to render inside the window.</param>
  1807. <param name="style">Style information for the window.</param>
  1808. <param name="title">Text displayed in the window's title bar.</param>
  1809. <returns>
  1810. <para>Onscreen rectangle denoting the window's position and size.</para>
  1811. </returns>
  1812. </member>
  1813. <member name="M:UnityEngine.GUI.Window(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.Texture,UnityEngine.GUIStyle)">
  1814. <summary>
  1815. <para>Make a popup window.</para>
  1816. </summary>
  1817. <param name="Style">An optional style to use for the window. If left out, the window style from the current GUISkin is used.</param>
  1818. <param name="id">ID number for the window (can be any value as long as it is unique).</param>
  1819. <param name="clientRect">Onscreen rectangle denoting the window's position and size.</param>
  1820. <param name="func">Script function to display the window's contents.</param>
  1821. <param name="text">Text to render inside the window.</param>
  1822. <param name="image">Image to render inside the window.</param>
  1823. <param name="content">GUIContent to render inside the window.</param>
  1824. <param name="style">Style information for the window.</param>
  1825. <param name="title">Text displayed in the window's title bar.</param>
  1826. <returns>
  1827. <para>Onscreen rectangle denoting the window's position and size.</para>
  1828. </returns>
  1829. </member>
  1830. <member name="M:UnityEngine.GUI.Window(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent,UnityEngine.GUIStyle)">
  1831. <summary>
  1832. <para>Make a popup window.</para>
  1833. </summary>
  1834. <param name="Style">An optional style to use for the window. If left out, the window style from the current GUISkin is used.</param>
  1835. <param name="id">ID number for the window (can be any value as long as it is unique).</param>
  1836. <param name="clientRect">Onscreen rectangle denoting the window's position and size.</param>
  1837. <param name="func">Script function to display the window's contents.</param>
  1838. <param name="text">Text to render inside the window.</param>
  1839. <param name="image">Image to render inside the window.</param>
  1840. <param name="content">GUIContent to render inside the window.</param>
  1841. <param name="style">Style information for the window.</param>
  1842. <param name="title">Text displayed in the window's title bar.</param>
  1843. <returns>
  1844. <para>Onscreen rectangle denoting the window's position and size.</para>
  1845. </returns>
  1846. </member>
  1847. <member name="T:UnityEngine.GUI.WindowFunction">
  1848. <summary>
  1849. <para>Callback to draw GUI within a window (used with GUI.Window).</para>
  1850. </summary>
  1851. <param name="id"></param>
  1852. </member>
  1853. <member name="T:UnityEngine.GUIContent">
  1854. <summary>
  1855. <para>The contents of a GUI element.</para>
  1856. </summary>
  1857. </member>
  1858. <member name="P:UnityEngine.GUIContent.image">
  1859. <summary>
  1860. <para>The icon image contained.</para>
  1861. </summary>
  1862. </member>
  1863. <member name="F:UnityEngine.GUIContent.none">
  1864. <summary>
  1865. <para>Shorthand for empty content.</para>
  1866. </summary>
  1867. </member>
  1868. <member name="P:UnityEngine.GUIContent.text">
  1869. <summary>
  1870. <para>The text contained.</para>
  1871. </summary>
  1872. </member>
  1873. <member name="P:UnityEngine.GUIContent.tooltip">
  1874. <summary>
  1875. <para>The tooltip of this element.</para>
  1876. </summary>
  1877. </member>
  1878. <member name="M:UnityEngine.GUIContent.#ctor">
  1879. <summary>
  1880. <para>Constructor for GUIContent in all shapes and sizes.</para>
  1881. </summary>
  1882. </member>
  1883. <member name="M:UnityEngine.GUIContent.#ctor(System.String)">
  1884. <summary>
  1885. <para>Build a GUIContent object containing only text.</para>
  1886. </summary>
  1887. <param name="text"></param>
  1888. </member>
  1889. <member name="M:UnityEngine.GUIContent.#ctor(UnityEngine.Texture)">
  1890. <summary>
  1891. <para>Build a GUIContent object containing only an image.</para>
  1892. </summary>
  1893. <param name="image"></param>
  1894. </member>
  1895. <member name="M:UnityEngine.GUIContent.#ctor(System.String,UnityEngine.Texture)">
  1896. <summary>
  1897. <para>Build a GUIContent object containing both text and an image.</para>
  1898. </summary>
  1899. <param name="text"></param>
  1900. <param name="image"></param>
  1901. </member>
  1902. <member name="M:UnityEngine.GUIContent.#ctor(System.String,System.String)">
  1903. <summary>
  1904. <para>Build a GUIContent containing some text. When the user hovers the mouse over it, the global GUI.tooltip is set to the tooltip.</para>
  1905. </summary>
  1906. <param name="text"></param>
  1907. <param name="tooltip"></param>
  1908. </member>
  1909. <member name="M:UnityEngine.GUIContent.#ctor(UnityEngine.Texture,System.String)">
  1910. <summary>
  1911. <para>Build a GUIContent containing an image. When the user hovers the mouse over it, the global GUI.tooltip is set to the tooltip.</para>
  1912. </summary>
  1913. <param name="image"></param>
  1914. <param name="tooltip"></param>
  1915. </member>
  1916. <member name="M:UnityEngine.GUIContent.#ctor(System.String,UnityEngine.Texture,System.String)">
  1917. <summary>
  1918. <para>Build a GUIContent that contains both text, an image and has a tooltip defined. When the user hovers the mouse over it, the global GUI.tooltip is set to the tooltip.</para>
  1919. </summary>
  1920. <param name="text"></param>
  1921. <param name="image"></param>
  1922. <param name="tooltip"></param>
  1923. </member>
  1924. <member name="M:UnityEngine.GUIContent.#ctor(UnityEngine.GUIContent)">
  1925. <summary>
  1926. <para>Build a GUIContent as a copy of another GUIContent.</para>
  1927. </summary>
  1928. <param name="src"></param>
  1929. </member>
  1930. <member name="T:UnityEngine.GUILayout">
  1931. <summary>
  1932. <para>The GUILayout class is the interface for Unity gui with automatic layout.</para>
  1933. </summary>
  1934. </member>
  1935. <member name="T:UnityEngine.GUILayout.AreaScope">
  1936. <summary>
  1937. <para>Disposable helper class for managing BeginArea / EndArea.</para>
  1938. </summary>
  1939. </member>
  1940. <member name="M:UnityEngine.GUILayout.AreaScope.#ctor(UnityEngine.Rect)">
  1941. <summary>
  1942. <para>Create a new AreaScope and begin the corresponding Area.</para>
  1943. </summary>
  1944. <param name="text">Optional text to display in the area.</param>
  1945. <param name="image">Optional texture to display in the area.</param>
  1946. <param name="content">Optional text, image and tooltip top display for this area.</param>
  1947. <param name="style">The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.</param>
  1948. <param name="screenRect"></param>
  1949. </member>
  1950. <member name="M:UnityEngine.GUILayout.AreaScope.#ctor(UnityEngine.Rect,System.String)">
  1951. <summary>
  1952. <para>Create a new AreaScope and begin the corresponding Area.</para>
  1953. </summary>
  1954. <param name="text">Optional text to display in the area.</param>
  1955. <param name="image">Optional texture to display in the area.</param>
  1956. <param name="content">Optional text, image and tooltip top display for this area.</param>
  1957. <param name="style">The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.</param>
  1958. <param name="screenRect"></param>
  1959. </member>
  1960. <member name="M:UnityEngine.GUILayout.AreaScope.#ctor(UnityEngine.Rect,UnityEngine.Texture)">
  1961. <summary>
  1962. <para>Create a new AreaScope and begin the corresponding Area.</para>
  1963. </summary>
  1964. <param name="text">Optional text to display in the area.</param>
  1965. <param name="image">Optional texture to display in the area.</param>
  1966. <param name="content">Optional text, image and tooltip top display for this area.</param>
  1967. <param name="style">The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.</param>
  1968. <param name="screenRect"></param>
  1969. </member>
  1970. <member name="M:UnityEngine.GUILayout.AreaScope.#ctor(UnityEngine.Rect,UnityEngine.GUIContent)">
  1971. <summary>
  1972. <para>Create a new AreaScope and begin the corresponding Area.</para>
  1973. </summary>
  1974. <param name="text">Optional text to display in the area.</param>
  1975. <param name="image">Optional texture to display in the area.</param>
  1976. <param name="content">Optional text, image and tooltip top display for this area.</param>
  1977. <param name="style">The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.</param>
  1978. <param name="screenRect"></param>
  1979. </member>
  1980. <member name="M:UnityEngine.GUILayout.AreaScope.#ctor(UnityEngine.Rect,System.String,UnityEngine.GUIStyle)">
  1981. <summary>
  1982. <para>Create a new AreaScope and begin the corresponding Area.</para>
  1983. </summary>
  1984. <param name="text">Optional text to display in the area.</param>
  1985. <param name="image">Optional texture to display in the area.</param>
  1986. <param name="content">Optional text, image and tooltip top display for this area.</param>
  1987. <param name="style">The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.</param>
  1988. <param name="screenRect"></param>
  1989. </member>
  1990. <member name="M:UnityEngine.GUILayout.AreaScope.#ctor(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.GUIStyle)">
  1991. <summary>
  1992. <para>Create a new AreaScope and begin the corresponding Area.</para>
  1993. </summary>
  1994. <param name="text">Optional text to display in the area.</param>
  1995. <param name="image">Optional texture to display in the area.</param>
  1996. <param name="content">Optional text, image and tooltip top display for this area.</param>
  1997. <param name="style">The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.</param>
  1998. <param name="screenRect"></param>
  1999. </member>
  2000. <member name="M:UnityEngine.GUILayout.AreaScope.#ctor(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.GUIStyle)">
  2001. <summary>
  2002. <para>Create a new AreaScope and begin the corresponding Area.</para>
  2003. </summary>
  2004. <param name="text">Optional text to display in the area.</param>
  2005. <param name="image">Optional texture to display in the area.</param>
  2006. <param name="content">Optional text, image and tooltip top display for this area.</param>
  2007. <param name="style">The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.</param>
  2008. <param name="screenRect"></param>
  2009. </member>
  2010. <member name="M:UnityEngine.GUILayout.BeginArea(UnityEngine.Rect)">
  2011. <summary>
  2012. <para>Begin a GUILayout block of GUI controls in a fixed screen area.</para>
  2013. </summary>
  2014. <param name="text">Optional text to display in the area.</param>
  2015. <param name="image">Optional texture to display in the area.</param>
  2016. <param name="content">Optional text, image and tooltip top display for this area.</param>
  2017. <param name="style">The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.</param>
  2018. <param name="screenRect"></param>
  2019. </member>
  2020. <member name="M:UnityEngine.GUILayout.BeginArea(UnityEngine.Rect,System.String)">
  2021. <summary>
  2022. <para>Begin a GUILayout block of GUI controls in a fixed screen area.</para>
  2023. </summary>
  2024. <param name="text">Optional text to display in the area.</param>
  2025. <param name="image">Optional texture to display in the area.</param>
  2026. <param name="content">Optional text, image and tooltip top display for this area.</param>
  2027. <param name="style">The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.</param>
  2028. <param name="screenRect"></param>
  2029. </member>
  2030. <member name="M:UnityEngine.GUILayout.BeginArea(UnityEngine.Rect,UnityEngine.Texture)">
  2031. <summary>
  2032. <para>Begin a GUILayout block of GUI controls in a fixed screen area.</para>
  2033. </summary>
  2034. <param name="text">Optional text to display in the area.</param>
  2035. <param name="image">Optional texture to display in the area.</param>
  2036. <param name="content">Optional text, image and tooltip top display for this area.</param>
  2037. <param name="style">The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.</param>
  2038. <param name="screenRect"></param>
  2039. </member>
  2040. <member name="M:UnityEngine.GUILayout.BeginArea(UnityEngine.Rect,UnityEngine.GUIContent)">
  2041. <summary>
  2042. <para>Begin a GUILayout block of GUI controls in a fixed screen area.</para>
  2043. </summary>
  2044. <param name="text">Optional text to display in the area.</param>
  2045. <param name="image">Optional texture to display in the area.</param>
  2046. <param name="content">Optional text, image and tooltip top display for this area.</param>
  2047. <param name="style">The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.</param>
  2048. <param name="screenRect"></param>
  2049. </member>
  2050. <member name="M:UnityEngine.GUILayout.BeginArea(UnityEngine.Rect,UnityEngine.GUIStyle)">
  2051. <summary>
  2052. <para>Begin a GUILayout block of GUI controls in a fixed screen area.</para>
  2053. </summary>
  2054. <param name="text">Optional text to display in the area.</param>
  2055. <param name="image">Optional texture to display in the area.</param>
  2056. <param name="content">Optional text, image and tooltip top display for this area.</param>
  2057. <param name="style">The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.</param>
  2058. <param name="screenRect"></param>
  2059. </member>
  2060. <member name="M:UnityEngine.GUILayout.BeginArea(UnityEngine.Rect,System.String,UnityEngine.GUIStyle)">
  2061. <summary>
  2062. <para>Begin a GUILayout block of GUI controls in a fixed screen area.</para>
  2063. </summary>
  2064. <param name="text">Optional text to display in the area.</param>
  2065. <param name="image">Optional texture to display in the area.</param>
  2066. <param name="content">Optional text, image and tooltip top display for this area.</param>
  2067. <param name="style">The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.</param>
  2068. <param name="screenRect"></param>
  2069. </member>
  2070. <member name="M:UnityEngine.GUILayout.BeginArea(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.GUIStyle)">
  2071. <summary>
  2072. <para>Begin a GUILayout block of GUI controls in a fixed screen area.</para>
  2073. </summary>
  2074. <param name="text">Optional text to display in the area.</param>
  2075. <param name="image">Optional texture to display in the area.</param>
  2076. <param name="content">Optional text, image and tooltip top display for this area.</param>
  2077. <param name="style">The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.</param>
  2078. <param name="screenRect"></param>
  2079. </member>
  2080. <member name="M:UnityEngine.GUILayout.BeginArea(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.GUIStyle)">
  2081. <summary>
  2082. <para>Begin a GUILayout block of GUI controls in a fixed screen area.</para>
  2083. </summary>
  2084. <param name="text">Optional text to display in the area.</param>
  2085. <param name="image">Optional texture to display in the area.</param>
  2086. <param name="content">Optional text, image and tooltip top display for this area.</param>
  2087. <param name="style">The style to use. If left out, the empty GUIStyle (GUIStyle.none) is used, giving a transparent background.</param>
  2088. <param name="screenRect"></param>
  2089. </member>
  2090. <member name="M:UnityEngine.GUILayout.BeginHorizontal(UnityEngine.GUILayoutOption[])">
  2091. <summary>
  2092. <para>Begin a Horizontal control group.</para>
  2093. </summary>
  2094. <param name="text">Text to display on group.</param>
  2095. <param name="image">Texture to display on group.</param>
  2096. <param name="content">Text, image, and tooltip for this group.</param>
  2097. <param name="style">The style to use for background image and padding values. If left out, the background is transparent.</param>
  2098. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2099. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2100. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2101. </member>
  2102. <member name="M:UnityEngine.GUILayout.BeginHorizontal(UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  2103. <summary>
  2104. <para>Begin a Horizontal control group.</para>
  2105. </summary>
  2106. <param name="text">Text to display on group.</param>
  2107. <param name="image">Texture to display on group.</param>
  2108. <param name="content">Text, image, and tooltip for this group.</param>
  2109. <param name="style">The style to use for background image and padding values. If left out, the background is transparent.</param>
  2110. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2111. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2112. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2113. </member>
  2114. <member name="M:UnityEngine.GUILayout.BeginHorizontal(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  2115. <summary>
  2116. <para>Begin a Horizontal control group.</para>
  2117. </summary>
  2118. <param name="text">Text to display on group.</param>
  2119. <param name="image">Texture to display on group.</param>
  2120. <param name="content">Text, image, and tooltip for this group.</param>
  2121. <param name="style">The style to use for background image and padding values. If left out, the background is transparent.</param>
  2122. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2123. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2124. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2125. </member>
  2126. <member name="M:UnityEngine.GUILayout.BeginHorizontal(UnityEngine.Texture,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  2127. <summary>
  2128. <para>Begin a Horizontal control group.</para>
  2129. </summary>
  2130. <param name="text">Text to display on group.</param>
  2131. <param name="image">Texture to display on group.</param>
  2132. <param name="content">Text, image, and tooltip for this group.</param>
  2133. <param name="style">The style to use for background image and padding values. If left out, the background is transparent.</param>
  2134. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2135. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2136. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2137. </member>
  2138. <member name="M:UnityEngine.GUILayout.BeginHorizontal(UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  2139. <summary>
  2140. <para>Begin a Horizontal control group.</para>
  2141. </summary>
  2142. <param name="text">Text to display on group.</param>
  2143. <param name="image">Texture to display on group.</param>
  2144. <param name="content">Text, image, and tooltip for this group.</param>
  2145. <param name="style">The style to use for background image and padding values. If left out, the background is transparent.</param>
  2146. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2147. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2148. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2149. </member>
  2150. <member name="M:UnityEngine.GUILayout.BeginScrollView(UnityEngine.Vector2,UnityEngine.GUILayoutOption[])">
  2151. <summary>
  2152. <para>Begin an automatically laid out scrollview.</para>
  2153. </summary>
  2154. <param name="scrollPosition">The position to use display.</param>
  2155. <param name="alwayShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.</param>
  2156. <param name="alwayShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.</param>
  2157. <param name="horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
  2158. <param name="verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
  2159. <param name="options"></param>
  2160. <param name="alwaysShowHorizontal"></param>
  2161. <param name="alwaysShowVertical"></param>
  2162. <param name="style"></param>
  2163. <param name="background"></param>
  2164. <returns>
  2165. <para>The modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.</para>
  2166. </returns>
  2167. </member>
  2168. <member name="M:UnityEngine.GUILayout.BeginScrollView(UnityEngine.Vector2,System.Boolean,System.Boolean,UnityEngine.GUILayoutOption[])">
  2169. <summary>
  2170. <para>Begin an automatically laid out scrollview.</para>
  2171. </summary>
  2172. <param name="scrollPosition">The position to use display.</param>
  2173. <param name="alwayShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.</param>
  2174. <param name="alwayShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.</param>
  2175. <param name="horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
  2176. <param name="verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
  2177. <param name="options"></param>
  2178. <param name="alwaysShowHorizontal"></param>
  2179. <param name="alwaysShowVertical"></param>
  2180. <param name="style"></param>
  2181. <param name="background"></param>
  2182. <returns>
  2183. <para>The modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.</para>
  2184. </returns>
  2185. </member>
  2186. <member name="M:UnityEngine.GUILayout.BeginScrollView(UnityEngine.Vector2,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  2187. <summary>
  2188. <para>Begin an automatically laid out scrollview.</para>
  2189. </summary>
  2190. <param name="scrollPosition">The position to use display.</param>
  2191. <param name="alwayShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.</param>
  2192. <param name="alwayShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.</param>
  2193. <param name="horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
  2194. <param name="verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
  2195. <param name="options"></param>
  2196. <param name="alwaysShowHorizontal"></param>
  2197. <param name="alwaysShowVertical"></param>
  2198. <param name="style"></param>
  2199. <param name="background"></param>
  2200. <returns>
  2201. <para>The modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.</para>
  2202. </returns>
  2203. </member>
  2204. <member name="M:UnityEngine.GUILayout.BeginScrollView(UnityEngine.Vector2,UnityEngine.GUIStyle)">
  2205. <summary>
  2206. <para>Begin an automatically laid out scrollview.</para>
  2207. </summary>
  2208. <param name="scrollPosition">The position to use display.</param>
  2209. <param name="alwayShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.</param>
  2210. <param name="alwayShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.</param>
  2211. <param name="horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
  2212. <param name="verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
  2213. <param name="options"></param>
  2214. <param name="alwaysShowHorizontal"></param>
  2215. <param name="alwaysShowVertical"></param>
  2216. <param name="style"></param>
  2217. <param name="background"></param>
  2218. <returns>
  2219. <para>The modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.</para>
  2220. </returns>
  2221. </member>
  2222. <member name="M:UnityEngine.GUILayout.BeginScrollView(UnityEngine.Vector2,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  2223. <summary>
  2224. <para>Begin an automatically laid out scrollview.</para>
  2225. </summary>
  2226. <param name="scrollPosition">The position to use display.</param>
  2227. <param name="alwayShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.</param>
  2228. <param name="alwayShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.</param>
  2229. <param name="horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
  2230. <param name="verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
  2231. <param name="options"></param>
  2232. <param name="alwaysShowHorizontal"></param>
  2233. <param name="alwaysShowVertical"></param>
  2234. <param name="style"></param>
  2235. <param name="background"></param>
  2236. <returns>
  2237. <para>The modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.</para>
  2238. </returns>
  2239. </member>
  2240. <member name="M:UnityEngine.GUILayout.BeginScrollView(UnityEngine.Vector2,System.Boolean,System.Boolean,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  2241. <summary>
  2242. <para>Begin an automatically laid out scrollview.</para>
  2243. </summary>
  2244. <param name="scrollPosition">The position to use display.</param>
  2245. <param name="alwayShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.</param>
  2246. <param name="alwayShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.</param>
  2247. <param name="horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
  2248. <param name="verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
  2249. <param name="options"></param>
  2250. <param name="alwaysShowHorizontal"></param>
  2251. <param name="alwaysShowVertical"></param>
  2252. <param name="style"></param>
  2253. <param name="background"></param>
  2254. <returns>
  2255. <para>The modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.</para>
  2256. </returns>
  2257. </member>
  2258. <member name="M:UnityEngine.GUILayout.BeginScrollView(UnityEngine.Vector2,System.Boolean,System.Boolean,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  2259. <summary>
  2260. <para>Begin an automatically laid out scrollview.</para>
  2261. </summary>
  2262. <param name="scrollPosition">The position to use display.</param>
  2263. <param name="alwayShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.</param>
  2264. <param name="alwayShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.</param>
  2265. <param name="horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
  2266. <param name="verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
  2267. <param name="options"></param>
  2268. <param name="alwaysShowHorizontal"></param>
  2269. <param name="alwaysShowVertical"></param>
  2270. <param name="style"></param>
  2271. <param name="background"></param>
  2272. <returns>
  2273. <para>The modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.</para>
  2274. </returns>
  2275. </member>
  2276. <member name="M:UnityEngine.GUILayout.BeginVertical(UnityEngine.GUILayoutOption[])">
  2277. <summary>
  2278. <para>Begin a vertical control group.</para>
  2279. </summary>
  2280. <param name="text">Text to display on group.</param>
  2281. <param name="image">Texture to display on group.</param>
  2282. <param name="content">Text, image, and tooltip for this group.</param>
  2283. <param name="style">The style to use for background image and padding values. If left out, the background is transparent.</param>
  2284. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2285. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2286. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2287. </member>
  2288. <member name="M:UnityEngine.GUILayout.BeginVertical(UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  2289. <summary>
  2290. <para>Begin a vertical control group.</para>
  2291. </summary>
  2292. <param name="text">Text to display on group.</param>
  2293. <param name="image">Texture to display on group.</param>
  2294. <param name="content">Text, image, and tooltip for this group.</param>
  2295. <param name="style">The style to use for background image and padding values. If left out, the background is transparent.</param>
  2296. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2297. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2298. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2299. </member>
  2300. <member name="M:UnityEngine.GUILayout.BeginVertical(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  2301. <summary>
  2302. <para>Begin a vertical control group.</para>
  2303. </summary>
  2304. <param name="text">Text to display on group.</param>
  2305. <param name="image">Texture to display on group.</param>
  2306. <param name="content">Text, image, and tooltip for this group.</param>
  2307. <param name="style">The style to use for background image and padding values. If left out, the background is transparent.</param>
  2308. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2309. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2310. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2311. </member>
  2312. <member name="M:UnityEngine.GUILayout.BeginVertical(UnityEngine.Texture,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  2313. <summary>
  2314. <para>Begin a vertical control group.</para>
  2315. </summary>
  2316. <param name="text">Text to display on group.</param>
  2317. <param name="image">Texture to display on group.</param>
  2318. <param name="content">Text, image, and tooltip for this group.</param>
  2319. <param name="style">The style to use for background image and padding values. If left out, the background is transparent.</param>
  2320. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2321. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2322. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2323. </member>
  2324. <member name="M:UnityEngine.GUILayout.BeginVertical(UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  2325. <summary>
  2326. <para>Begin a vertical control group.</para>
  2327. </summary>
  2328. <param name="text">Text to display on group.</param>
  2329. <param name="image">Texture to display on group.</param>
  2330. <param name="content">Text, image, and tooltip for this group.</param>
  2331. <param name="style">The style to use for background image and padding values. If left out, the background is transparent.</param>
  2332. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2333. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2334. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2335. </member>
  2336. <member name="M:UnityEngine.GUILayout.Box(UnityEngine.Texture,UnityEngine.GUILayoutOption[])">
  2337. <summary>
  2338. <para>Make an auto-layout box.</para>
  2339. </summary>
  2340. <param name="text">Text to display on the box.</param>
  2341. <param name="image">Texture to display on the box.</param>
  2342. <param name="content">Text, image and tooltip for this box.</param>
  2343. <param name="style">The style to use. If left out, the box style from the current GUISkin is used.</param>
  2344. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2345. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2346. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2347. </member>
  2348. <member name="M:UnityEngine.GUILayout.Box(System.String,UnityEngine.GUILayoutOption[])">
  2349. <summary>
  2350. <para>Make an auto-layout box.</para>
  2351. </summary>
  2352. <param name="text">Text to display on the box.</param>
  2353. <param name="image">Texture to display on the box.</param>
  2354. <param name="content">Text, image and tooltip for this box.</param>
  2355. <param name="style">The style to use. If left out, the box style from the current GUISkin is used.</param>
  2356. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2357. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2358. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2359. </member>
  2360. <member name="M:UnityEngine.GUILayout.Box(UnityEngine.GUIContent,UnityEngine.GUILayoutOption[])">
  2361. <summary>
  2362. <para>Make an auto-layout box.</para>
  2363. </summary>
  2364. <param name="text">Text to display on the box.</param>
  2365. <param name="image">Texture to display on the box.</param>
  2366. <param name="content">Text, image and tooltip for this box.</param>
  2367. <param name="style">The style to use. If left out, the box style from the current GUISkin is used.</param>
  2368. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2369. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2370. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2371. </member>
  2372. <member name="M:UnityEngine.GUILayout.Box(UnityEngine.Texture,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  2373. <summary>
  2374. <para>Make an auto-layout box.</para>
  2375. </summary>
  2376. <param name="text">Text to display on the box.</param>
  2377. <param name="image">Texture to display on the box.</param>
  2378. <param name="content">Text, image and tooltip for this box.</param>
  2379. <param name="style">The style to use. If left out, the box style from the current GUISkin is used.</param>
  2380. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2381. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2382. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2383. </member>
  2384. <member name="M:UnityEngine.GUILayout.Box(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  2385. <summary>
  2386. <para>Make an auto-layout box.</para>
  2387. </summary>
  2388. <param name="text">Text to display on the box.</param>
  2389. <param name="image">Texture to display on the box.</param>
  2390. <param name="content">Text, image and tooltip for this box.</param>
  2391. <param name="style">The style to use. If left out, the box style from the current GUISkin is used.</param>
  2392. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2393. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2394. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2395. </member>
  2396. <member name="M:UnityEngine.GUILayout.Box(UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  2397. <summary>
  2398. <para>Make an auto-layout box.</para>
  2399. </summary>
  2400. <param name="text">Text to display on the box.</param>
  2401. <param name="image">Texture to display on the box.</param>
  2402. <param name="content">Text, image and tooltip for this box.</param>
  2403. <param name="style">The style to use. If left out, the box style from the current GUISkin is used.</param>
  2404. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2405. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2406. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2407. </member>
  2408. <member name="M:UnityEngine.GUILayout.Button(UnityEngine.Texture,UnityEngine.GUILayoutOption[])">
  2409. <summary>
  2410. <para>Make a single press button.</para>
  2411. </summary>
  2412. <param name="text">Text to display on the button.</param>
  2413. <param name="image">Texture to display on the button.</param>
  2414. <param name="content">Text, image and tooltip for this button.</param>
  2415. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  2416. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2417. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2418. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2419. <returns>
  2420. <para>true when the users clicks the button.</para>
  2421. </returns>
  2422. </member>
  2423. <member name="M:UnityEngine.GUILayout.Button(System.String,UnityEngine.GUILayoutOption[])">
  2424. <summary>
  2425. <para>Make a single press button.</para>
  2426. </summary>
  2427. <param name="text">Text to display on the button.</param>
  2428. <param name="image">Texture to display on the button.</param>
  2429. <param name="content">Text, image and tooltip for this button.</param>
  2430. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  2431. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2432. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2433. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2434. <returns>
  2435. <para>true when the users clicks the button.</para>
  2436. </returns>
  2437. </member>
  2438. <member name="M:UnityEngine.GUILayout.Button(UnityEngine.GUIContent,UnityEngine.GUILayoutOption[])">
  2439. <summary>
  2440. <para>Make a single press button.</para>
  2441. </summary>
  2442. <param name="text">Text to display on the button.</param>
  2443. <param name="image">Texture to display on the button.</param>
  2444. <param name="content">Text, image and tooltip for this button.</param>
  2445. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  2446. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2447. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2448. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2449. <returns>
  2450. <para>true when the users clicks the button.</para>
  2451. </returns>
  2452. </member>
  2453. <member name="M:UnityEngine.GUILayout.Button(UnityEngine.Texture,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  2454. <summary>
  2455. <para>Make a single press button.</para>
  2456. </summary>
  2457. <param name="text">Text to display on the button.</param>
  2458. <param name="image">Texture to display on the button.</param>
  2459. <param name="content">Text, image and tooltip for this button.</param>
  2460. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  2461. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2462. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2463. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2464. <returns>
  2465. <para>true when the users clicks the button.</para>
  2466. </returns>
  2467. </member>
  2468. <member name="M:UnityEngine.GUILayout.Button(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  2469. <summary>
  2470. <para>Make a single press button.</para>
  2471. </summary>
  2472. <param name="text">Text to display on the button.</param>
  2473. <param name="image">Texture to display on the button.</param>
  2474. <param name="content">Text, image and tooltip for this button.</param>
  2475. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  2476. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2477. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2478. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2479. <returns>
  2480. <para>true when the users clicks the button.</para>
  2481. </returns>
  2482. </member>
  2483. <member name="M:UnityEngine.GUILayout.Button(UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  2484. <summary>
  2485. <para>Make a single press button.</para>
  2486. </summary>
  2487. <param name="text">Text to display on the button.</param>
  2488. <param name="image">Texture to display on the button.</param>
  2489. <param name="content">Text, image and tooltip for this button.</param>
  2490. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  2491. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2492. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2493. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2494. <returns>
  2495. <para>true when the users clicks the button.</para>
  2496. </returns>
  2497. </member>
  2498. <member name="M:UnityEngine.GUILayout.EndArea">
  2499. <summary>
  2500. <para>Close a GUILayout block started with BeginArea.</para>
  2501. </summary>
  2502. </member>
  2503. <member name="M:UnityEngine.GUILayout.EndHorizontal">
  2504. <summary>
  2505. <para>Close a group started with BeginHorizontal.</para>
  2506. </summary>
  2507. </member>
  2508. <member name="M:UnityEngine.GUILayout.EndScrollView">
  2509. <summary>
  2510. <para>End a scroll view begun with a call to BeginScrollView.</para>
  2511. </summary>
  2512. </member>
  2513. <member name="M:UnityEngine.GUILayout.EndVertical">
  2514. <summary>
  2515. <para>Close a group started with BeginVertical.</para>
  2516. </summary>
  2517. </member>
  2518. <member name="M:UnityEngine.GUILayout.ExpandHeight(System.Boolean)">
  2519. <summary>
  2520. <para>Option passed to a control to allow or disallow vertical expansion.</para>
  2521. </summary>
  2522. <param name="expand"></param>
  2523. </member>
  2524. <member name="M:UnityEngine.GUILayout.ExpandWidth(System.Boolean)">
  2525. <summary>
  2526. <para>Option passed to a control to allow or disallow horizontal expansion.</para>
  2527. </summary>
  2528. <param name="expand"></param>
  2529. </member>
  2530. <member name="M:UnityEngine.GUILayout.FlexibleSpace">
  2531. <summary>
  2532. <para>Insert a flexible space element.</para>
  2533. </summary>
  2534. </member>
  2535. <member name="M:UnityEngine.GUILayout.Height(System.Single)">
  2536. <summary>
  2537. <para>Option passed to a control to give it an absolute height.</para>
  2538. </summary>
  2539. <param name="height"></param>
  2540. </member>
  2541. <member name="T:UnityEngine.GUILayout.HorizontalScope">
  2542. <summary>
  2543. <para>Disposable helper class for managing BeginHorizontal / EndHorizontal.</para>
  2544. </summary>
  2545. </member>
  2546. <member name="M:UnityEngine.GUILayout.HorizontalScope.#ctor(UnityEngine.GUILayoutOption[])">
  2547. <summary>
  2548. <para>Create a new HorizontalScope and begin the corresponding horizontal group.</para>
  2549. </summary>
  2550. <param name="text">Text to display on group.</param>
  2551. <param name="image">Texture to display on group.</param>
  2552. <param name="content">Text, image, and tooltip for this group.</param>
  2553. <param name="style">The style to use for background image and padding values. If left out, the background is transparent.</param>
  2554. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2555. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2556. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2557. </member>
  2558. <member name="M:UnityEngine.GUILayout.HorizontalScope.#ctor(UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  2559. <summary>
  2560. <para>Create a new HorizontalScope and begin the corresponding horizontal group.</para>
  2561. </summary>
  2562. <param name="text">Text to display on group.</param>
  2563. <param name="image">Texture to display on group.</param>
  2564. <param name="content">Text, image, and tooltip for this group.</param>
  2565. <param name="style">The style to use for background image and padding values. If left out, the background is transparent.</param>
  2566. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2567. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2568. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2569. </member>
  2570. <member name="M:UnityEngine.GUILayout.HorizontalScope.#ctor(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  2571. <summary>
  2572. <para>Create a new HorizontalScope and begin the corresponding horizontal group.</para>
  2573. </summary>
  2574. <param name="text">Text to display on group.</param>
  2575. <param name="image">Texture to display on group.</param>
  2576. <param name="content">Text, image, and tooltip for this group.</param>
  2577. <param name="style">The style to use for background image and padding values. If left out, the background is transparent.</param>
  2578. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2579. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2580. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2581. </member>
  2582. <member name="M:UnityEngine.GUILayout.HorizontalScope.#ctor(UnityEngine.Texture,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  2583. <summary>
  2584. <para>Create a new HorizontalScope and begin the corresponding horizontal group.</para>
  2585. </summary>
  2586. <param name="text">Text to display on group.</param>
  2587. <param name="image">Texture to display on group.</param>
  2588. <param name="content">Text, image, and tooltip for this group.</param>
  2589. <param name="style">The style to use for background image and padding values. If left out, the background is transparent.</param>
  2590. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2591. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2592. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2593. </member>
  2594. <member name="M:UnityEngine.GUILayout.HorizontalScope.#ctor(UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  2595. <summary>
  2596. <para>Create a new HorizontalScope and begin the corresponding horizontal group.</para>
  2597. </summary>
  2598. <param name="text">Text to display on group.</param>
  2599. <param name="image">Texture to display on group.</param>
  2600. <param name="content">Text, image, and tooltip for this group.</param>
  2601. <param name="style">The style to use for background image and padding values. If left out, the background is transparent.</param>
  2602. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2603. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2604. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2605. </member>
  2606. <member name="M:UnityEngine.GUILayout.HorizontalScrollbar(System.Single,System.Single,System.Single,System.Single,UnityEngine.GUILayoutOption[])">
  2607. <summary>
  2608. <para>Make a horizontal scrollbar.</para>
  2609. </summary>
  2610. <param name="value">The position between min and max.</param>
  2611. <param name="size">How much can we see?</param>
  2612. <param name="leftValue">The value at the left end of the scrollbar.</param>
  2613. <param name="rightValue">The value at the right end of the scrollbar.</param>
  2614. <param name="style">The style to use for the scrollbar background. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
  2615. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.</param>
  2616. <returns>
  2617. <para>The modified value. This can be changed by the user by dragging the scrollbar, or clicking the arrows at the end.</para>
  2618. </returns>
  2619. </member>
  2620. <member name="M:UnityEngine.GUILayout.HorizontalScrollbar(System.Single,System.Single,System.Single,System.Single,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  2621. <summary>
  2622. <para>Make a horizontal scrollbar.</para>
  2623. </summary>
  2624. <param name="value">The position between min and max.</param>
  2625. <param name="size">How much can we see?</param>
  2626. <param name="leftValue">The value at the left end of the scrollbar.</param>
  2627. <param name="rightValue">The value at the right end of the scrollbar.</param>
  2628. <param name="style">The style to use for the scrollbar background. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
  2629. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.</param>
  2630. <returns>
  2631. <para>The modified value. This can be changed by the user by dragging the scrollbar, or clicking the arrows at the end.</para>
  2632. </returns>
  2633. </member>
  2634. <member name="M:UnityEngine.GUILayout.HorizontalSlider(System.Single,System.Single,System.Single,UnityEngine.GUILayoutOption[])">
  2635. <summary>
  2636. <para>A horizontal slider the user can drag to change a value between a min and a max.</para>
  2637. </summary>
  2638. <param name="value">The value the slider shows. This determines the position of the draggable thumb.</param>
  2639. <param name="leftValue">The value at the left end of the slider.</param>
  2640. <param name="rightValue">The value at the right end of the slider.</param>
  2641. <param name="slider">The GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used.</param>
  2642. <param name="thumb">The GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used.</param>
  2643. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.</param>
  2644. <returns>
  2645. <para>The value that has been set by the user.</para>
  2646. </returns>
  2647. </member>
  2648. <member name="M:UnityEngine.GUILayout.HorizontalSlider(System.Single,System.Single,System.Single,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  2649. <summary>
  2650. <para>A horizontal slider the user can drag to change a value between a min and a max.</para>
  2651. </summary>
  2652. <param name="value">The value the slider shows. This determines the position of the draggable thumb.</param>
  2653. <param name="leftValue">The value at the left end of the slider.</param>
  2654. <param name="rightValue">The value at the right end of the slider.</param>
  2655. <param name="slider">The GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used.</param>
  2656. <param name="thumb">The GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used.</param>
  2657. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.</param>
  2658. <returns>
  2659. <para>The value that has been set by the user.</para>
  2660. </returns>
  2661. </member>
  2662. <member name="M:UnityEngine.GUILayout.Label(UnityEngine.Texture,UnityEngine.GUILayoutOption[])">
  2663. <summary>
  2664. <para>Make an auto-layout label.</para>
  2665. </summary>
  2666. <param name="text">Text to display on the label.</param>
  2667. <param name="image">Texture to display on the label.</param>
  2668. <param name="content">Text, image and tooltip for this label.</param>
  2669. <param name="style">The style to use. If left out, the label style from the current GUISkin is used.</param>
  2670. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2671. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2672. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2673. </member>
  2674. <member name="M:UnityEngine.GUILayout.Label(System.String,UnityEngine.GUILayoutOption[])">
  2675. <summary>
  2676. <para>Make an auto-layout label.</para>
  2677. </summary>
  2678. <param name="text">Text to display on the label.</param>
  2679. <param name="image">Texture to display on the label.</param>
  2680. <param name="content">Text, image and tooltip for this label.</param>
  2681. <param name="style">The style to use. If left out, the label style from the current GUISkin is used.</param>
  2682. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2683. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2684. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2685. </member>
  2686. <member name="M:UnityEngine.GUILayout.Label(UnityEngine.GUIContent,UnityEngine.GUILayoutOption[])">
  2687. <summary>
  2688. <para>Make an auto-layout label.</para>
  2689. </summary>
  2690. <param name="text">Text to display on the label.</param>
  2691. <param name="image">Texture to display on the label.</param>
  2692. <param name="content">Text, image and tooltip for this label.</param>
  2693. <param name="style">The style to use. If left out, the label style from the current GUISkin is used.</param>
  2694. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2695. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2696. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2697. </member>
  2698. <member name="M:UnityEngine.GUILayout.Label(UnityEngine.Texture,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  2699. <summary>
  2700. <para>Make an auto-layout label.</para>
  2701. </summary>
  2702. <param name="text">Text to display on the label.</param>
  2703. <param name="image">Texture to display on the label.</param>
  2704. <param name="content">Text, image and tooltip for this label.</param>
  2705. <param name="style">The style to use. If left out, the label style from the current GUISkin is used.</param>
  2706. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2707. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2708. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2709. </member>
  2710. <member name="M:UnityEngine.GUILayout.Label(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  2711. <summary>
  2712. <para>Make an auto-layout label.</para>
  2713. </summary>
  2714. <param name="text">Text to display on the label.</param>
  2715. <param name="image">Texture to display on the label.</param>
  2716. <param name="content">Text, image and tooltip for this label.</param>
  2717. <param name="style">The style to use. If left out, the label style from the current GUISkin is used.</param>
  2718. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2719. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2720. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2721. </member>
  2722. <member name="M:UnityEngine.GUILayout.Label(UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  2723. <summary>
  2724. <para>Make an auto-layout label.</para>
  2725. </summary>
  2726. <param name="text">Text to display on the label.</param>
  2727. <param name="image">Texture to display on the label.</param>
  2728. <param name="content">Text, image and tooltip for this label.</param>
  2729. <param name="style">The style to use. If left out, the label style from the current GUISkin is used.</param>
  2730. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2731. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2732. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2733. </member>
  2734. <member name="M:UnityEngine.GUILayout.MaxHeight(System.Single)">
  2735. <summary>
  2736. <para>Option passed to a control to specify a maximum height.</para>
  2737. </summary>
  2738. <param name="maxHeight"></param>
  2739. </member>
  2740. <member name="M:UnityEngine.GUILayout.MaxWidth(System.Single)">
  2741. <summary>
  2742. <para>Option passed to a control to specify a maximum width.</para>
  2743. </summary>
  2744. <param name="maxWidth"></param>
  2745. </member>
  2746. <member name="M:UnityEngine.GUILayout.MinHeight(System.Single)">
  2747. <summary>
  2748. <para>Option passed to a control to specify a minimum height.</para>
  2749. </summary>
  2750. <param name="minHeight"></param>
  2751. </member>
  2752. <member name="M:UnityEngine.GUILayout.MinWidth(System.Single)">
  2753. <summary>
  2754. <para>Option passed to a control to specify a minimum width.
  2755. </para>
  2756. </summary>
  2757. <param name="minWidth"></param>
  2758. </member>
  2759. <member name="M:UnityEngine.GUILayout.PasswordField(System.String,System.Char,UnityEngine.GUILayoutOption[])">
  2760. <summary>
  2761. <para>Make a text field where the user can enter a password.</para>
  2762. </summary>
  2763. <param name="password">Password to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
  2764. <param name="maskChar">Character to mask the password with.</param>
  2765. <param name="maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
  2766. <param name="style">The style to use. If left out, the textField style from the current GUISkin is used.</param>
  2767. <param name="options"></param>
  2768. <returns>
  2769. <para>The edited password.</para>
  2770. </returns>
  2771. </member>
  2772. <member name="M:UnityEngine.GUILayout.PasswordField(System.String,System.Char,System.Int32,UnityEngine.GUILayoutOption[])">
  2773. <summary>
  2774. <para>Make a text field where the user can enter a password.</para>
  2775. </summary>
  2776. <param name="password">Password to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
  2777. <param name="maskChar">Character to mask the password with.</param>
  2778. <param name="maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
  2779. <param name="style">The style to use. If left out, the textField style from the current GUISkin is used.</param>
  2780. <param name="options"></param>
  2781. <returns>
  2782. <para>The edited password.</para>
  2783. </returns>
  2784. </member>
  2785. <member name="M:UnityEngine.GUILayout.PasswordField(System.String,System.Char,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  2786. <summary>
  2787. <para>Make a text field where the user can enter a password.</para>
  2788. </summary>
  2789. <param name="password">Password to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
  2790. <param name="maskChar">Character to mask the password with.</param>
  2791. <param name="maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
  2792. <param name="style">The style to use. If left out, the textField style from the current GUISkin is used.</param>
  2793. <param name="options"></param>
  2794. <returns>
  2795. <para>The edited password.</para>
  2796. </returns>
  2797. </member>
  2798. <member name="M:UnityEngine.GUILayout.PasswordField(System.String,System.Char,System.Int32,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  2799. <summary>
  2800. <para>Make a text field where the user can enter a password.</para>
  2801. </summary>
  2802. <param name="password">Password to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
  2803. <param name="maskChar">Character to mask the password with.</param>
  2804. <param name="maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
  2805. <param name="style">The style to use. If left out, the textField style from the current GUISkin is used.</param>
  2806. <param name="options"></param>
  2807. <returns>
  2808. <para>The edited password.</para>
  2809. </returns>
  2810. </member>
  2811. <member name="M:UnityEngine.GUILayout.RepeatButton(UnityEngine.Texture,UnityEngine.GUILayoutOption[])">
  2812. <summary>
  2813. <para>Make a repeating button. The button returns true as long as the user holds down the mouse.</para>
  2814. </summary>
  2815. <param name="text">Text to display on the button.</param>
  2816. <param name="image">Texture to display on the button.</param>
  2817. <param name="content">Text, image and tooltip for this button.</param>
  2818. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  2819. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2820. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2821. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2822. <returns>
  2823. <para>true when the holds down the mouse.</para>
  2824. </returns>
  2825. </member>
  2826. <member name="M:UnityEngine.GUILayout.RepeatButton(System.String,UnityEngine.GUILayoutOption[])">
  2827. <summary>
  2828. <para>Make a repeating button. The button returns true as long as the user holds down the mouse.</para>
  2829. </summary>
  2830. <param name="text">Text to display on the button.</param>
  2831. <param name="image">Texture to display on the button.</param>
  2832. <param name="content">Text, image and tooltip for this button.</param>
  2833. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  2834. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2835. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2836. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2837. <returns>
  2838. <para>true when the holds down the mouse.</para>
  2839. </returns>
  2840. </member>
  2841. <member name="M:UnityEngine.GUILayout.RepeatButton(UnityEngine.GUIContent,UnityEngine.GUILayoutOption[])">
  2842. <summary>
  2843. <para>Make a repeating button. The button returns true as long as the user holds down the mouse.</para>
  2844. </summary>
  2845. <param name="text">Text to display on the button.</param>
  2846. <param name="image">Texture to display on the button.</param>
  2847. <param name="content">Text, image and tooltip for this button.</param>
  2848. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  2849. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2850. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2851. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2852. <returns>
  2853. <para>true when the holds down the mouse.</para>
  2854. </returns>
  2855. </member>
  2856. <member name="M:UnityEngine.GUILayout.RepeatButton(UnityEngine.Texture,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  2857. <summary>
  2858. <para>Make a repeating button. The button returns true as long as the user holds down the mouse.</para>
  2859. </summary>
  2860. <param name="text">Text to display on the button.</param>
  2861. <param name="image">Texture to display on the button.</param>
  2862. <param name="content">Text, image and tooltip for this button.</param>
  2863. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  2864. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2865. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2866. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2867. <returns>
  2868. <para>true when the holds down the mouse.</para>
  2869. </returns>
  2870. </member>
  2871. <member name="M:UnityEngine.GUILayout.RepeatButton(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  2872. <summary>
  2873. <para>Make a repeating button. The button returns true as long as the user holds down the mouse.</para>
  2874. </summary>
  2875. <param name="text">Text to display on the button.</param>
  2876. <param name="image">Texture to display on the button.</param>
  2877. <param name="content">Text, image and tooltip for this button.</param>
  2878. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  2879. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2880. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2881. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2882. <returns>
  2883. <para>true when the holds down the mouse.</para>
  2884. </returns>
  2885. </member>
  2886. <member name="M:UnityEngine.GUILayout.RepeatButton(UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  2887. <summary>
  2888. <para>Make a repeating button. The button returns true as long as the user holds down the mouse.</para>
  2889. </summary>
  2890. <param name="text">Text to display on the button.</param>
  2891. <param name="image">Texture to display on the button.</param>
  2892. <param name="content">Text, image and tooltip for this button.</param>
  2893. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  2894. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  2895. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  2896. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  2897. <returns>
  2898. <para>true when the holds down the mouse.</para>
  2899. </returns>
  2900. </member>
  2901. <member name="T:UnityEngine.GUILayout.ScrollViewScope">
  2902. <summary>
  2903. <para>Disposable helper class for managing BeginScrollView / EndScrollView.</para>
  2904. </summary>
  2905. </member>
  2906. <member name="P:UnityEngine.GUILayout.ScrollViewScope.handleScrollWheel">
  2907. <summary>
  2908. <para>Whether this ScrollView should handle scroll wheel events. (default: true).</para>
  2909. </summary>
  2910. </member>
  2911. <member name="P:UnityEngine.GUILayout.ScrollViewScope.scrollPosition">
  2912. <summary>
  2913. <para>The modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.</para>
  2914. </summary>
  2915. </member>
  2916. <member name="M:UnityEngine.GUILayout.ScrollViewScope.#ctor(UnityEngine.Vector2,UnityEngine.GUILayoutOption[])">
  2917. <summary>
  2918. <para>Create a new ScrollViewScope and begin the corresponding ScrollView.</para>
  2919. </summary>
  2920. <param name="scrollPosition">The position to use display.</param>
  2921. <param name="alwaysShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.</param>
  2922. <param name="alwaysShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.</param>
  2923. <param name="horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
  2924. <param name="verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
  2925. <param name="options"></param>
  2926. <param name="style"></param>
  2927. <param name="background"></param>
  2928. </member>
  2929. <member name="M:UnityEngine.GUILayout.ScrollViewScope.#ctor(UnityEngine.Vector2,System.Boolean,System.Boolean,UnityEngine.GUILayoutOption[])">
  2930. <summary>
  2931. <para>Create a new ScrollViewScope and begin the corresponding ScrollView.</para>
  2932. </summary>
  2933. <param name="scrollPosition">The position to use display.</param>
  2934. <param name="alwaysShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.</param>
  2935. <param name="alwaysShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.</param>
  2936. <param name="horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
  2937. <param name="verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
  2938. <param name="options"></param>
  2939. <param name="style"></param>
  2940. <param name="background"></param>
  2941. </member>
  2942. <member name="M:UnityEngine.GUILayout.ScrollViewScope.#ctor(UnityEngine.Vector2,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  2943. <summary>
  2944. <para>Create a new ScrollViewScope and begin the corresponding ScrollView.</para>
  2945. </summary>
  2946. <param name="scrollPosition">The position to use display.</param>
  2947. <param name="alwaysShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.</param>
  2948. <param name="alwaysShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.</param>
  2949. <param name="horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
  2950. <param name="verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
  2951. <param name="options"></param>
  2952. <param name="style"></param>
  2953. <param name="background"></param>
  2954. </member>
  2955. <member name="M:UnityEngine.GUILayout.ScrollViewScope.#ctor(UnityEngine.Vector2,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  2956. <summary>
  2957. <para>Create a new ScrollViewScope and begin the corresponding ScrollView.</para>
  2958. </summary>
  2959. <param name="scrollPosition">The position to use display.</param>
  2960. <param name="alwaysShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.</param>
  2961. <param name="alwaysShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.</param>
  2962. <param name="horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
  2963. <param name="verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
  2964. <param name="options"></param>
  2965. <param name="style"></param>
  2966. <param name="background"></param>
  2967. </member>
  2968. <member name="M:UnityEngine.GUILayout.ScrollViewScope.#ctor(UnityEngine.Vector2,System.Boolean,System.Boolean,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  2969. <summary>
  2970. <para>Create a new ScrollViewScope and begin the corresponding ScrollView.</para>
  2971. </summary>
  2972. <param name="scrollPosition">The position to use display.</param>
  2973. <param name="alwaysShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.</param>
  2974. <param name="alwaysShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.</param>
  2975. <param name="horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
  2976. <param name="verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
  2977. <param name="options"></param>
  2978. <param name="style"></param>
  2979. <param name="background"></param>
  2980. </member>
  2981. <member name="M:UnityEngine.GUILayout.ScrollViewScope.#ctor(UnityEngine.Vector2,System.Boolean,System.Boolean,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  2982. <summary>
  2983. <para>Create a new ScrollViewScope and begin the corresponding ScrollView.</para>
  2984. </summary>
  2985. <param name="scrollPosition">The position to use display.</param>
  2986. <param name="alwaysShowHorizontal">Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.</param>
  2987. <param name="alwaysShowVertical">Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.</param>
  2988. <param name="horizontalScrollbar">Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
  2989. <param name="verticalScrollbar">Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.</param>
  2990. <param name="options"></param>
  2991. <param name="style"></param>
  2992. <param name="background"></param>
  2993. </member>
  2994. <member name="M:UnityEngine.GUILayout.SelectionGrid(System.Int32,System.String[],System.Int32,UnityEngine.GUILayoutOption[])">
  2995. <summary>
  2996. <para>Make a Selection Grid.</para>
  2997. </summary>
  2998. <param name="selected">The index of the selected button.</param>
  2999. <param name="texts">An array of strings to show on the buttons.</param>
  3000. <param name="images">An array of textures on the buttons.</param>
  3001. <param name="contents">An array of text, image and tooltips for the button.</param>
  3002. <param name="xCount">How many elements to fit in the horizontal direction. The elements will be scaled to fit unless the style defines a fixedWidth to use. The height of the control will be determined from the number of elements.</param>
  3003. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  3004. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3005. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3006. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3007. <param name="content"></param>
  3008. <returns>
  3009. <para>The index of the selected button.</para>
  3010. </returns>
  3011. </member>
  3012. <member name="M:UnityEngine.GUILayout.SelectionGrid(System.Int32,UnityEngine.Texture[],System.Int32,UnityEngine.GUILayoutOption[])">
  3013. <summary>
  3014. <para>Make a Selection Grid.</para>
  3015. </summary>
  3016. <param name="selected">The index of the selected button.</param>
  3017. <param name="texts">An array of strings to show on the buttons.</param>
  3018. <param name="images">An array of textures on the buttons.</param>
  3019. <param name="contents">An array of text, image and tooltips for the button.</param>
  3020. <param name="xCount">How many elements to fit in the horizontal direction. The elements will be scaled to fit unless the style defines a fixedWidth to use. The height of the control will be determined from the number of elements.</param>
  3021. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  3022. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3023. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3024. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3025. <param name="content"></param>
  3026. <returns>
  3027. <para>The index of the selected button.</para>
  3028. </returns>
  3029. </member>
  3030. <member name="M:UnityEngine.GUILayout.SelectionGrid(System.Int32,UnityEngine.GUIContent[],System.Int32,UnityEngine.GUILayoutOption[])">
  3031. <summary>
  3032. <para>Make a Selection Grid.</para>
  3033. </summary>
  3034. <param name="selected">The index of the selected button.</param>
  3035. <param name="texts">An array of strings to show on the buttons.</param>
  3036. <param name="images">An array of textures on the buttons.</param>
  3037. <param name="contents">An array of text, image and tooltips for the button.</param>
  3038. <param name="xCount">How many elements to fit in the horizontal direction. The elements will be scaled to fit unless the style defines a fixedWidth to use. The height of the control will be determined from the number of elements.</param>
  3039. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  3040. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3041. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3042. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3043. <param name="content"></param>
  3044. <returns>
  3045. <para>The index of the selected button.</para>
  3046. </returns>
  3047. </member>
  3048. <member name="M:UnityEngine.GUILayout.SelectionGrid(System.Int32,System.String[],System.Int32,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  3049. <summary>
  3050. <para>Make a Selection Grid.</para>
  3051. </summary>
  3052. <param name="selected">The index of the selected button.</param>
  3053. <param name="texts">An array of strings to show on the buttons.</param>
  3054. <param name="images">An array of textures on the buttons.</param>
  3055. <param name="contents">An array of text, image and tooltips for the button.</param>
  3056. <param name="xCount">How many elements to fit in the horizontal direction. The elements will be scaled to fit unless the style defines a fixedWidth to use. The height of the control will be determined from the number of elements.</param>
  3057. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  3058. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3059. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3060. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3061. <param name="content"></param>
  3062. <returns>
  3063. <para>The index of the selected button.</para>
  3064. </returns>
  3065. </member>
  3066. <member name="M:UnityEngine.GUILayout.SelectionGrid(System.Int32,UnityEngine.Texture[],System.Int32,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  3067. <summary>
  3068. <para>Make a Selection Grid.</para>
  3069. </summary>
  3070. <param name="selected">The index of the selected button.</param>
  3071. <param name="texts">An array of strings to show on the buttons.</param>
  3072. <param name="images">An array of textures on the buttons.</param>
  3073. <param name="contents">An array of text, image and tooltips for the button.</param>
  3074. <param name="xCount">How many elements to fit in the horizontal direction. The elements will be scaled to fit unless the style defines a fixedWidth to use. The height of the control will be determined from the number of elements.</param>
  3075. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  3076. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3077. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3078. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3079. <param name="content"></param>
  3080. <returns>
  3081. <para>The index of the selected button.</para>
  3082. </returns>
  3083. </member>
  3084. <member name="M:UnityEngine.GUILayout.SelectionGrid(System.Int32,UnityEngine.GUIContent[],System.Int32,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  3085. <summary>
  3086. <para>Make a Selection Grid.</para>
  3087. </summary>
  3088. <param name="selected">The index of the selected button.</param>
  3089. <param name="texts">An array of strings to show on the buttons.</param>
  3090. <param name="images">An array of textures on the buttons.</param>
  3091. <param name="contents">An array of text, image and tooltips for the button.</param>
  3092. <param name="xCount">How many elements to fit in the horizontal direction. The elements will be scaled to fit unless the style defines a fixedWidth to use. The height of the control will be determined from the number of elements.</param>
  3093. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  3094. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3095. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3096. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3097. <param name="content"></param>
  3098. <returns>
  3099. <para>The index of the selected button.</para>
  3100. </returns>
  3101. </member>
  3102. <member name="M:UnityEngine.GUILayout.Space(System.Single)">
  3103. <summary>
  3104. <para>Insert a space in the current layout group.</para>
  3105. </summary>
  3106. <param name="pixels"></param>
  3107. </member>
  3108. <member name="M:UnityEngine.GUILayout.TextArea(System.String,UnityEngine.GUILayoutOption[])">
  3109. <summary>
  3110. <para>Make a multi-line text field where the user can edit a string.</para>
  3111. </summary>
  3112. <param name="text">Text to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
  3113. <param name="maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
  3114. <param name="style">The style to use. If left out, the textField style from the current GUISkin is used.</param>
  3115. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&amp;amp;lt;br&amp;amp;gt;
  3116. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3117. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3118. <returns>
  3119. <para>The edited string.</para>
  3120. </returns>
  3121. </member>
  3122. <member name="M:UnityEngine.GUILayout.TextArea(System.String,System.Int32,UnityEngine.GUILayoutOption[])">
  3123. <summary>
  3124. <para>Make a multi-line text field where the user can edit a string.</para>
  3125. </summary>
  3126. <param name="text">Text to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
  3127. <param name="maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
  3128. <param name="style">The style to use. If left out, the textField style from the current GUISkin is used.</param>
  3129. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&amp;amp;lt;br&amp;amp;gt;
  3130. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3131. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3132. <returns>
  3133. <para>The edited string.</para>
  3134. </returns>
  3135. </member>
  3136. <member name="M:UnityEngine.GUILayout.TextArea(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  3137. <summary>
  3138. <para>Make a multi-line text field where the user can edit a string.</para>
  3139. </summary>
  3140. <param name="text">Text to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
  3141. <param name="maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
  3142. <param name="style">The style to use. If left out, the textField style from the current GUISkin is used.</param>
  3143. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&amp;amp;lt;br&amp;amp;gt;
  3144. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3145. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3146. <returns>
  3147. <para>The edited string.</para>
  3148. </returns>
  3149. </member>
  3150. <member name="M:UnityEngine.GUILayout.TextArea(System.String,System.Int32,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  3151. <summary>
  3152. <para>Make a multi-line text field where the user can edit a string.</para>
  3153. </summary>
  3154. <param name="text">Text to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
  3155. <param name="maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
  3156. <param name="style">The style to use. If left out, the textField style from the current GUISkin is used.</param>
  3157. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&amp;amp;lt;br&amp;amp;gt;
  3158. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3159. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3160. <returns>
  3161. <para>The edited string.</para>
  3162. </returns>
  3163. </member>
  3164. <member name="M:UnityEngine.GUILayout.TextField(System.String,UnityEngine.GUILayoutOption[])">
  3165. <summary>
  3166. <para>Make a single-line text field where the user can edit a string.</para>
  3167. </summary>
  3168. <param name="text">Text to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
  3169. <param name="maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
  3170. <param name="style">The style to use. If left out, the textArea style from the current GUISkin is used.</param>
  3171. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3172. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3173. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3174. <returns>
  3175. <para>The edited string.</para>
  3176. </returns>
  3177. </member>
  3178. <member name="M:UnityEngine.GUILayout.TextField(System.String,System.Int32,UnityEngine.GUILayoutOption[])">
  3179. <summary>
  3180. <para>Make a single-line text field where the user can edit a string.</para>
  3181. </summary>
  3182. <param name="text">Text to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
  3183. <param name="maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
  3184. <param name="style">The style to use. If left out, the textArea style from the current GUISkin is used.</param>
  3185. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3186. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3187. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3188. <returns>
  3189. <para>The edited string.</para>
  3190. </returns>
  3191. </member>
  3192. <member name="M:UnityEngine.GUILayout.TextField(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  3193. <summary>
  3194. <para>Make a single-line text field where the user can edit a string.</para>
  3195. </summary>
  3196. <param name="text">Text to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
  3197. <param name="maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
  3198. <param name="style">The style to use. If left out, the textArea style from the current GUISkin is used.</param>
  3199. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3200. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3201. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3202. <returns>
  3203. <para>The edited string.</para>
  3204. </returns>
  3205. </member>
  3206. <member name="M:UnityEngine.GUILayout.TextField(System.String,System.Int32,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  3207. <summary>
  3208. <para>Make a single-line text field where the user can edit a string.</para>
  3209. </summary>
  3210. <param name="text">Text to edit. The return value of this function should be assigned back to the string as shown in the example.</param>
  3211. <param name="maxLength">The maximum length of the string. If left out, the user can type for ever and ever.</param>
  3212. <param name="style">The style to use. If left out, the textArea style from the current GUISkin is used.</param>
  3213. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3214. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3215. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3216. <returns>
  3217. <para>The edited string.</para>
  3218. </returns>
  3219. </member>
  3220. <member name="M:UnityEngine.GUILayout.Toggle(System.Boolean,UnityEngine.Texture,UnityEngine.GUILayoutOption[])">
  3221. <summary>
  3222. <para>Make an on/off toggle button.</para>
  3223. </summary>
  3224. <param name="value">Is the button on or off?</param>
  3225. <param name="text">Text to display on the button.</param>
  3226. <param name="image">Texture to display on the button.</param>
  3227. <param name="content">Text, image and tooltip for this button.</param>
  3228. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  3229. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3230. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3231. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3232. <returns>
  3233. <para>The new value of the button.</para>
  3234. </returns>
  3235. </member>
  3236. <member name="M:UnityEngine.GUILayout.Toggle(System.Boolean,System.String,UnityEngine.GUILayoutOption[])">
  3237. <summary>
  3238. <para>Make an on/off toggle button.</para>
  3239. </summary>
  3240. <param name="value">Is the button on or off?</param>
  3241. <param name="text">Text to display on the button.</param>
  3242. <param name="image">Texture to display on the button.</param>
  3243. <param name="content">Text, image and tooltip for this button.</param>
  3244. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  3245. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3246. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3247. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3248. <returns>
  3249. <para>The new value of the button.</para>
  3250. </returns>
  3251. </member>
  3252. <member name="M:UnityEngine.GUILayout.Toggle(System.Boolean,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[])">
  3253. <summary>
  3254. <para>Make an on/off toggle button.</para>
  3255. </summary>
  3256. <param name="value">Is the button on or off?</param>
  3257. <param name="text">Text to display on the button.</param>
  3258. <param name="image">Texture to display on the button.</param>
  3259. <param name="content">Text, image and tooltip for this button.</param>
  3260. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  3261. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3262. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3263. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3264. <returns>
  3265. <para>The new value of the button.</para>
  3266. </returns>
  3267. </member>
  3268. <member name="M:UnityEngine.GUILayout.Toggle(System.Boolean,UnityEngine.Texture,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  3269. <summary>
  3270. <para>Make an on/off toggle button.</para>
  3271. </summary>
  3272. <param name="value">Is the button on or off?</param>
  3273. <param name="text">Text to display on the button.</param>
  3274. <param name="image">Texture to display on the button.</param>
  3275. <param name="content">Text, image and tooltip for this button.</param>
  3276. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  3277. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3278. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3279. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3280. <returns>
  3281. <para>The new value of the button.</para>
  3282. </returns>
  3283. </member>
  3284. <member name="M:UnityEngine.GUILayout.Toggle(System.Boolean,System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  3285. <summary>
  3286. <para>Make an on/off toggle button.</para>
  3287. </summary>
  3288. <param name="value">Is the button on or off?</param>
  3289. <param name="text">Text to display on the button.</param>
  3290. <param name="image">Texture to display on the button.</param>
  3291. <param name="content">Text, image and tooltip for this button.</param>
  3292. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  3293. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3294. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3295. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3296. <returns>
  3297. <para>The new value of the button.</para>
  3298. </returns>
  3299. </member>
  3300. <member name="M:UnityEngine.GUILayout.Toggle(System.Boolean,UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  3301. <summary>
  3302. <para>Make an on/off toggle button.</para>
  3303. </summary>
  3304. <param name="value">Is the button on or off?</param>
  3305. <param name="text">Text to display on the button.</param>
  3306. <param name="image">Texture to display on the button.</param>
  3307. <param name="content">Text, image and tooltip for this button.</param>
  3308. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  3309. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3310. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3311. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3312. <returns>
  3313. <para>The new value of the button.</para>
  3314. </returns>
  3315. </member>
  3316. <member name="M:UnityEngine.GUILayout.Toolbar(System.Int32,System.String[],UnityEngine.GUILayoutOption[])">
  3317. <summary>
  3318. <para>Make a toolbar.</para>
  3319. </summary>
  3320. <param name="selected">The index of the selected button.</param>
  3321. <param name="texts">An array of strings to show on the buttons.</param>
  3322. <param name="images">An array of textures on the buttons.</param>
  3323. <param name="contents">An array of text, image and tooltips for the button.</param>
  3324. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  3325. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3326. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3327. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3328. <param name="buttonSize">Determines how toolbar button size is calculated.</param>
  3329. <returns>
  3330. <para>The index of the selected button.</para>
  3331. </returns>
  3332. </member>
  3333. <member name="M:UnityEngine.GUILayout.Toolbar(System.Int32,UnityEngine.Texture[],UnityEngine.GUILayoutOption[])">
  3334. <summary>
  3335. <para>Make a toolbar.</para>
  3336. </summary>
  3337. <param name="selected">The index of the selected button.</param>
  3338. <param name="texts">An array of strings to show on the buttons.</param>
  3339. <param name="images">An array of textures on the buttons.</param>
  3340. <param name="contents">An array of text, image and tooltips for the button.</param>
  3341. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  3342. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3343. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3344. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3345. <param name="buttonSize">Determines how toolbar button size is calculated.</param>
  3346. <returns>
  3347. <para>The index of the selected button.</para>
  3348. </returns>
  3349. </member>
  3350. <member name="M:UnityEngine.GUILayout.Toolbar(System.Int32,UnityEngine.GUIContent[],UnityEngine.GUILayoutOption[])">
  3351. <summary>
  3352. <para>Make a toolbar.</para>
  3353. </summary>
  3354. <param name="selected">The index of the selected button.</param>
  3355. <param name="texts">An array of strings to show on the buttons.</param>
  3356. <param name="images">An array of textures on the buttons.</param>
  3357. <param name="contents">An array of text, image and tooltips for the button.</param>
  3358. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  3359. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3360. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3361. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3362. <param name="buttonSize">Determines how toolbar button size is calculated.</param>
  3363. <returns>
  3364. <para>The index of the selected button.</para>
  3365. </returns>
  3366. </member>
  3367. <member name="M:UnityEngine.GUILayout.Toolbar(System.Int32,System.String[],UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  3368. <summary>
  3369. <para>Make a toolbar.</para>
  3370. </summary>
  3371. <param name="selected">The index of the selected button.</param>
  3372. <param name="texts">An array of strings to show on the buttons.</param>
  3373. <param name="images">An array of textures on the buttons.</param>
  3374. <param name="contents">An array of text, image and tooltips for the button.</param>
  3375. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  3376. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3377. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3378. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3379. <param name="buttonSize">Determines how toolbar button size is calculated.</param>
  3380. <returns>
  3381. <para>The index of the selected button.</para>
  3382. </returns>
  3383. </member>
  3384. <member name="M:UnityEngine.GUILayout.Toolbar(System.Int32,UnityEngine.Texture[],UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  3385. <summary>
  3386. <para>Make a toolbar.</para>
  3387. </summary>
  3388. <param name="selected">The index of the selected button.</param>
  3389. <param name="texts">An array of strings to show on the buttons.</param>
  3390. <param name="images">An array of textures on the buttons.</param>
  3391. <param name="contents">An array of text, image and tooltips for the button.</param>
  3392. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  3393. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3394. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3395. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3396. <param name="buttonSize">Determines how toolbar button size is calculated.</param>
  3397. <returns>
  3398. <para>The index of the selected button.</para>
  3399. </returns>
  3400. </member>
  3401. <member name="M:UnityEngine.GUILayout.Toolbar(System.Int32,UnityEngine.GUIContent[],UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  3402. <summary>
  3403. <para>Make a toolbar.</para>
  3404. </summary>
  3405. <param name="selected">The index of the selected button.</param>
  3406. <param name="texts">An array of strings to show on the buttons.</param>
  3407. <param name="images">An array of textures on the buttons.</param>
  3408. <param name="contents">An array of text, image and tooltips for the button.</param>
  3409. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  3410. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3411. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3412. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3413. <param name="buttonSize">Determines how toolbar button size is calculated.</param>
  3414. <returns>
  3415. <para>The index of the selected button.</para>
  3416. </returns>
  3417. </member>
  3418. <member name="M:UnityEngine.GUILayout.Toolbar(System.Int32,System.String[],UnityEngine.GUIStyle,UnityEngine.GUI/ToolbarButtonSize,UnityEngine.GUILayoutOption[])">
  3419. <summary>
  3420. <para>Make a toolbar.</para>
  3421. </summary>
  3422. <param name="selected">The index of the selected button.</param>
  3423. <param name="texts">An array of strings to show on the buttons.</param>
  3424. <param name="images">An array of textures on the buttons.</param>
  3425. <param name="contents">An array of text, image and tooltips for the button.</param>
  3426. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  3427. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3428. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3429. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3430. <param name="buttonSize">Determines how toolbar button size is calculated.</param>
  3431. <returns>
  3432. <para>The index of the selected button.</para>
  3433. </returns>
  3434. </member>
  3435. <member name="M:UnityEngine.GUILayout.Toolbar(System.Int32,UnityEngine.Texture[],UnityEngine.GUIStyle,UnityEngine.GUI/ToolbarButtonSize,UnityEngine.GUILayoutOption[])">
  3436. <summary>
  3437. <para>Make a toolbar.</para>
  3438. </summary>
  3439. <param name="selected">The index of the selected button.</param>
  3440. <param name="texts">An array of strings to show on the buttons.</param>
  3441. <param name="images">An array of textures on the buttons.</param>
  3442. <param name="contents">An array of text, image and tooltips for the button.</param>
  3443. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  3444. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3445. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3446. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3447. <param name="buttonSize">Determines how toolbar button size is calculated.</param>
  3448. <returns>
  3449. <para>The index of the selected button.</para>
  3450. </returns>
  3451. </member>
  3452. <member name="M:UnityEngine.GUILayout.Toolbar(System.Int32,UnityEngine.GUIContent[],UnityEngine.GUIStyle,UnityEngine.GUI/ToolbarButtonSize,UnityEngine.GUILayoutOption[])">
  3453. <summary>
  3454. <para>Make a toolbar.</para>
  3455. </summary>
  3456. <param name="selected">The index of the selected button.</param>
  3457. <param name="texts">An array of strings to show on the buttons.</param>
  3458. <param name="images">An array of textures on the buttons.</param>
  3459. <param name="contents">An array of text, image and tooltips for the button.</param>
  3460. <param name="style">The style to use. If left out, the button style from the current GUISkin is used.</param>
  3461. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3462. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3463. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3464. <param name="buttonSize">Determines how toolbar button size is calculated.</param>
  3465. <returns>
  3466. <para>The index of the selected button.</para>
  3467. </returns>
  3468. </member>
  3469. <member name="T:UnityEngine.GUILayout.VerticalScope">
  3470. <summary>
  3471. <para>Disposable helper class for managing BeginVertical / EndVertical.</para>
  3472. </summary>
  3473. </member>
  3474. <member name="M:UnityEngine.GUILayout.VerticalScope.#ctor(UnityEngine.GUILayoutOption[])">
  3475. <summary>
  3476. <para>Create a new VerticalScope and begin the corresponding vertical group.</para>
  3477. </summary>
  3478. <param name="text">Text to display on group.</param>
  3479. <param name="image">Texture to display on group.</param>
  3480. <param name="content">Text, image, and tooltip for this group.</param>
  3481. <param name="style">The style to use for background image and padding values. If left out, the background is transparent.</param>
  3482. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3483. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3484. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3485. </member>
  3486. <member name="M:UnityEngine.GUILayout.VerticalScope.#ctor(UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  3487. <summary>
  3488. <para>Create a new VerticalScope and begin the corresponding vertical group.</para>
  3489. </summary>
  3490. <param name="text">Text to display on group.</param>
  3491. <param name="image">Texture to display on group.</param>
  3492. <param name="content">Text, image, and tooltip for this group.</param>
  3493. <param name="style">The style to use for background image and padding values. If left out, the background is transparent.</param>
  3494. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3495. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3496. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3497. </member>
  3498. <member name="M:UnityEngine.GUILayout.VerticalScope.#ctor(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  3499. <summary>
  3500. <para>Create a new VerticalScope and begin the corresponding vertical group.</para>
  3501. </summary>
  3502. <param name="text">Text to display on group.</param>
  3503. <param name="image">Texture to display on group.</param>
  3504. <param name="content">Text, image, and tooltip for this group.</param>
  3505. <param name="style">The style to use for background image and padding values. If left out, the background is transparent.</param>
  3506. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3507. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3508. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3509. </member>
  3510. <member name="M:UnityEngine.GUILayout.VerticalScope.#ctor(UnityEngine.Texture,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  3511. <summary>
  3512. <para>Create a new VerticalScope and begin the corresponding vertical group.</para>
  3513. </summary>
  3514. <param name="text">Text to display on group.</param>
  3515. <param name="image">Texture to display on group.</param>
  3516. <param name="content">Text, image, and tooltip for this group.</param>
  3517. <param name="style">The style to use for background image and padding values. If left out, the background is transparent.</param>
  3518. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3519. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3520. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3521. </member>
  3522. <member name="M:UnityEngine.GUILayout.VerticalScope.#ctor(UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  3523. <summary>
  3524. <para>Create a new VerticalScope and begin the corresponding vertical group.</para>
  3525. </summary>
  3526. <param name="text">Text to display on group.</param>
  3527. <param name="image">Texture to display on group.</param>
  3528. <param name="content">Text, image, and tooltip for this group.</param>
  3529. <param name="style">The style to use for background image and padding values. If left out, the background is transparent.</param>
  3530. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3531. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3532. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3533. </member>
  3534. <member name="M:UnityEngine.GUILayout.VerticalScrollbar(System.Single,System.Single,System.Single,System.Single,UnityEngine.GUILayoutOption[])">
  3535. <summary>
  3536. <para>Make a vertical scrollbar.</para>
  3537. </summary>
  3538. <param name="value">The position between min and max.</param>
  3539. <param name="size">How much can we see?</param>
  3540. <param name="topValue">The value at the top end of the scrollbar.</param>
  3541. <param name="bottomValue">The value at the bottom end of the scrollbar.</param>
  3542. <param name="style">The style to use for the scrollbar background. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
  3543. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.</param>
  3544. <returns>
  3545. <para>The modified value. This can be changed by the user by dragging the scrollbar, or clicking the arrows at the end.</para>
  3546. </returns>
  3547. </member>
  3548. <member name="M:UnityEngine.GUILayout.VerticalScrollbar(System.Single,System.Single,System.Single,System.Single,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  3549. <summary>
  3550. <para>Make a vertical scrollbar.</para>
  3551. </summary>
  3552. <param name="value">The position between min and max.</param>
  3553. <param name="size">How much can we see?</param>
  3554. <param name="topValue">The value at the top end of the scrollbar.</param>
  3555. <param name="bottomValue">The value at the bottom end of the scrollbar.</param>
  3556. <param name="style">The style to use for the scrollbar background. If left out, the horizontalScrollbar style from the current GUISkin is used.</param>
  3557. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.</param>
  3558. <returns>
  3559. <para>The modified value. This can be changed by the user by dragging the scrollbar, or clicking the arrows at the end.</para>
  3560. </returns>
  3561. </member>
  3562. <member name="M:UnityEngine.GUILayout.VerticalSlider(System.Single,System.Single,System.Single,UnityEngine.GUILayoutOption[])">
  3563. <summary>
  3564. <para>A vertical slider the user can drag to change a value between a min and a max.</para>
  3565. </summary>
  3566. <param name="value">The value the slider shows. This determines the position of the draggable thumb.</param>
  3567. <param name="topValue">The value at the top end of the slider.</param>
  3568. <param name="bottomValue">The value at the bottom end of the slider.</param>
  3569. <param name="slider">The GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used.</param>
  3570. <param name="thumb">The GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used.</param>
  3571. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.</param>
  3572. <param name="leftValue"></param>
  3573. <param name="rightValue"></param>
  3574. <returns>
  3575. <para>The value that has been set by the user.</para>
  3576. </returns>
  3577. </member>
  3578. <member name="M:UnityEngine.GUILayout.VerticalSlider(System.Single,System.Single,System.Single,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  3579. <summary>
  3580. <para>A vertical slider the user can drag to change a value between a min and a max.</para>
  3581. </summary>
  3582. <param name="value">The value the slider shows. This determines the position of the draggable thumb.</param>
  3583. <param name="topValue">The value at the top end of the slider.</param>
  3584. <param name="bottomValue">The value at the bottom end of the slider.</param>
  3585. <param name="slider">The GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used.</param>
  3586. <param name="thumb">The GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used.</param>
  3587. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.</param>
  3588. <param name="leftValue"></param>
  3589. <param name="rightValue"></param>
  3590. <returns>
  3591. <para>The value that has been set by the user.</para>
  3592. </returns>
  3593. </member>
  3594. <member name="M:UnityEngine.GUILayout.Width(System.Single)">
  3595. <summary>
  3596. <para>Option passed to a control to give it an absolute width.</para>
  3597. </summary>
  3598. <param name="width"></param>
  3599. </member>
  3600. <member name="M:UnityEngine.GUILayout.Window(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,System.String,UnityEngine.GUILayoutOption[])">
  3601. <summary>
  3602. <para>Make a popup window that layouts its contents automatically.</para>
  3603. </summary>
  3604. <param name="id">A unique ID to use for each window. This is the ID you'll use to interface to it.</param>
  3605. <param name="screenRect">Rectangle on the screen to use for the window. The layouting system will attempt to fit the window inside it - if that cannot be done, it will adjust the rectangle to fit.</param>
  3606. <param name="func">The function that creates the GUI inside the window. This function must take one parameter - the id of the window it's currently making GUI for.</param>
  3607. <param name="text">Text to display as a title for the window.</param>
  3608. <param name="image">Texture to display an image in the titlebar.</param>
  3609. <param name="content">Text, image and tooltip for this window.</param>
  3610. <param name="style">An optional style to use for the window. If left out, the window style from the current GUISkin is used.</param>
  3611. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style or the screenRect you pass in.&lt;br&gt;
  3612. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3613. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3614. <returns>
  3615. <para>The rectangle the window is at. This can be in a different position and have a different size than the one you passed in.</para>
  3616. </returns>
  3617. </member>
  3618. <member name="M:UnityEngine.GUILayout.Window(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.Texture,UnityEngine.GUILayoutOption[])">
  3619. <summary>
  3620. <para>Make a popup window that layouts its contents automatically.</para>
  3621. </summary>
  3622. <param name="id">A unique ID to use for each window. This is the ID you'll use to interface to it.</param>
  3623. <param name="screenRect">Rectangle on the screen to use for the window. The layouting system will attempt to fit the window inside it - if that cannot be done, it will adjust the rectangle to fit.</param>
  3624. <param name="func">The function that creates the GUI inside the window. This function must take one parameter - the id of the window it's currently making GUI for.</param>
  3625. <param name="text">Text to display as a title for the window.</param>
  3626. <param name="image">Texture to display an image in the titlebar.</param>
  3627. <param name="content">Text, image and tooltip for this window.</param>
  3628. <param name="style">An optional style to use for the window. If left out, the window style from the current GUISkin is used.</param>
  3629. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style or the screenRect you pass in.&lt;br&gt;
  3630. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3631. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3632. <returns>
  3633. <para>The rectangle the window is at. This can be in a different position and have a different size than the one you passed in.</para>
  3634. </returns>
  3635. </member>
  3636. <member name="M:UnityEngine.GUILayout.Window(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[])">
  3637. <summary>
  3638. <para>Make a popup window that layouts its contents automatically.</para>
  3639. </summary>
  3640. <param name="id">A unique ID to use for each window. This is the ID you'll use to interface to it.</param>
  3641. <param name="screenRect">Rectangle on the screen to use for the window. The layouting system will attempt to fit the window inside it - if that cannot be done, it will adjust the rectangle to fit.</param>
  3642. <param name="func">The function that creates the GUI inside the window. This function must take one parameter - the id of the window it's currently making GUI for.</param>
  3643. <param name="text">Text to display as a title for the window.</param>
  3644. <param name="image">Texture to display an image in the titlebar.</param>
  3645. <param name="content">Text, image and tooltip for this window.</param>
  3646. <param name="style">An optional style to use for the window. If left out, the window style from the current GUISkin is used.</param>
  3647. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style or the screenRect you pass in.&lt;br&gt;
  3648. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3649. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3650. <returns>
  3651. <para>The rectangle the window is at. This can be in a different position and have a different size than the one you passed in.</para>
  3652. </returns>
  3653. </member>
  3654. <member name="M:UnityEngine.GUILayout.Window(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  3655. <summary>
  3656. <para>Make a popup window that layouts its contents automatically.</para>
  3657. </summary>
  3658. <param name="id">A unique ID to use for each window. This is the ID you'll use to interface to it.</param>
  3659. <param name="screenRect">Rectangle on the screen to use for the window. The layouting system will attempt to fit the window inside it - if that cannot be done, it will adjust the rectangle to fit.</param>
  3660. <param name="func">The function that creates the GUI inside the window. This function must take one parameter - the id of the window it's currently making GUI for.</param>
  3661. <param name="text">Text to display as a title for the window.</param>
  3662. <param name="image">Texture to display an image in the titlebar.</param>
  3663. <param name="content">Text, image and tooltip for this window.</param>
  3664. <param name="style">An optional style to use for the window. If left out, the window style from the current GUISkin is used.</param>
  3665. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style or the screenRect you pass in.&lt;br&gt;
  3666. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3667. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3668. <returns>
  3669. <para>The rectangle the window is at. This can be in a different position and have a different size than the one you passed in.</para>
  3670. </returns>
  3671. </member>
  3672. <member name="M:UnityEngine.GUILayout.Window(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.Texture,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  3673. <summary>
  3674. <para>Make a popup window that layouts its contents automatically.</para>
  3675. </summary>
  3676. <param name="id">A unique ID to use for each window. This is the ID you'll use to interface to it.</param>
  3677. <param name="screenRect">Rectangle on the screen to use for the window. The layouting system will attempt to fit the window inside it - if that cannot be done, it will adjust the rectangle to fit.</param>
  3678. <param name="func">The function that creates the GUI inside the window. This function must take one parameter - the id of the window it's currently making GUI for.</param>
  3679. <param name="text">Text to display as a title for the window.</param>
  3680. <param name="image">Texture to display an image in the titlebar.</param>
  3681. <param name="content">Text, image and tooltip for this window.</param>
  3682. <param name="style">An optional style to use for the window. If left out, the window style from the current GUISkin is used.</param>
  3683. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style or the screenRect you pass in.&lt;br&gt;
  3684. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3685. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3686. <returns>
  3687. <para>The rectangle the window is at. This can be in a different position and have a different size than the one you passed in.</para>
  3688. </returns>
  3689. </member>
  3690. <member name="M:UnityEngine.GUILayout.Window(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  3691. <summary>
  3692. <para>Make a popup window that layouts its contents automatically.</para>
  3693. </summary>
  3694. <param name="id">A unique ID to use for each window. This is the ID you'll use to interface to it.</param>
  3695. <param name="screenRect">Rectangle on the screen to use for the window. The layouting system will attempt to fit the window inside it - if that cannot be done, it will adjust the rectangle to fit.</param>
  3696. <param name="func">The function that creates the GUI inside the window. This function must take one parameter - the id of the window it's currently making GUI for.</param>
  3697. <param name="text">Text to display as a title for the window.</param>
  3698. <param name="image">Texture to display an image in the titlebar.</param>
  3699. <param name="content">Text, image and tooltip for this window.</param>
  3700. <param name="style">An optional style to use for the window. If left out, the window style from the current GUISkin is used.</param>
  3701. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style or the screenRect you pass in.&lt;br&gt;
  3702. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3703. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3704. <returns>
  3705. <para>The rectangle the window is at. This can be in a different position and have a different size than the one you passed in.</para>
  3706. </returns>
  3707. </member>
  3708. <member name="T:UnityEngine.GUILayoutOption">
  3709. <summary>
  3710. <para>Class internally used to pass layout options into GUILayout functions. You don't use these directly, but construct them with the layouting functions in the GUILayout class.</para>
  3711. </summary>
  3712. </member>
  3713. <member name="T:UnityEngine.GUILayoutUtility">
  3714. <summary>
  3715. <para>Utility functions for implementing and extending the GUILayout class.</para>
  3716. </summary>
  3717. </member>
  3718. <member name="M:UnityEngine.GUILayoutUtility.GetAspectRect(System.Single)">
  3719. <summary>
  3720. <para>Reserve layout space for a rectangle with a specific aspect ratio.</para>
  3721. </summary>
  3722. <param name="aspect">The aspect ratio of the element (width / height).</param>
  3723. <param name="style">An optional style. If specified, the style's padding value will be added to the sizes of the returned rectangle &amp; the style's margin values will be used for spacing.</param>
  3724. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3725. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3726. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3727. <returns>
  3728. <para>The rect for the control.</para>
  3729. </returns>
  3730. </member>
  3731. <member name="M:UnityEngine.GUILayoutUtility.GetAspectRect(System.Single,UnityEngine.GUIStyle)">
  3732. <summary>
  3733. <para>Reserve layout space for a rectangle with a specific aspect ratio.</para>
  3734. </summary>
  3735. <param name="aspect">The aspect ratio of the element (width / height).</param>
  3736. <param name="style">An optional style. If specified, the style's padding value will be added to the sizes of the returned rectangle &amp; the style's margin values will be used for spacing.</param>
  3737. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3738. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3739. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3740. <returns>
  3741. <para>The rect for the control.</para>
  3742. </returns>
  3743. </member>
  3744. <member name="M:UnityEngine.GUILayoutUtility.GetAspectRect(System.Single,UnityEngine.GUILayoutOption[])">
  3745. <summary>
  3746. <para>Reserve layout space for a rectangle with a specific aspect ratio.</para>
  3747. </summary>
  3748. <param name="aspect">The aspect ratio of the element (width / height).</param>
  3749. <param name="style">An optional style. If specified, the style's padding value will be added to the sizes of the returned rectangle &amp; the style's margin values will be used for spacing.</param>
  3750. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3751. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3752. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3753. <returns>
  3754. <para>The rect for the control.</para>
  3755. </returns>
  3756. </member>
  3757. <member name="M:UnityEngine.GUILayoutUtility.GetAspectRect(System.Single,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  3758. <summary>
  3759. <para>Reserve layout space for a rectangle with a specific aspect ratio.</para>
  3760. </summary>
  3761. <param name="aspect">The aspect ratio of the element (width / height).</param>
  3762. <param name="style">An optional style. If specified, the style's padding value will be added to the sizes of the returned rectangle &amp; the style's margin values will be used for spacing.</param>
  3763. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3764. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3765. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3766. <returns>
  3767. <para>The rect for the control.</para>
  3768. </returns>
  3769. </member>
  3770. <member name="M:UnityEngine.GUILayoutUtility.GetLastRect">
  3771. <summary>
  3772. <para>Get the rectangle last used by GUILayout for a control.</para>
  3773. </summary>
  3774. <returns>
  3775. <para>The last used rectangle.</para>
  3776. </returns>
  3777. </member>
  3778. <member name="M:UnityEngine.GUILayoutUtility.GetRect(UnityEngine.GUIContent,UnityEngine.GUIStyle)">
  3779. <summary>
  3780. <para>Reserve layout space for a rectangle for displaying some contents with a specific style.</para>
  3781. </summary>
  3782. <param name="content">The content to make room for displaying.</param>
  3783. <param name="style">The GUIStyle to layout for.</param>
  3784. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3785. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3786. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3787. <returns>
  3788. <para>A rectangle that is large enough to contain content when rendered in style.</para>
  3789. </returns>
  3790. </member>
  3791. <member name="M:UnityEngine.GUILayoutUtility.GetRect(UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  3792. <summary>
  3793. <para>Reserve layout space for a rectangle for displaying some contents with a specific style.</para>
  3794. </summary>
  3795. <param name="content">The content to make room for displaying.</param>
  3796. <param name="style">The GUIStyle to layout for.</param>
  3797. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3798. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3799. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3800. <returns>
  3801. <para>A rectangle that is large enough to contain content when rendered in style.</para>
  3802. </returns>
  3803. </member>
  3804. <member name="M:UnityEngine.GUILayoutUtility.GetRect(System.Single,System.Single)">
  3805. <summary>
  3806. <para>Reserve layout space for a rectangle with a fixed content area.</para>
  3807. </summary>
  3808. <param name="width">The width of the area you want.</param>
  3809. <param name="height">The height of the area you want.</param>
  3810. <param name="style">An optional GUIStyle to layout for. If specified, the style's padding value will be added to your sizes &amp; its margin value will be used for spacing.</param>
  3811. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3812. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3813. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3814. <returns>
  3815. <para>The rectanlge to put your control in.</para>
  3816. </returns>
  3817. </member>
  3818. <member name="M:UnityEngine.GUILayoutUtility.GetRect(System.Single,System.Single,UnityEngine.GUIStyle)">
  3819. <summary>
  3820. <para>Reserve layout space for a rectangle with a fixed content area.</para>
  3821. </summary>
  3822. <param name="width">The width of the area you want.</param>
  3823. <param name="height">The height of the area you want.</param>
  3824. <param name="style">An optional GUIStyle to layout for. If specified, the style's padding value will be added to your sizes &amp; its margin value will be used for spacing.</param>
  3825. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3826. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3827. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3828. <returns>
  3829. <para>The rectanlge to put your control in.</para>
  3830. </returns>
  3831. </member>
  3832. <member name="M:UnityEngine.GUILayoutUtility.GetRect(System.Single,System.Single,UnityEngine.GUILayoutOption[])">
  3833. <summary>
  3834. <para>Reserve layout space for a rectangle with a fixed content area.</para>
  3835. </summary>
  3836. <param name="width">The width of the area you want.</param>
  3837. <param name="height">The height of the area you want.</param>
  3838. <param name="style">An optional GUIStyle to layout for. If specified, the style's padding value will be added to your sizes &amp; its margin value will be used for spacing.</param>
  3839. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3840. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3841. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3842. <returns>
  3843. <para>The rectanlge to put your control in.</para>
  3844. </returns>
  3845. </member>
  3846. <member name="M:UnityEngine.GUILayoutUtility.GetRect(System.Single,System.Single,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  3847. <summary>
  3848. <para>Reserve layout space for a rectangle with a fixed content area.</para>
  3849. </summary>
  3850. <param name="width">The width of the area you want.</param>
  3851. <param name="height">The height of the area you want.</param>
  3852. <param name="style">An optional GUIStyle to layout for. If specified, the style's padding value will be added to your sizes &amp; its margin value will be used for spacing.</param>
  3853. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3854. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3855. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3856. <returns>
  3857. <para>The rectanlge to put your control in.</para>
  3858. </returns>
  3859. </member>
  3860. <member name="M:UnityEngine.GUILayoutUtility.GetRect(System.Single,System.Single,System.Single,System.Single)">
  3861. <summary>
  3862. <para>Reserve layout space for a flexible rect.</para>
  3863. </summary>
  3864. <param name="minWidth">The minimum width of the area passed back.</param>
  3865. <param name="maxWidth">The maximum width of the area passed back.</param>
  3866. <param name="minHeight">The minimum width of the area passed back.</param>
  3867. <param name="maxHeight">The maximum width of the area passed back.</param>
  3868. <param name="style">An optional style. If specified, the style's padding value will be added to the sizes requested &amp; the style's margin values will be used for spacing.</param>
  3869. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3870. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3871. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3872. <returns>
  3873. <para>A rectangle with size between minWidth &amp; maxWidth on both axes.</para>
  3874. </returns>
  3875. </member>
  3876. <member name="M:UnityEngine.GUILayoutUtility.GetRect(System.Single,System.Single,System.Single,System.Single,UnityEngine.GUIStyle)">
  3877. <summary>
  3878. <para>Reserve layout space for a flexible rect.</para>
  3879. </summary>
  3880. <param name="minWidth">The minimum width of the area passed back.</param>
  3881. <param name="maxWidth">The maximum width of the area passed back.</param>
  3882. <param name="minHeight">The minimum width of the area passed back.</param>
  3883. <param name="maxHeight">The maximum width of the area passed back.</param>
  3884. <param name="style">An optional style. If specified, the style's padding value will be added to the sizes requested &amp; the style's margin values will be used for spacing.</param>
  3885. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3886. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3887. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3888. <returns>
  3889. <para>A rectangle with size between minWidth &amp; maxWidth on both axes.</para>
  3890. </returns>
  3891. </member>
  3892. <member name="M:UnityEngine.GUILayoutUtility.GetRect(System.Single,System.Single,System.Single,System.Single,UnityEngine.GUILayoutOption[])">
  3893. <summary>
  3894. <para>Reserve layout space for a flexible rect.</para>
  3895. </summary>
  3896. <param name="minWidth">The minimum width of the area passed back.</param>
  3897. <param name="maxWidth">The maximum width of the area passed back.</param>
  3898. <param name="minHeight">The minimum width of the area passed back.</param>
  3899. <param name="maxHeight">The maximum width of the area passed back.</param>
  3900. <param name="style">An optional style. If specified, the style's padding value will be added to the sizes requested &amp; the style's margin values will be used for spacing.</param>
  3901. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3902. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3903. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3904. <returns>
  3905. <para>A rectangle with size between minWidth &amp; maxWidth on both axes.</para>
  3906. </returns>
  3907. </member>
  3908. <member name="M:UnityEngine.GUILayoutUtility.GetRect(System.Single,System.Single,System.Single,System.Single,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
  3909. <summary>
  3910. <para>Reserve layout space for a flexible rect.</para>
  3911. </summary>
  3912. <param name="minWidth">The minimum width of the area passed back.</param>
  3913. <param name="maxWidth">The maximum width of the area passed back.</param>
  3914. <param name="minHeight">The minimum width of the area passed back.</param>
  3915. <param name="maxHeight">The maximum width of the area passed back.</param>
  3916. <param name="style">An optional style. If specified, the style's padding value will be added to the sizes requested &amp; the style's margin values will be used for spacing.</param>
  3917. <param name="options">An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.&lt;br&gt;
  3918. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
  3919. GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.</param>
  3920. <returns>
  3921. <para>A rectangle with size between minWidth &amp; maxWidth on both axes.</para>
  3922. </returns>
  3923. </member>
  3924. <member name="T:UnityEngine.GUISettings">
  3925. <summary>
  3926. <para>General settings for how the GUI behaves.</para>
  3927. </summary>
  3928. </member>
  3929. <member name="P:UnityEngine.GUISettings.cursorColor">
  3930. <summary>
  3931. <para>The color of the cursor in text fields.</para>
  3932. </summary>
  3933. </member>
  3934. <member name="P:UnityEngine.GUISettings.cursorFlashSpeed">
  3935. <summary>
  3936. <para>The speed of text field cursor flashes.</para>
  3937. </summary>
  3938. </member>
  3939. <member name="P:UnityEngine.GUISettings.doubleClickSelectsWord">
  3940. <summary>
  3941. <para>Should double-clicking select words in text fields.</para>
  3942. </summary>
  3943. </member>
  3944. <member name="P:UnityEngine.GUISettings.selectionColor">
  3945. <summary>
  3946. <para>The color of the selection rect in text fields.</para>
  3947. </summary>
  3948. </member>
  3949. <member name="P:UnityEngine.GUISettings.tripleClickSelectsLine">
  3950. <summary>
  3951. <para>Should triple-clicking select whole text in text fields.</para>
  3952. </summary>
  3953. </member>
  3954. <member name="T:UnityEngine.GUISkin">
  3955. <summary>
  3956. <para>Defines how GUI looks and behaves.</para>
  3957. </summary>
  3958. </member>
  3959. <member name="P:UnityEngine.GUISkin.box">
  3960. <summary>
  3961. <para>Style used by default for GUI.Box controls.</para>
  3962. </summary>
  3963. </member>
  3964. <member name="P:UnityEngine.GUISkin.button">
  3965. <summary>
  3966. <para>Style used by default for GUI.Button controls.</para>
  3967. </summary>
  3968. </member>
  3969. <member name="P:UnityEngine.GUISkin.customStyles">
  3970. <summary>
  3971. <para>Array of GUI styles for specific needs.</para>
  3972. </summary>
  3973. </member>
  3974. <member name="P:UnityEngine.GUISkin.font">
  3975. <summary>
  3976. <para>The default font to use for all styles.</para>
  3977. </summary>
  3978. </member>
  3979. <member name="P:UnityEngine.GUISkin.horizontalScrollbar">
  3980. <summary>
  3981. <para>Style used by default for the background part of GUI.HorizontalScrollbar controls.</para>
  3982. </summary>
  3983. </member>
  3984. <member name="P:UnityEngine.GUISkin.horizontalScrollbarLeftButton">
  3985. <summary>
  3986. <para>Style used by default for the left button on GUI.HorizontalScrollbar controls.</para>
  3987. </summary>
  3988. </member>
  3989. <member name="P:UnityEngine.GUISkin.horizontalScrollbarRightButton">
  3990. <summary>
  3991. <para>Style used by default for the right button on GUI.HorizontalScrollbar controls.</para>
  3992. </summary>
  3993. </member>
  3994. <member name="P:UnityEngine.GUISkin.horizontalScrollbarThumb">
  3995. <summary>
  3996. <para>Style used by default for the thumb that is dragged in GUI.HorizontalScrollbar controls.</para>
  3997. </summary>
  3998. </member>
  3999. <member name="P:UnityEngine.GUISkin.horizontalSlider">
  4000. <summary>
  4001. <para>Style used by default for the background part of GUI.HorizontalSlider controls.</para>
  4002. </summary>
  4003. </member>
  4004. <member name="P:UnityEngine.GUISkin.horizontalSliderThumb">
  4005. <summary>
  4006. <para>Style used by default for the thumb that is dragged in GUI.HorizontalSlider controls.</para>
  4007. </summary>
  4008. </member>
  4009. <member name="P:UnityEngine.GUISkin.label">
  4010. <summary>
  4011. <para>Style used by default for GUI.Label controls.</para>
  4012. </summary>
  4013. </member>
  4014. <member name="P:UnityEngine.GUISkin.scrollView">
  4015. <summary>
  4016. <para>Style used by default for the background of ScrollView controls (see GUI.BeginScrollView).</para>
  4017. </summary>
  4018. </member>
  4019. <member name="P:UnityEngine.GUISkin.settings">
  4020. <summary>
  4021. <para>Generic settings for how controls should behave with this skin.</para>
  4022. </summary>
  4023. </member>
  4024. <member name="P:UnityEngine.GUISkin.textArea">
  4025. <summary>
  4026. <para>Style used by default for GUI.TextArea controls.</para>
  4027. </summary>
  4028. </member>
  4029. <member name="P:UnityEngine.GUISkin.textField">
  4030. <summary>
  4031. <para>Style used by default for GUI.TextField controls.</para>
  4032. </summary>
  4033. </member>
  4034. <member name="P:UnityEngine.GUISkin.toggle">
  4035. <summary>
  4036. <para>Style used by default for GUI.Toggle controls.</para>
  4037. </summary>
  4038. </member>
  4039. <member name="P:UnityEngine.GUISkin.verticalScrollbar">
  4040. <summary>
  4041. <para>Style used by default for the background part of GUI.VerticalScrollbar controls.</para>
  4042. </summary>
  4043. </member>
  4044. <member name="P:UnityEngine.GUISkin.verticalScrollbarDownButton">
  4045. <summary>
  4046. <para>Style used by default for the down button on GUI.VerticalScrollbar controls.</para>
  4047. </summary>
  4048. </member>
  4049. <member name="P:UnityEngine.GUISkin.verticalScrollbarThumb">
  4050. <summary>
  4051. <para>Style used by default for the thumb that is dragged in GUI.VerticalScrollbar controls.</para>
  4052. </summary>
  4053. </member>
  4054. <member name="P:UnityEngine.GUISkin.verticalScrollbarUpButton">
  4055. <summary>
  4056. <para>Style used by default for the up button on GUI.VerticalScrollbar controls.</para>
  4057. </summary>
  4058. </member>
  4059. <member name="P:UnityEngine.GUISkin.verticalSlider">
  4060. <summary>
  4061. <para>Style used by default for the background part of GUI.VerticalSlider controls.</para>
  4062. </summary>
  4063. </member>
  4064. <member name="P:UnityEngine.GUISkin.verticalSliderThumb">
  4065. <summary>
  4066. <para>Style used by default for the thumb that is dragged in GUI.VerticalSlider controls.</para>
  4067. </summary>
  4068. </member>
  4069. <member name="P:UnityEngine.GUISkin.window">
  4070. <summary>
  4071. <para>Style used by default for Window controls (SA GUI.Window).</para>
  4072. </summary>
  4073. </member>
  4074. <member name="M:UnityEngine.GUISkin.FindStyle(System.String)">
  4075. <summary>
  4076. <para>Try to search for a GUIStyle. This functions returns NULL and does not give an error.</para>
  4077. </summary>
  4078. <param name="styleName"></param>
  4079. </member>
  4080. <member name="M:UnityEngine.GUISkin.GetStyle(System.String)">
  4081. <summary>
  4082. <para>Get a named GUIStyle.</para>
  4083. </summary>
  4084. <param name="styleName"></param>
  4085. </member>
  4086. <member name="T:UnityEngine.GUIStyle">
  4087. <summary>
  4088. <para>Styling information for GUI elements.</para>
  4089. </summary>
  4090. </member>
  4091. <member name="P:UnityEngine.GUIStyle.active">
  4092. <summary>
  4093. <para>Rendering settings for when the control is pressed down.</para>
  4094. </summary>
  4095. </member>
  4096. <member name="P:UnityEngine.GUIStyle.alignment">
  4097. <summary>
  4098. <para>Text alignment.</para>
  4099. </summary>
  4100. </member>
  4101. <member name="P:UnityEngine.GUIStyle.border">
  4102. <summary>
  4103. <para>The borders of all background images.</para>
  4104. </summary>
  4105. </member>
  4106. <member name="P:UnityEngine.GUIStyle.clipping">
  4107. <summary>
  4108. <para>What to do when the contents to be rendered is too large to fit within the area given.</para>
  4109. </summary>
  4110. </member>
  4111. <member name="P:UnityEngine.GUIStyle.contentOffset">
  4112. <summary>
  4113. <para>Pixel offset to apply to the content of this GUIstyle.</para>
  4114. </summary>
  4115. </member>
  4116. <member name="P:UnityEngine.GUIStyle.fixedHeight">
  4117. <summary>
  4118. <para>If non-0, any GUI elements rendered with this style will have the height specified here.</para>
  4119. </summary>
  4120. </member>
  4121. <member name="P:UnityEngine.GUIStyle.fixedWidth">
  4122. <summary>
  4123. <para>If non-0, any GUI elements rendered with this style will have the width specified here.</para>
  4124. </summary>
  4125. </member>
  4126. <member name="P:UnityEngine.GUIStyle.focused">
  4127. <summary>
  4128. <para>Rendering settings for when the element has keyboard focus.</para>
  4129. </summary>
  4130. </member>
  4131. <member name="P:UnityEngine.GUIStyle.font">
  4132. <summary>
  4133. <para>The font to use for rendering. If null, the default font for the current GUISkin is used instead.</para>
  4134. </summary>
  4135. </member>
  4136. <member name="P:UnityEngine.GUIStyle.fontSize">
  4137. <summary>
  4138. <para>The font size to use (for dynamic fonts).</para>
  4139. </summary>
  4140. </member>
  4141. <member name="P:UnityEngine.GUIStyle.fontStyle">
  4142. <summary>
  4143. <para>The font style to use (for dynamic fonts).</para>
  4144. </summary>
  4145. </member>
  4146. <member name="P:UnityEngine.GUIStyle.hover">
  4147. <summary>
  4148. <para>Rendering settings for when the mouse is hovering over the control.</para>
  4149. </summary>
  4150. </member>
  4151. <member name="P:UnityEngine.GUIStyle.imagePosition">
  4152. <summary>
  4153. <para>How image and text of the GUIContent is combined.</para>
  4154. </summary>
  4155. </member>
  4156. <member name="P:UnityEngine.GUIStyle.lineHeight">
  4157. <summary>
  4158. <para>The height of one line of text with this style, measured in pixels. (Read Only)</para>
  4159. </summary>
  4160. </member>
  4161. <member name="P:UnityEngine.GUIStyle.margin">
  4162. <summary>
  4163. <para>The margins between elements rendered in this style and any other GUI elements.</para>
  4164. </summary>
  4165. </member>
  4166. <member name="P:UnityEngine.GUIStyle.name">
  4167. <summary>
  4168. <para>The name of this GUIStyle. Used for getting them based on name.</para>
  4169. </summary>
  4170. </member>
  4171. <member name="P:UnityEngine.GUIStyle.none">
  4172. <summary>
  4173. <para>Shortcut for an empty GUIStyle.</para>
  4174. </summary>
  4175. </member>
  4176. <member name="P:UnityEngine.GUIStyle.normal">
  4177. <summary>
  4178. <para>Rendering settings for when the component is displayed normally.</para>
  4179. </summary>
  4180. </member>
  4181. <member name="P:UnityEngine.GUIStyle.onActive">
  4182. <summary>
  4183. <para>Rendering settings for when the element is turned on and pressed down.</para>
  4184. </summary>
  4185. </member>
  4186. <member name="P:UnityEngine.GUIStyle.onFocused">
  4187. <summary>
  4188. <para>Rendering settings for when the element has keyboard and is turned on.</para>
  4189. </summary>
  4190. </member>
  4191. <member name="P:UnityEngine.GUIStyle.onHover">
  4192. <summary>
  4193. <para>Rendering settings for when the control is turned on and the mouse is hovering it.</para>
  4194. </summary>
  4195. </member>
  4196. <member name="P:UnityEngine.GUIStyle.onNormal">
  4197. <summary>
  4198. <para>Rendering settings for when the control is turned on.</para>
  4199. </summary>
  4200. </member>
  4201. <member name="P:UnityEngine.GUIStyle.overflow">
  4202. <summary>
  4203. <para>Extra space to be added to the background image.</para>
  4204. </summary>
  4205. </member>
  4206. <member name="P:UnityEngine.GUIStyle.padding">
  4207. <summary>
  4208. <para>Space from the edge of GUIStyle to the start of the contents.</para>
  4209. </summary>
  4210. </member>
  4211. <member name="P:UnityEngine.GUIStyle.richText">
  4212. <summary>
  4213. <para>Enable HTML-style tags for Text Formatting Markup.</para>
  4214. </summary>
  4215. </member>
  4216. <member name="P:UnityEngine.GUIStyle.stretchHeight">
  4217. <summary>
  4218. <para>Can GUI elements of this style be stretched vertically for better layout?</para>
  4219. </summary>
  4220. </member>
  4221. <member name="P:UnityEngine.GUIStyle.stretchWidth">
  4222. <summary>
  4223. <para>Can GUI elements of this style be stretched horizontally for better layouting?</para>
  4224. </summary>
  4225. </member>
  4226. <member name="P:UnityEngine.GUIStyle.wordWrap">
  4227. <summary>
  4228. <para>Should the text be wordwrapped?</para>
  4229. </summary>
  4230. </member>
  4231. <member name="M:UnityEngine.GUIStyle.CalcHeight(UnityEngine.GUIContent,System.Single)">
  4232. <summary>
  4233. <para>How tall this element will be when rendered with content and a specific width.</para>
  4234. </summary>
  4235. <param name="content"></param>
  4236. <param name="width"></param>
  4237. </member>
  4238. <member name="M:UnityEngine.GUIStyle.CalcMinMaxWidth(UnityEngine.GUIContent,System.Single&amp;,System.Single&amp;)">
  4239. <summary>
  4240. <para>Calculate the minimum and maximum widths for this style rendered with content.</para>
  4241. </summary>
  4242. <param name="content"></param>
  4243. <param name="minWidth"></param>
  4244. <param name="maxWidth"></param>
  4245. </member>
  4246. <member name="M:UnityEngine.GUIStyle.CalcScreenSize(UnityEngine.Vector2)">
  4247. <summary>
  4248. <para>Calculate the size of an element formatted with this style, and a given space to content.</para>
  4249. </summary>
  4250. <param name="contentSize"></param>
  4251. </member>
  4252. <member name="M:UnityEngine.GUIStyle.CalcSize(UnityEngine.GUIContent)">
  4253. <summary>
  4254. <para>Calculate the size of some content if it is rendered with this style.</para>
  4255. </summary>
  4256. <param name="content"></param>
  4257. </member>
  4258. <member name="M:UnityEngine.GUIStyle.#ctor">
  4259. <summary>
  4260. <para>Constructor for empty GUIStyle.</para>
  4261. </summary>
  4262. </member>
  4263. <member name="M:UnityEngine.GUIStyle.#ctor(UnityEngine.GUIStyle)">
  4264. <summary>
  4265. <para>Constructs GUIStyle identical to given other GUIStyle.</para>
  4266. </summary>
  4267. <param name="other"></param>
  4268. </member>
  4269. <member name="M:UnityEngine.GUIStyle.Draw(UnityEngine.Rect,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
  4270. <summary>
  4271. <para>Draw this GUIStyle on to the screen, internal version.</para>
  4272. </summary>
  4273. <param name="position"></param>
  4274. <param name="isHover"></param>
  4275. <param name="isActive"></param>
  4276. <param name="on"></param>
  4277. <param name="hasKeyboardFocus"></param>
  4278. </member>
  4279. <member name="M:UnityEngine.GUIStyle.Draw(UnityEngine.Rect,System.String,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
  4280. <summary>
  4281. <para>Draw the GUIStyle with a text string inside.</para>
  4282. </summary>
  4283. <param name="position"></param>
  4284. <param name="text"></param>
  4285. <param name="isHover"></param>
  4286. <param name="isActive"></param>
  4287. <param name="on"></param>
  4288. <param name="hasKeyboardFocus"></param>
  4289. </member>
  4290. <member name="M:UnityEngine.GUIStyle.Draw(UnityEngine.Rect,UnityEngine.Texture,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
  4291. <summary>
  4292. <para>Draw the GUIStyle with an image inside. If the image is too large to fit within the content area of the style it is scaled down.</para>
  4293. </summary>
  4294. <param name="position"></param>
  4295. <param name="image"></param>
  4296. <param name="isHover"></param>
  4297. <param name="isActive"></param>
  4298. <param name="on"></param>
  4299. <param name="hasKeyboardFocus"></param>
  4300. </member>
  4301. <member name="M:UnityEngine.GUIStyle.Draw(UnityEngine.Rect,UnityEngine.GUIContent,System.Int32)">
  4302. <summary>
  4303. <para>Draw the GUIStyle with text and an image inside. If the image is too large to fit within the content area of the style it is scaled down.</para>
  4304. </summary>
  4305. <param name="position"></param>
  4306. <param name="content"></param>
  4307. <param name="controlID"></param>
  4308. <param name="on"></param>
  4309. <param name="isHover"></param>
  4310. <param name="isActive"></param>
  4311. <param name="hasKeyboardFocus"></param>
  4312. </member>
  4313. <member name="M:UnityEngine.GUIStyle.Draw(UnityEngine.Rect,UnityEngine.GUIContent,System.Int32,System.Boolean)">
  4314. <summary>
  4315. <para>Draw the GUIStyle with text and an image inside. If the image is too large to fit within the content area of the style it is scaled down.</para>
  4316. </summary>
  4317. <param name="position"></param>
  4318. <param name="content"></param>
  4319. <param name="controlID"></param>
  4320. <param name="on"></param>
  4321. <param name="isHover"></param>
  4322. <param name="isActive"></param>
  4323. <param name="hasKeyboardFocus"></param>
  4324. </member>
  4325. <member name="M:UnityEngine.GUIStyle.Draw(UnityEngine.Rect,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
  4326. <summary>
  4327. <para>Draw the GUIStyle with text and an image inside. If the image is too large to fit within the content area of the style it is scaled down.</para>
  4328. </summary>
  4329. <param name="position"></param>
  4330. <param name="content"></param>
  4331. <param name="controlID"></param>
  4332. <param name="on"></param>
  4333. <param name="isHover"></param>
  4334. <param name="isActive"></param>
  4335. <param name="hasKeyboardFocus"></param>
  4336. </member>
  4337. <member name="M:UnityEngine.GUIStyle.DrawCursor(UnityEngine.Rect,UnityEngine.GUIContent,System.Int32,System.Int32)">
  4338. <summary>
  4339. <para>Draw this GUIStyle with selected content.</para>
  4340. </summary>
  4341. <param name="position"></param>
  4342. <param name="content"></param>
  4343. <param name="controlID"></param>
  4344. <param name="Character"></param>
  4345. </member>
  4346. <member name="M:UnityEngine.GUIStyle.DrawWithTextSelection(UnityEngine.Rect,UnityEngine.GUIContent,System.Int32,System.Int32,System.Int32)">
  4347. <summary>
  4348. <para>Draw this GUIStyle with selected content.</para>
  4349. </summary>
  4350. <param name="position"></param>
  4351. <param name="content"></param>
  4352. <param name="controlID"></param>
  4353. <param name="firstSelectedCharacter"></param>
  4354. <param name="lastSelectedCharacter"></param>
  4355. </member>
  4356. <member name="M:UnityEngine.GUIStyle.GetCursorPixelPosition(UnityEngine.Rect,UnityEngine.GUIContent,System.Int32)">
  4357. <summary>
  4358. <para>Get the pixel position of a given string index.</para>
  4359. </summary>
  4360. <param name="position"></param>
  4361. <param name="content"></param>
  4362. <param name="cursorStringIndex"></param>
  4363. </member>
  4364. <member name="M:UnityEngine.GUIStyle.GetCursorStringIndex(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.Vector2)">
  4365. <summary>
  4366. <para>Get the cursor position (indexing into contents.text) when the user clicked at cursorPixelPosition.</para>
  4367. </summary>
  4368. <param name="position"></param>
  4369. <param name="content"></param>
  4370. <param name="cursorPixelPosition"></param>
  4371. </member>
  4372. <member name="?:UnityEngine.GUIStyle.implop_GUIStyle(string)(System.String)">
  4373. <summary>
  4374. <para>Get a named GUI style from the current skin.</para>
  4375. </summary>
  4376. <param name="str"></param>
  4377. </member>
  4378. <member name="T:UnityEngine.GUIStyleState">
  4379. <summary>
  4380. <para>Specialized values for the given states used by GUIStyle objects.</para>
  4381. </summary>
  4382. </member>
  4383. <member name="P:UnityEngine.GUIStyleState.background">
  4384. <summary>
  4385. <para>The background image used by GUI elements in this given state.</para>
  4386. </summary>
  4387. </member>
  4388. <member name="P:UnityEngine.GUIStyleState.textColor">
  4389. <summary>
  4390. <para>The text color used by GUI elements in this state.</para>
  4391. </summary>
  4392. </member>
  4393. <member name="T:UnityEngine.GUITargetAttribute">
  4394. <summary>
  4395. <para>Allows to control for which display the OnGUI is called.</para>
  4396. </summary>
  4397. </member>
  4398. <member name="M:UnityEngine.GUITargetAttribute.#ctor">
  4399. <summary>
  4400. <para>Default constructor initializes the attribute for OnGUI to be called for all available displays.</para>
  4401. </summary>
  4402. <param name="displayIndex">Display index.</param>
  4403. <param name="displayIndex1">Display index.</param>
  4404. <param name="displayIndexList">Display index list.</param>
  4405. </member>
  4406. <member name="M:UnityEngine.GUITargetAttribute.#ctor(System.Int32)">
  4407. <summary>
  4408. <para>Default constructor initializes the attribute for OnGUI to be called for all available displays.</para>
  4409. </summary>
  4410. <param name="displayIndex">Display index.</param>
  4411. <param name="displayIndex1">Display index.</param>
  4412. <param name="displayIndexList">Display index list.</param>
  4413. </member>
  4414. <member name="M:UnityEngine.GUITargetAttribute.#ctor(System.Int32,System.Int32)">
  4415. <summary>
  4416. <para>Default constructor initializes the attribute for OnGUI to be called for all available displays.</para>
  4417. </summary>
  4418. <param name="displayIndex">Display index.</param>
  4419. <param name="displayIndex1">Display index.</param>
  4420. <param name="displayIndexList">Display index list.</param>
  4421. </member>
  4422. <member name="M:UnityEngine.GUITargetAttribute.#ctor(System.Int32,System.Int32,System.Int32[])">
  4423. <summary>
  4424. <para>Default constructor initializes the attribute for OnGUI to be called for all available displays.</para>
  4425. </summary>
  4426. <param name="displayIndex">Display index.</param>
  4427. <param name="displayIndex1">Display index.</param>
  4428. <param name="displayIndexList">Display index list.</param>
  4429. </member>
  4430. <member name="T:UnityEngine.GUIUtility">
  4431. <summary>
  4432. <para>Utility class for making new GUI controls.</para>
  4433. </summary>
  4434. </member>
  4435. <member name="P:UnityEngine.GUIUtility.hasModalWindow">
  4436. <summary>
  4437. <para>A global property, which is true if a ModalWindow is being displayed, false otherwise.</para>
  4438. </summary>
  4439. </member>
  4440. <member name="P:UnityEngine.GUIUtility.hotControl">
  4441. <summary>
  4442. <para>The controlID of the current hot control.</para>
  4443. </summary>
  4444. </member>
  4445. <member name="P:UnityEngine.GUIUtility.keyboardControl">
  4446. <summary>
  4447. <para>The controlID of the control that has keyboard focus.</para>
  4448. </summary>
  4449. </member>
  4450. <member name="P:UnityEngine.GUIUtility.systemCopyBuffer">
  4451. <summary>
  4452. <para>Get access to the system-wide clipboard.</para>
  4453. </summary>
  4454. </member>
  4455. <member name="M:UnityEngine.GUIUtility.ExitGUI">
  4456. <summary>
  4457. <para>Puts the GUI in a state that will prevent all subsequent immediate mode GUI functions from evaluating for the remainder of the GUI loop by throwing an ExitGUIException.</para>
  4458. </summary>
  4459. </member>
  4460. <member name="M:UnityEngine.GUIUtility.GetControlID(UnityEngine.FocusType)">
  4461. <summary>
  4462. <para>Get a unique ID for a control.</para>
  4463. </summary>
  4464. <param name="focus"></param>
  4465. <param name="position"></param>
  4466. </member>
  4467. <member name="M:UnityEngine.GUIUtility.GetControlID(UnityEngine.FocusType,UnityEngine.Rect)">
  4468. <summary>
  4469. <para>Get a unique ID for a control.</para>
  4470. </summary>
  4471. <param name="focus"></param>
  4472. <param name="position"></param>
  4473. </member>
  4474. <member name="M:UnityEngine.GUIUtility.GetControlID(System.Int32,UnityEngine.FocusType)">
  4475. <summary>
  4476. <para>Get a unique ID for a control, using an integer as a hint to help ensure correct matching of IDs to controls.</para>
  4477. </summary>
  4478. <param name="hint"></param>
  4479. <param name="focus"></param>
  4480. <param name="position"></param>
  4481. </member>
  4482. <member name="M:UnityEngine.GUIUtility.GetControlID(System.Int32,UnityEngine.FocusType,UnityEngine.Rect)">
  4483. <summary>
  4484. <para>Get a unique ID for a control, using an integer as a hint to help ensure correct matching of IDs to controls.</para>
  4485. </summary>
  4486. <param name="hint"></param>
  4487. <param name="focus"></param>
  4488. <param name="position"></param>
  4489. </member>
  4490. <member name="M:UnityEngine.GUIUtility.GetControlID(UnityEngine.GUIContent,UnityEngine.FocusType)">
  4491. <summary>
  4492. <para>Get a unique ID for a control, using a the label content as a hint to help ensure correct matching of IDs to controls.</para>
  4493. </summary>
  4494. <param name="contents"></param>
  4495. <param name="focus"></param>
  4496. <param name="position"></param>
  4497. </member>
  4498. <member name="M:UnityEngine.GUIUtility.GetControlID(UnityEngine.GUIContent,UnityEngine.FocusType,UnityEngine.Rect)">
  4499. <summary>
  4500. <para>Get a unique ID for a control, using a the label content as a hint to help ensure correct matching of IDs to controls.</para>
  4501. </summary>
  4502. <param name="contents"></param>
  4503. <param name="focus"></param>
  4504. <param name="position"></param>
  4505. </member>
  4506. <member name="M:UnityEngine.GUIUtility.GetStateObject(System.Type,System.Int32)">
  4507. <summary>
  4508. <para>Get a state object from a controlID.</para>
  4509. </summary>
  4510. <param name="t"></param>
  4511. <param name="controlID"></param>
  4512. </member>
  4513. <member name="M:UnityEngine.GUIUtility.GUIToScreenPoint(UnityEngine.Vector2)">
  4514. <summary>
  4515. <para>Convert a point from GUI position to screen space.</para>
  4516. </summary>
  4517. <param name="guiPoint"></param>
  4518. </member>
  4519. <member name="M:UnityEngine.GUIUtility.QueryStateObject(System.Type,System.Int32)">
  4520. <summary>
  4521. <para>Get an existing state object from a controlID.</para>
  4522. </summary>
  4523. <param name="t"></param>
  4524. <param name="controlID"></param>
  4525. </member>
  4526. <member name="M:UnityEngine.GUIUtility.RotateAroundPivot(System.Single,UnityEngine.Vector2)">
  4527. <summary>
  4528. <para>Helper function to rotate the GUI around a point.</para>
  4529. </summary>
  4530. <param name="angle"></param>
  4531. <param name="pivotPoint"></param>
  4532. </member>
  4533. <member name="M:UnityEngine.GUIUtility.ScaleAroundPivot(UnityEngine.Vector2,UnityEngine.Vector2)">
  4534. <summary>
  4535. <para>Helper function to scale the GUI around a point.</para>
  4536. </summary>
  4537. <param name="scale"></param>
  4538. <param name="pivotPoint"></param>
  4539. </member>
  4540. <member name="M:UnityEngine.GUIUtility.ScreenToGUIPoint(UnityEngine.Vector2)">
  4541. <summary>
  4542. <para>Convert a point from screen space to GUI position.</para>
  4543. </summary>
  4544. <param name="screenPoint"></param>
  4545. </member>
  4546. <member name="T:UnityEngine.ImagePosition">
  4547. <summary>
  4548. <para>How image and text is placed inside GUIStyle.</para>
  4549. </summary>
  4550. </member>
  4551. <member name="F:UnityEngine.ImagePosition.ImageAbove">
  4552. <summary>
  4553. <para>Image is above the text.</para>
  4554. </summary>
  4555. </member>
  4556. <member name="F:UnityEngine.ImagePosition.ImageLeft">
  4557. <summary>
  4558. <para>Image is to the left of the text.</para>
  4559. </summary>
  4560. </member>
  4561. <member name="F:UnityEngine.ImagePosition.ImageOnly">
  4562. <summary>
  4563. <para>Only the image is displayed.</para>
  4564. </summary>
  4565. </member>
  4566. <member name="F:UnityEngine.ImagePosition.TextOnly">
  4567. <summary>
  4568. <para>Only the text is displayed.</para>
  4569. </summary>
  4570. </member>
  4571. <member name="T:UnityEngine.ScaleMode">
  4572. <summary>
  4573. <para>Scaling mode to draw textures with.</para>
  4574. </summary>
  4575. </member>
  4576. <member name="F:UnityEngine.ScaleMode.ScaleAndCrop">
  4577. <summary>
  4578. <para>Scales the texture, maintaining aspect ratio, so it completely covers the position rectangle passed to GUI.DrawTexture. If the texture is being draw to a rectangle with a different aspect ratio than the original, the image is cropped.</para>
  4579. </summary>
  4580. </member>
  4581. <member name="F:UnityEngine.ScaleMode.ScaleToFit">
  4582. <summary>
  4583. <para>Scales the texture, maintaining aspect ratio, so it completely fits withing the position rectangle passed to GUI.DrawTexture.</para>
  4584. </summary>
  4585. </member>
  4586. <member name="F:UnityEngine.ScaleMode.StretchToFill">
  4587. <summary>
  4588. <para>Stretches the texture to fill the complete rectangle passed in to GUI.DrawTexture.</para>
  4589. </summary>
  4590. </member>
  4591. <member name="T:UnityEngine.TextClipping">
  4592. <summary>
  4593. <para>Different methods for how the GUI system handles text being too large to fit the rectangle allocated.</para>
  4594. </summary>
  4595. </member>
  4596. <member name="F:UnityEngine.TextClipping.Clip">
  4597. <summary>
  4598. <para>Text gets clipped to be inside the element.</para>
  4599. </summary>
  4600. </member>
  4601. <member name="F:UnityEngine.TextClipping.Overflow">
  4602. <summary>
  4603. <para>Text flows freely outside the element.</para>
  4604. </summary>
  4605. </member>
  4606. <member name="A:UnityEngine.IMGUIModule">
  4607. <summary>
  4608. <para>The IMGUI module provides Unity's immediate mode GUI solution for creating in-game and editor user interfaces.</para>
  4609. </summary>
  4610. </member>
  4611. </members>
  4612. </doc>